background image

20

19

Sound effects

B2: Sound effects on. Full set of sound effects is used.
B1: Sound effects off: Only simple beep sounds are used the give the necessary feedback.

LED animation

C2: LED animations on. Full set of LED animations is shown.
C1: LED animations off. Only the LED necessary to play will light up.

When you are finished press              again to return to the game.

XI. LEVELS

The computer has 64 different levels, which are organised in the following way:

The computer has 13 different levels of difficulty plus 3 special levels: 

• 

Level 1 to 5

 are beginner levels; the computer will make mistakes to let the player take  

  some pieces.

On level 1

 the computer will make lots of mistakes, and even sometimes place a piece on a 

square where it can be immediately captured by a pawn. Playing on this level is a good way to 
learn how the pieces move. You can also switch to level 1 if you are losing a game and want the 
computer to make a few mistakes.

On level 2

 the computer will also make lots of mistakes, but it will never place a piece on a 

square where it can be immediately captured by a pawn. 

On level 3

 the computer will make a couple of mistakes per game. 

On level 4 

the computer will on average make only one mistake per game, and it will place the 

queen on a square where it can be immediately captured. 

On level 5

 the computer will overlook certain forks and mate threats, but it will never place 

pieces on squares where they can be immediately captured. 

The computer moves almost instantly on all these levels.
•  

Level 6 up to 13 

give a range of time settings from 5 seconds to 2 hours per move. The  

  playing strength on these levels ranges from beginner to expert. Level 6 is for blitz chess  
  (5 seconds per move), level 8 is for fast chess (30 seconds per move), and level 10 is for  
  tournament chess (3 minutes per move). The times are approximate average response  
  times. The computer will spend more time in complicated positions and less time in simple  
  positions and in the endgame. The computer thinks in your time too, so sometimes it will  
  be able to move instantly, because you made the move it had anticipated! The program  
  also moves instantly when it plays a move from the opening library. 

•  

Level 14 

is a special analysis level that will analyse the position for around 24 hours or  

  until you terminate the search by pressing the MOVE key (see TERMINATING SEARCH later).

•  

Level 15 i

s a special CHECKMATE level for solving mate problems (see MATE PROBLEMS  

  later).

•  

Level 0

 is a special MULTI MOVE mode that allows two persons to play against each  

  other, while the computer checks that the moves are legal (see MULTI MOVE later).

The computer also has 4 different playing styles:

•  In 

NORMAL 

mode the computer will equally on attack and defend.

•  In 

AGGRESSIVE

 mode the computer plays the game on the offensive and avoids  

  surrendering pieces as much as possible.
•  In 

DEFENSIVE

 mode the computer’s priority is to construct a solid defence. It moves its  

  pawns a lot and will exchange pieces as often as possible. 
•  In 

RANDOM

 mode the computer moves its pawns a lot and sometimes prefers to make  

  an unexpected move rather than always to make the best move.

When you switch the computer on for the first time, the game will automatically start on level 6 
and in NORMAL mode. After that, it saves the level and game mode when you switch it off and 
when you press              .
To change the level or the playing style:
1. Press the               key to enter the level setting mode. The computer lights up the key  
  corresponding to the current level and playing style (for example, key A6: A for NORMAL,  
  6 for level 6). 
2. Check in the table above to find the square corresponding to the level and playing style  
  you want to select. Press that square on the board.
3. Press the               key again to return to the game.

To check the level number or playing style WITHOUT changing the level: 
1. Press the               key to enter the level setting mode. The computer will show the current  
  level by lighting up the square (A6 for level 6 and NORMAL playing style).
2. Press the               key again to exit from the level setting mode.
You can change or check the level and playing style at any time during the game, when it is 
your turn to move.

XII. RESOLVING CHECKMATE PROBLEMS

Level 15 is a special CHECKMATE level for solving checkmate problems in up to 5 moves. To 
solve a mate problem: 

1. Set up the position on the board (see SET-UP POSITION later).
2. Select level 15 by pressing               then the squares B7, D7, F7 or H7 and then                
  again.
3. Press              . The computer will then begin its analysis.

