Transition Times
The transition from the
Current
memory to the
Next
memory on the
memory stack (Playback X) is
determined by the delay, fade and
transition times defined for the
incoming memory only.
This allows the user to choose how the
outputs of each attribute behave when
‘fading’ from one memory to the next.
Brightness Transitions
If a dimmer channel or fixture
brightness parameter goes from a low
value to a higher value, the transition is
defined by the
Delay Up
and
Fade Up
parameters.
If a dimmer channel or fixture
brightness parameter goes from a high
value to a lower value, the transition is
defined by the
Delay Down
and
Fade
Down
parameters.
If a dimmer channel or fixture
brightness parameter is programmed
at the same levels in the Current and
Next memories, then it will remain at
that level throughout the transition.
Once the Brightness fade has
completed, the
Dwell
time determines
how long the memory is output for
before reaching the start (trigger) of the
next memory. This is only significant if
the trigger of the next memory is
automatic.
Colour Transitions
If a fixture colour parameter goes from
one value to a different value, the
transition is defined by the
Colour
Delay
and
Colour Transition
parameters.
If a fixture colour parameter is
programmed at the same levels in the
Current and Next memories, then it will
remain at that level throughout the
transition.
Beamshape Transitions
If a fixture beamshape parameter goes
from one value to a different value, the
transition is defined by the
Beamshape
Delay
and
Beamshape Transition
parameters.
If a fixture beamshape parameter is
programmed at the same levels in the
Current and Next memories, then it will
remain at that level throughout the
transition.
Position Transitions
If a fixture position parameter goes
from one value to a different value, the
transition is defined by the
Position
Delay
and
Position Transition
parameters.
If a fixture position parameter is
programmed at the same levels in the
Current and Next memories, then it will
remain at that level throughout the
transition.
Memory Data in Full Mode
When a memory is recorded in Full
Mode all the active dimmer channels
and fixture parameters are recorded in
the memory. It is not necessary to
specifically set all the channels and
fixture parameters.
Any dimmer channels and fixture
parameters that are not set will be
recorded at their current output levels if
editing live, or their current
programmed levels if editing blind.
This applies to all memory types
except for multi-part scenes, where
only the programmed dimmer channels
and fixture parameters are recorded.
Memory Data in Partial Mode
In
Partial Mode
, the desk works by
only recording the ‘tagged’ dimmer
channels and fixture parameters.
Dimmer channels and fixture
parameters can be tagged manually or
automatically (see chapter 4).
Untagged dimmer channels and fixture
parameters are ‘tracked’ from previous
memories.
When a memory is edited, any
changes made to the dimmer channel
or fixture parameter data are ‘tracked’
through subsequent memories.
The desk also provides options for
tracking backwards, track forwards and
backwards and cue only options when
editing programmed memories.
5 - 4
Illusion 500 Manual 73-741-00 Issue 2
Memories
Figure 5 - 4 : Memories Screen (Detail)
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