Chapter 12
322
In addition to the two sound channels in the Score, Director can use as many as six additional
sound channels simultaneously. However, the additional channels are accessible only from Lingo
or from behaviors. Available RAM and the computer’s speed are the constraints on how many
sounds Director can use effectively.
To place a sound in the Score:
1
If the sound channels are not visible, click the Hide/Show Effects Channels button at the
upper right side of the Score.
2
Do any of the following:
•
Drag a sound cast member from a Cast window to a frame in one of the sound channels.
•
Double-click a frame in the sound channel, and then select a sound from the Frame
Properties: Sound dialog box. You can also preview any sound cast member in the movie
from this dialog box.
•
Drag a sound to the Stage to place it into the first available sound channel in the current frame
of the Score.
3
Extend the sound through as many frames as necessary.
New sounds are assigned the same number of frames as set for sprites in the Sprite Preferences
dialog box. You might need to adjust the number of frames to make the sound play completely
or change a tempo setting to make the playhead wait for the sound to finish. See
“Synchronizing media” on page 328.
Note:
Sound in the last frame of a movie continues to play (but not loop) until the next movie begins or you exit from
the application. This sound can provide a useful transition while Director loads the next movie. You can stop the
sound using the
puppetSound
command.
Looping a sound
You might find that you want to play a sound repeatedly to create a continuous sound effect, such
as the sound of a person walking. A looped sound repeats as long as the playhead is in a frame
where the sound is set. See “Importing internal and linked sounds” on page 320.
To make a sound loop:
1
Select a sound cast member.
2
On the Sound tab in the Property inspector, select the Loop option.
You can also loop sounds with Lingo. See “Playing sounds with Lingo” on page 323.
Содержание DIRECTOR MX-USING DIRECTOR MX
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