The computer will think until it finds a way to achieve checkmate, then it will make the first 
move towards the checkmate. You can then act as opponent and the computer will find the 
next move towards checkmate. If checkmate is not possible, the computer will analyse 
indefinitely. The approximate delays for resolving a checkmate problem are as follows: 
  

XIII. MULTI MOVE

Level 0 is a special MULTI MOVE mode. In this mode the computer does not play, so you may 
enter the moves for both players. You can use this feature to enter a particular opening, or to 

LEVEL

NUMB ER

APP ROX. T IME

PER MOVE

NORMA L

STYLE

AGG RESSIVE

STYLE

DEFENSIVE

STYLE

RANDOM

STYLE

1

BEG INNER 1

A1

C1

E1

G1

2

BEG INNER 2

A2

C2

E2

G2

3

BEG INNER 3

A3

C3

E3

G3

4

BEG INNER 4

A4

C4

E4

G4

5

BEG INNER 5

A5

C5

E5

G5

6

5 seconds

A6

C6

E6

G6

7

10 seconds

A7

C7

E7

G7

8

30 seconds

A8

C8

E8

G8

9

1 minute

B1

D1

F1

H1

10

3 minutes

B2

D2

F2

H2

11

10 minutes

B3

D3

F3

H3

12

30 minutes

B4

D4

F4

H4

13

2 hou rs

B5

D5

F5

H5

14

24 hou rs

B6

D6

F6

H6

15

CHECKMA TE

B7

D7

F7

H7

0

MULT I MOVE

B8

D8

F8

H8

Checkmate in 1 move

1 second

Checkmate in 2 move s

1 minute

Checkmate in 3 move s

1 hou r

Checkmate in 4 move s

1 day

Checkmate in 5 move s

1 mon th

Содержание CHESSMAN FX ELITE

Страница 1: ...COUPS XVI FONCTION HINT XVII MODE PERFECTIONNEMENT XVIII POUR INTERROMPRE L ANALYSE DE L ORDINATEUR XIX MODE DE JEU ACC L R SPEED CHESS XX VERIFICATION DE POSITION XXI PROGRAMMATION DE POSITION XXII E...

Страница 2: ...iser de piles rechargeables Ne pas recharger les piles Retirer les accumulateurs du jeu avant de les recharger Ne charger les accumulateurs que sous la surveillance d un adulte ATTENTION si le produit...

Страница 3: ...r cette case et retirez le pion de l chiquier ROQUE Ex cutez le roque en d pla ant tout d abord le Roi comme l habitude Une fois que vous avez appuy sur la case d origine et la case d arriv e du Roi l...

Страница 4: ...t Au niveau 5 l ordinateur laissera passer certaines fourchettes et menaces de mat mais il ne sacrifiera jamais de pi ce Dans ces 5 niveaux l ordinateur r agit presque instantan ment Les niveaux 6 13...

Страница 5: ...ps appuyez sur la touche une troisi me fois pour annuler l avant dernier coup de l ordinateur Ensuite appuyez sur la touche une quatri me fois pour annuler votre avant dernier coup Si vous tentez d an...

Страница 6: ...rdinateur en appuyant encore une fois sur la case d origine et d arriv e ou bien r aliser un autre coup Le coup que vous montre l ordinateur est le coup que celui ci attend de votre part chaque fois q...

Страница 7: ...re de la garantie ou de service apr s vente vous devez vous adresser votre revendeur muni de votre preuve d achat Notre garantie couvre les vices de mat riel ou de montage imputables au constructeur l...

Страница 8: ...mes deteriorated do not use them until they are fully repaired This game is not suitable for children under 3 years old The game should only be used with the recommended power adaptor II SWITCHING ON...

Страница 9: ...1 Place the Castle on D1 and press the square PROMOTING PAWNS The computer automatically promotes pawns 1 Press the square of the pawn you want to promote and pick up the piece 2 Look for a Queen of t...

Страница 10: ...mode the computer plays the game on the offensive and avoids surrendering pieces as much as possible In DEFENSIVE mode the computer s priority is to construct a solid defence It moves its pawns a lot...

Страница 11: ...ake back more than one move press once more and take back the computer s second last move Then key again and take back your own second last move If you try to take back more moves the computer will gi...

Страница 12: ...ur simply press on the other empty squares one by one 7 A steady light indicates a white piece To move or add a black piece press the according piece type key again You can also press to toggle betwee...

Страница 13: ...al del movimiento n Ayuda al aprendizaje cuando realice un buen movimiento el ordenador se lo indicar n Sugerencias puede pedir la ordenador que le aconseje sobre qu movimiento que debe hacer n El aje...

