Bitmaps
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4
In the Auto Distort dialog box, enter the number of cast members to create and click the
Begin button.
Director generates new cast members with an intermediate amount of change applied to each
one. The new cast members appear in the first available cast positions.
Changing registration points
A registration point is a marker that appears on a sprite when you select it with your mouse.
(Registration points do not appear on unselected sprites or when a movie is playing.) Registration
points provide a fixed reference point within an image, thereby helping you align sprites and
control them from Lingo. Registration points are crucial to precisely placing vector shapes,
bitmaps, and all cast members that appear on the Stage.
By default, Director assigns a registration point in the center of all bitmaps, but for many types of
animation, you might want to move the registration point. To do this, you can use the
Registration Point tool.
You can edit a bitmap’s registration point in the Paint window or using Lingo.
Moving the registration point is useful for preparing a series of images for animation. When you
use Cast to Time or exchange cast members, Director places a new cast member’s registration
point precisely where the previous one was located. By placing the registration point in the
different locations, you can make a series of images move around a fixed position without having
to manually place the sprites on the Stage. Use onion skinning to set registration points when
images are placed in relation to each other. See “Using onion skinning” on page 234.
With the registration points set as shown, the series of fish swim in a circle without any tweening or
manual placement of sprites.
Содержание DIRECTOR MX-USING DIRECTOR MX
Страница 1: ...Using Director MX Macromedia Director MX...
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