Communication objects
Communication objects
Product manual 2CKA001473B9679
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12.1.138 Min/max value transducer - Input x
Name
Object function
Data type
GFx: Input
Input
5.001 Percent
(0..100%)
GFx: Input
Input
5.010 counting pulses
(0..255)
GFx: Input
Input
9.* 2-byte
Floating point value
GFx: Input
Input
8.001 Pulse difference
GFx: Input
Input
7.001 Pulses
GFx: Input
Input
14.* 4-byte
Floating point value
GFx: Input
Input
13.001 Counting pulse
(signed)
GFx: Input
Input
12.001 Counting pulse
(unsigned)
The communication objects (GFx: Input 1 to 8) are used to receive telegrams with a fixed size.
The bit size of the object is specified via the "Object type" parameter.
12.1.139 Light scene actuator - Scene call-up
Name
Object function
Data type
GFx: Scene call-up
Input
18.001 Scene control
The 1-byte communication object is used to receive scene numbers that are stored in the
device.
12.1.140 Light scene actuator - Actuator group x
Name
Object function
Data typee
GFx: Actuator group x
Input / output
18.001 Scenes
Control
GFx: Actuator group x
Input / output
1.001 Switching
GFx: Actuator group x
Input / output
1.008 Up/Down
GFx: Actuator group x
Input / output
5.001 Percent
(0..100%)
GFx: Actuator group x
Input / output
9.* 2-byte
Floating point value
The communication object is used to activate different actuators. At a call up of a scene,
telegrams are sent consecutively to the connected actuators via the object. The bit size of the
object is specified via the "Object type actuator group x" parameter.