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High Priority
For high priority. Use this to make sure that something won’t get over-
ridden.
Release on next Go
For low priority. The cuelist releases automatically when another fader is
activated, even if not fully over-ridden.
In normal operation, the console automatically releases masters that have been fully over-ridden (a process
called ‘stomping’). This is to make it easier for you to see what is actually active. However, in certain
circumstances this is inconvenient, so it is possible to prevent this from occurring.
Persist on override
Prevents the cuelist from getting stomped. This way, you can return to
looks on this master when other masters are released.
Advanced Options
Further options designed to get the cuelist to respond the way you would like.
Add blank 1st cue
Inserts an empty cue at the start of the cue list, as a safe place for the
cuelist to rest before starting, or after the last cue in the list has been
executed. This is useful when you want to start with the first cue, but
don’t want to have to release the master to do so. This function is turned
on automatically when timecode is used.
Reset when released
Resets the cuelist to the first cue when released. Normally, the cuelist
will remain on the current cue, and will restart there if you press
Go
again.
Maintain state
The cuelist automatically outputs the cumulative effect of all its cues
(the state), even though only changes are recorded in cues. If this option
is not selected, then only the information specifically programmed in
each cue will be output when that cue is active.
but not in jumps
If
Goto
or a link cue is used to jump to a new cue, the state will not be
recalculated to reflect the programming in the jumped cues.
Stop Release on End
Cuelists that are recorded in the macro directory automatically have this
option set to stop and release them once the end of the cuelist is reached.
This allows them to be run on virtual masters cleanly and neatly; once
they have completed they release themselves ready to be re-run.
All these options are stored in the cuelist. If you change to a different cuelist (by changing page, for
example), the options may change and the Master will behave accordingly.
Chases
Chases are nothing more than cuelists with the timing over-ridden. Each step of the chase is a cue in the
cuelist.
To create a chase:
1
Record a series of steps just like you would to create a cue list.
2
Open the cue list
Options
window on the cuelist toolbar (hold
Pig
and press
Choose
button, then press
Options
on the
toolbar).
3
Press
Chase
. Your cuelist has now been turned into a chase.
Chase Timing
A chase plays back its steps (cues) using beats per minute (BPM) to control the rate, and crossfade % to
control the amount of fade between steps.
There is no upper limit on rate nor crossfade %. A crossfade of 0% means that the chase will snap change.
A crossfade of 100% means that the chase will fade smoothly from step to step, with no intervening
stationary time. A crossfade of 200% means that only half the crossfade will be completed before moving
onto the next step.
To adjust rate and crossfade:
Summary of Contents for HOG 1000
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