Adding Data from a Memory
This command provides the facility to
include the dimmer channel and fixture
parameter data from another
programmed memory into the PW.
The command is as follows:
MEMORY N @ X ENTER
Where N is the memory number and X
is a percentage.
The values of the programmed dimmer
channels and fixture brightness
parameters in memory N are multiplied
by X% and added into the data in the
PW on a HTP basis.
The values of the programmed fixture
colour, beamshape and position
parameters in memory n are copied
directly into the corresponding
parameters in the PW, replacing the
original data.
If the memory specified is a chase,
sound to light or ripplesound memory,
the dimmer channel and fixture
parameter data for the first step is
used.
If the memory specified is a multi part
scene, the programmed data from all
the programmed parts of the memory
are combined, and then added into the
PW as described above.
If the memory specified is invalid, or
unprogrammed, an error message is
displayed and the data in the PW is left
unaltered.
Adding Data from a
Submaster
This command provides the facility to
include dimmer channel and fixture
parameter data loaded onto a
submaster, or the memory data
transferred onto a submaster, into the
PW.
The command is as follows:
SUBMASTER P.S @ X ENTER
Where P is the page number, S is the
submaster number and X is a
percentage.
The values of the programmed dimmer
channels and fixture brightness
parameters in the submaster data or
transferred memory are multiplied by
X% and added into the data in the PW
on a HTP basis.
The values of the programmed fixture
colour, beamshape and position
parameters in the submaster data or
transferred memory are copied directly
into the corresponding channels in the
PW, replacing the original data.
If the memory transferred onto the
specified submaster is a chase, sound
to light or ripplesound memory, then
the data from the first step is used.
If the submaster specified is invalid, or
does not contain channel data or a
transferred memory, an error message
is displayed and the data in the PW is
left unaltered.
The Home Function
The Home function provides a quick
method of setting fixture parameters to
their home (default) values.
For a typical fixture this will be
brightness (intensity) to full, colour to
white, no gobos, no effects, shutter
open, pan and tilt to mid position.
The home (default) values for each
fixture parameter are defined in the
fixture personality data.
The Home function can be performed
at the fixture, attribute or parameter
level, as required.
Homing All Parameters
Select the fixture(s) and press the
HOME button. Examples:
FIXTURE 1 HOME
FIXTURE 2 AND 3 HOME
FIXTURE 5 THRU 8 HOME
Homing An Attribute
Select the fixture(s) and attribute
required and then press the HOME
button. Examples:
FIXTURE 1 BRIGHTNESS HOME
FIXTURE 2 COLOUR HOME
FIXTURE 3 BEAMSHAPE HOME
FIXTURE 4 POSITION HOME
Homing A Single Parameter
Select the fixture(s),attribute and
parameter number required and then
press the HOME button. Examples:
FIXTURE 2 COLOUR 1 HOME
FIXTURE 3 BEAMSHAPE 4 HOME
FIXTURE 4 POSITION 2 HOME
Illusion 500 Manual 73-741-00 Issue 2
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