The 3D Cast Member, 3D Text, and 3D Behaviors
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Public actions
As with local actions, you can add public actions to a movie by attaching them to any 3D sprite.
Unlike local actions, public actions are triggered whether the trigger is attached to the same sprite
as the action or to any other sprite. Public actions use the same triggers as local actions. The
following table describes available public actions.
Independent actions
Independent actions don’t require triggers. The following table describes the available
independent actions.
Name
Effect
Description
Dolly Camera
Camera
Dollies the camera into or out of the 3D scene by a specified amount each
time the trigger action occurs. Dollying in and dollying out require separate
triggers.
Generic Do
Custom
Lets you use the standard triggers to launch custom handlers or execute
specific Lingo commands. Requires knowledge of Lingo.
Pan Camera
Horizontal
Camera
Pans along the horizontal axis by a specified number of degrees each time
the trigger action occurs. Panning left and panning right require
separate triggers.
Pan Camera
Vertical
Camera
Pans along the vertical axis (up and down) by a specified number of
degrees each time the trigger action occurs. Panning up and panning
down require separate triggers.
Reset Camera
Camera
Resets the camera to its initial location and orientation when the trigger
action occurs.
Rotate Camera
Camera
Rotates the camera around the z-axis by a specified number of degrees
each time its trigger is activated. This makes the 3D scene appear to rotate
and turn upside down.
Toggle Redraw
Drawing
Toggles the redraw mode on or off. Turning redraw off produces visible
trails as a model moves through space. Turning redraw on causes the trails
to disappear.
Name
Effect
Description
Automatic Model
Rotation
Motion
Automatically rotates a model around a given axis and continues rotating it
while the movie plays. To rotate the model around multiple axes, attach
multiple instances of the behavior to the sprite and select the desired axis
for each one.
Level of Detail
Model
Enables the level of detail (LOD) modifier for the model. Dynamically
lowers the number of polygons used to render the model as its distance
from the camera increases. Reduces demands on the CPU.
Model Rollover
Cursor
Model
Changes the mouse pointer to the pointer of your choice when the mouse
rolls over the given model.
Show Axis
Debugging
Establishes red, green, and blue lines along the x-, y-, and z-axes,
respectively, letting you see them in the 3D scene.
Subdivision
Surfaces
Model
Enables the subdivision surfaces (SDS) modifier for the given model,
which synthesizes additional detail to smooth out curves as the model’s
distance from the camera decreases.
Toon
Model
Enables the toon modifier, which renders the model in a cartoon style, with
a reduced number of colors and distinct boundaries. The user can set the
toon style precisely, selecting the number of colors, line color, brightness
and darkness of highlights and shadows, and anti-aliasing.
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