▪
On the left you can see the list of the 16 Scene slots in the selected Scene bank. Slots
containing a Scene show a colored or white bar on the left along with the Scene name. The
other slots contain no Scene. The selected Scene is highlighted (Scene 19 in the image
above).
▪
On the right you can see the various Scene banks in form of pad grids — a pad grid is a
square of 4x4 cells representing the pads of your controller. In each Scene bank the col-
ored cells indicate Scene slots containing a Scene, while unlit cells indicate empty Scene
slots. The selected Scene bank is surrounded by a white border (bank 2 in the picture
above). If there are too many Scene banks to fit into the Scene Manager’s height, use the
scroll wheel of your mouse to display the other banks.
▪
The Scene slots on the left and the cells in the selected pad grid on the right are strictly
equivalent: you can use either the slots or the corresponding cells to execute all the man-
agement commands described in the next sections.
Closing the Scene Manager
►
To close the Scene Manager, click anywhere outside it.
Scene Manager vs. Arranger’s Top Row
If all Scene operations can be done in the Scene Manager, most of them can also be done in
the top row of the Arranger:
The top row of the Arranger.
The only difference between the Scene Manager and the Arranger’s top row is that the Scene
Manager allows you to manage your Scene banks, which is impossible in the Arranger’s top
row. Apart from this, actions in the Arranger’s top row and in the Scene Manager are strictly
equivalent.
12.2.2 Selecting Scenes and Scene Banks
You can select the desired Scene via the Scene Manager or directly in the Arranger.
Creating a Song Using Scenes
Managing Scenes
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