Страница 14: ...1 La luz de la casilla de origen se enciende Pulse suavemente sobre el centro de la casilla y levante la pieza Oir el sonido espec fico de esa pieza 2 A continuaci n se encender n sucesivamente las ca...

Страница 15: ...el nivel 3 el ordenador cometer un par de errores por juego En el nivel 4 el ordenador cometer de media un error por juego y colocar la reina en una casilla en la que pueda ser capturada de manera inm...

Страница 16: ...o moverla simplemente pulse de nuevo en la casilla El ordenador dejar de iluminar esa casilla y podr usted hacer un movimiento diferente Si ya ha completado un movimiento y el ordenador est calculando...

Страница 17: ...modo de verificaci n XXI ORGANIZACI N DEL TABLERO Para cambiar la organizaci n del tablero o para poner una disposici n de las piezas completamente nueva 1 Pulse para entrar en el modo de organizaci n...

Страница 18: ...er stica de Configura o para programar jogadas para resolver problemas n Detecta xeque mates empates empate pela regra das 50 jogadas e empate por repeti o n Sabe como fazer xeque mate com o rei e a r...

Страница 19: ...mente para registar a jogada As LEDs da primeira linha voltam a acender para indicar que a sua vez de jogar VI JOGADAS ESPECIAIS CAPTURAR A PE A DO ADVERS RIO A captura da pe a funciona do mesmo modo...

Страница 20: ...nca colocar pe as onde possam ser imediatamente capturadas O computador move se quase instantaneamente em todos estes n veis n N vel 6 ao 13 d um espa o de tempo que vai dos 5 segundos s 2 hora por mo...

Страница 21: ...st a pensar na jogada a fazer ou j pensou e acendeu as luzes das casas ent o fa a o seguinte 1 Prima o bot o 2 O computador p ra de pensar e liga a luz da casa para onde fez a sua ltima jogada e depoi...

Страница 22: ...pletamente nova 1 Prima o bot o para entrar no modo de configura o da posi o A LED SET UP acende se 2 Se deseja configurar uma nova posi o prima o bot o para limpar o tabuleiro O computador ir tocar a...

Страница 23: ...ioca contro se stesso n Funzione Impostazione per programmare le mosse per la risoluzione dei problemi n Riconosce scacco messa in stallo regola delle 50 mosse e ripetizione delle mosse n Sa come mett...

Страница 24: ...il pezzo deve seguire per arriva ALLA casella Posizionare il pezzo su questa casella premendo leggermente per registrare la mossa I LED della prima riga si accenderanno di nuovo indicando che ora il...

Страница 25: ...l computer far in media un solo errore per partita e posizioner la regina su una casella dove possa essere immediatamente catturata Al livello 5 il computer trascurer alcune mosse combinate e minacce...

Страница 26: ...E MOSSE Se premete su uno dei pezzi poi per decidete di non muoverlo sufficiente che premiate di nuovo sulla casella Il computer non accender pi la casella del pezzo e voi potete fare una mossa divers...

Страница 27: ...tergenti In caso di malfunzionamenti innanzitutto sostituire le batterie Se il problema persiste rileggere attentamente le istruzioni per verificare di non aver trascurato nulla XVII APPRENDIMENTO Que...

Страница 28: ...LICHTEFFEKTE XI SPIELEBENEN XII SCHACHMATTPROBLEME XIII MEHRFACHZ GE XIV DIE FARBEN TAUSCHEN XV Z GE ZUR CKNEHMEN XVI TIPPS XVII LERNEN XVIII DIE SUCHE ABBRECHEN XIX GESCHWINDIGKEITSSCHACH XX BERPR F...

Страница 29: ...nnte das sensorische Spielfeld langfristig besch digt werden Weitere Einzelheiten zur Verwendung dieses Spiels zum Schachspiel und Schachtipps entnehmen Sie bitte der folgenden Bedienungsanleitung Vie...

Страница 30: ...lt Bauern automatisch um 1 Dr cken Sie in das Feld des Bauern den Sie umwandeln m chten und nehmen Sie die Figur hoch 2 Nehmen Sie Dame der entsprechenden Farbe aus den geschlagenen Figuren heraus sol...

Страница 31: ...t ber vier verschiedene Spielstile n Im NORMALEN Modus attackiert und verteidigt sich der Computer gleichzeitig n Im AGGRESSIVEN Modus spielt der Computer offensiv und vermeidet es m glichst viele Fig...

