Chapter 2
64
3
When you release the mouse button, the rectangle you created becomes an editable text box in
which you enter the text that you want to appear on your button. Type
Go to Sound and
Video
in the text box.
4
To place the button precisely, in the Property inspector, type
242
in the X text box and type
161
in the Y text box. Press Enter (Windows) or Return (Macintosh).
5
Click the Stage outside the button.
The editable text box changes to a completed button sprite. In the Cast window, the new
button cast member took the next available slot and appears in slot 3.
Note:
If the text is too long for your button, you can enlarge the button. Click the button with the Arrow tool
selected, and then drag the sizing handles on the right edge of the button to the right.
6
Select the new button in the Cast window, and type
SoundVideo
in the Cast Member Name
text box at the top of the Cast window. Press Enter (Windows) or Return (Macintosh).
You have now created a new button cast member and added all the graphic sprites for scene 1 of
your movie.
Edit sprites in the Score window
As you learned earlier in this tutorial, when you drag cast members onto the Stage, you create
sprites. Sprites are instances of cast members that appear on the Stage and in the Score window.
The Score window displays the sprites on the Stage in each frame of your movie. You can use the
Score window to view information about sprites and edit them.
Sprites versus cast members
Several sprites can refer to the same cast member and can appear on the Stage simultaneously. To
understand the difference between cast members and sprites, do the following:
1
Drag the TitleText cast member from the Cast window to the Stage a second time.
Two instances of the TitleText cast member appear on the Stage but only one TitleText cast
member appears in the Cast window.
2
Click the extra TitleText sprite in the Score (the sprite span in channel 4, frames 1 to 28 of the
Score) and press Backspace or Delete.
Edit sprites in scene 1
In the Score window, you should now have three sprites in frames 1 through 28. By default, each
sprite that you drag onto the Stage or into the Score has a length of 28 frames. You can shorten or
lengthen sprites as needed. In order to make the Score information for your entire movie easier to
read on the screen without scrolling, you will shorten the sprites for scene 1.
Содержание DIRECTOR MX-USING DIRECTOR MX
Страница 1: ...Using Director MX Macromedia Director MX...
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