This results in an image that shows the UV mapping as a green wireframe. See
Figure 5.21,
“UV-mapping wireframe”
.
Figure 5.21. UV-mapping wireframe
Working with UV mapping
The use of content viewpoints can be limiting in the following situations:
1.
Video projectors surround the projection surface on which you expect
to project from all angles.
2.
The projection surface surrounds the video projectors.
In both scenarios, using a single content viewpoint is not enough to cover the whole
projection surface. In those situations, you might consider using the UV mapping
technique to achieve an 'all-around' projection.
UV mapping consists of unfolding a 3D model onto a flat surface. It is similar to the
way in which a 3D article of clothing can be created from a 2D pattern, except that UV
mapping starts with the 3D article of clothing and ends with the 2D pattern from which
it was made. An unfolded version of a 3D model can then be exported as a 2D image,
so that artists can draw into it, as they would do within a content viewpoint. The main
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Barco Media Server XHD-Series User Guide
Section 5: Workflow layouts
Summary of Contents for XHD-200
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