Страница 32: ...en eigenen Zug r ckg ngig zu machen Wenn Sie bereits das AUSGANGSFELD f r den Zug des Computers gedr ckt haben und das ZIELFELD leuchtet m ssen Sie den Zug des Computers zuerst wie gewohnt ausf hren D...

Страница 33: ...ieren Sie bitte Ihren Einzelh ndler unter Vorlage der Einkaufsquittung Unsere Garantie deckt Materialsch den oder Installationsfehler die auf den Hersteller zur ckzuf hren sind Nicht eingeschlossen si...

Страница 34: ...tkarakteristiek de computer geeft advies over wat je moet doen n Snelheidsschaken geeft een nieuwe wending aan het klassieke spel n Terugneemkarakteristiek het is mogelijk om fouten te annuleren en de...

Страница 35: ...van jouw pions Indien je jouw pion tot een Toren een Loper of een Paard wil promoveren kan je dit doen door hun posities te veranderen zie hoofdstuk XXI De computer zal altijd zijn pion tot een Koning...

Страница 36: ...computer zal jouw zet niet herkennen Indien je een illegale zet probeert te maken of indien je met de stukken van jouw tegenspeler probeert te spelen zal je een foutsignaal horen Je kan dan een andere...

Страница 37: ...eraden 3 Je kan nu de aangeraden zet uitvoeren door opnieuw op de FROM VANWAAR en TO WAARTOE vakken te drukken of je kan een andere zet maken n In DEFENSIEVE modus is de prioriteit van de computer het...

Страница 38: ...itie van alle schaakstukken en corrigeer alle fouten Druk daarna nogmaals op om terug te keren naar het spel De aangeduide zet is de zet die de computer van jou verwacht Als je aan de beurt bent en je...

Страница 39: ...erlees aandachtig de richtlijnen om zeker te zijn dat je niets hebt over het hoofd gezien XXIII GARANTIE OPMERKING gelieve deze handleiding te bewaren aangezien het belangrijke informatie bevat Het pr...

Страница 40: ...80 79 1 3 AA 2 1 2 7 8 3 4 5 LED check mate Chessman FX Elite n n LED n 64 4 n LED n n n n n n n 50 n n n 5 I 3 1 5V AA 9V 300mA 1 2 3 AA 3 ON OFF Reset 9 V 300 mA 1 2 3 4 3 II ON LED III Y N...

Страница 41: ...82 81 N Y LED NEW GAME IV 1 LED 2 V 20 8 1 2 LED LED VI 1 2 3 LED EN PASSANT 1 2 3 1 E1 2 G1 3 H1 H1 4 F1 F1 1 E1 2 C1 3 A1 4 D1 D1 1 2 XXI VII VIII CHECK...

Страница 42: ...5 n 0 MULTI MOVE 4 n n n n 6 1 2 3 4 5 1 A1 C1 E1 G1 2 A2 C2 E2 G2 3 A3 C3 E3 G3 4 A4 C4 E4 G4 5 A5 C5 E5 G5 6 A6 C6 E6 G6 7 A7 C7 E7 G7 8 A8 C8 E8 G8 9 B1 D1 F1 H1 10 B2 D2 F2 H2 5 10 30 1 3 11 B3 D3...

Страница 43: ...86 85 1 A6 A 6 6 2 3 1 LEVEL A6 6 2 LEVEL XII 15 5 1 2 15 B7 D7 F7 H7 3 XIII 0 MULTI MOVE 1 0 B8 D8 F8 H8 2 3 XIV 1 2 XV 1 2 3 4 5 6 TAKE BACK 1 2 3 4 5 1 1 1 1 1...

Страница 44: ...88 87 XVIII MOVE XIX LED Speed Chess LED A1 H1 3 LED Speed Chess XX 1 2 3 XXI 1 LED SET UP 2 XVI 1 2 3 1 2 3 XVII GOOD MOVE GOOD MOVE GOOD MOVE A1 B1 C1 D1 E1 F1 G1 H1 300 200 120 60 40 20 10 5...

Страница 45: ...Hants GU35 0NH United Kingdom Freephone helpline 0808 100 3015 LEXIBOOK Electronica Lda Quinta dos Loios Praceta Jos Domingos dos Santos 6B 8A 2835 343 Lavradio Barreiro Portugal Apoio T cnico 212 039...

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