The root note parameter is shared among all Sounds in a Group. However, when applying slices
to a Sound, these slices will always start at the lowest possible note, to make room for the
maximum number of slices. If you already have Sounds in a Group, the root note is not
changed after applying slices, in order to not change the behavior of the existing Sounds. This
will, however, lead to a mismatch in how you accessed slices across Pads in the Sampling /
Slice tab and how they are laid out in the Sound you applied them to. You will typically play a
root note of C3 with Pad 1, while the lowest slice will start at C-2. To avoid this mismatch, and
to access slices on a Sound exactly as you created them in the Sampling / Slice screen, apply
slices to a Sound in a Group where you have not loaded anything to the other Sounds. This
also works when you start by loading a Sample into a Sound in a Group where you have not yet
loaded anything else.
13.5 Mapping Samples to Zones
Mapping Samples is a way to create Sounds with more than one Sample across the MIDI key-
board and with different velocities. You can create and adjust Zones that define a key (or pitch)
range and a velocity range for each Sample included in the Sound. In other terms, the Sample
will be triggered only if the played note is within its Zone’s key range and velocity range.
The Zones can overlap, allowing you to trigger different Samples at once or triggering different
Samples depending on how hard you hit the pads. You can adjust various playback settings for
the Sample of each Zone individually. The set of all Zones define the Sample Map (or “Map” for
short) of the Sound.
13.5.1 Opening the Zone Page
Mapping is done in the
Zone
page of the Sample Editor.
►
Select a Sound slot, then open the Sample Editor (by clicking the button with the wave-
form icon on the left of the Pattern Editor), and click the
Zone
tab to show the
Zone
page.
Sampling and Sample Mapping
Mapping Samples to Zones
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