Controlling the 3D World
531
modifiers
Get
A list of modifiers available for 3D cast
members. Possible values are as follows:
#lod
#toon
#sds
#bonesPlayer
#keyframePlayer
#inker
#collision
#meshDeform
None
primitives
Get
A list of basic 3D shapes available for all 3D cast
members. Possible values are as follows:
#box
#sphere
#plane
#particle
#cylinder
None
texture Render
Format
Get and set
A four-digit integer identifying the pixel format
used for textures on the 3D hardware
accelerator card. Adjust this to improved color
fidelity or to fit more textures on the card. You
can fit twice as many 16-bit textures as 32-bit
textures in the same space. If a movie tries to
use more textures than will fit on a card at a
single time, Director switches to software
rendering.
Possible values are as follows:
#rgba8888
: one byte for red, green, blue, and
alpha
#rgba8880
: same as above, without alpha
opacity
#rgba5650
: 16-bit color with no alpha; 5 bits
for red, 6 for green, 5 for blue
#rgba5550
: 16-bit color with no alpha; 5 bits
each for red, green, and blue
#rgba5551
: 5 bits each for red, green, and
blue; 1 bit for alpha
#rgba4444
: 4 bits each for red, green, blue,
and alpha
#rgba5551
depthBuffer
Depth
Get and set
Either 16 or 24, depending on the hardware
card. Controls the precision of the hardware
depth buffer.
None
Property
Access
Description
Default
Содержание DIRECTOR MX-USING DIRECTOR MX
Страница 1: ...Using Director MX Macromedia Director MX...
Страница 12: ...Contents 12...
Страница 156: ...Chapter 4 156...
Страница 202: ...Chapter 6 202...
Страница 244: ...Chapter 7 244...
Страница 292: ...Chapter 10 292...
Страница 330: ...Chapter 12 330...
Страница 356: ...Chapter 13 356...
Страница 372: ...Chapter 14 372...
Страница 442: ...Chapter 16 442...
Страница 472: ...Chapter 18 472...
Страница 520: ...Chapter 19 520...
Страница 536: ...Chapter 20 536...
Страница 562: ...Chapter 23 562...
Страница 566: ...Chapter 24 566...
Страница 602: ...Chapter 27 602...