306
Data Mana
g
ement
●
Making a composite image from 4 images
z
You cannot set an image whose width is larger than
352 dots wide or height is larger than 288 dots
high. However, the following sizes are available:
• VGA (640 × 480), VGA V. (480 × 640)
• Screen (240 × 427)
• CIF V. (288 × 352)
• QVGA V. (240 × 320)
1
Image list screen (P.300)
u
(FUNC) “Composite image”
2
Select the position Select a
folder Select an image Repeat
the step to select 4 images
■
To cancel the specified image
Select the image to cancel “Release this” on
the folder selection screen
3
o
(Finish)
d
(Save)
■
To retry creating the composite image
o
(Cancel)
Creating animations
<Original animation>
You can create an animated cartoon made of up to 20
frames using stored images.
z
You can specify JPEG images which are 854 dots
wide × 854 dots high or smaller as an original
animation.
z
You can create up to 20 animations.
1
i
“DATA BOX” “My picture”
“Original animation”
2
“<New>”
3
Select a frame Select a folder
Select an image Repeat the step
to specify images
■
To cancel the specified image
Select the frame to cancel “Release this” on
the folder selection screen
4
o
(Finish)
Original animation list screen
(P.306)
Edit title
Orig. animation
……
Newly creates Original
animation when “<New>” is highlighted.
Edits the original animation when the existing one is
highlighted.
Display image
……
Plays the original animation
(Displays the original animation playback screen).
Set as display
……
Selects the item to which the
original animation is set.
Image info
……
Checks the destination to save the
original animation set in “Set as display”.
Release animation
Playing the original animation
1
Original animation list screen
(P.306) Select an original
animation
If there are two original
animations or more, use
v
to play the previous or next
animation.
Original animation playback
screen (P.306)
Set as display
……
Selects the item to which the
image is set.
N
z
Blog addresses set in “Blog/Mail member” are
automatically entered when composing messages
with “Blog contribution”.
→
P.146
Original animation list
Function menu P.306
Original animation
playback
Function menu P.306
Summary of Contents for N-04A
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Page 485: ...483 Appendix Troubleshooting Memo ...
Page 486: ...484 Appendix Troubleshooting Memo ...
Page 487: ...485 Appendix Troubleshooting Memo ...
Page 488: ...486 Appendix Troubleshooting Memo ...
Page 489: ...487 Index Quick Manual Index 488 Quick Manual 504 ...
Page 505: ...503 Index Quick Manual ...
Page 566: ...Kuten Code List ...