Memory Types
The Illusion 500 lighting desk provides
a number of different memory types:
•
Scene
•
Multi-Part Scene
•
Chase
•
Sound to Light
•
Ripplesound
All memories contain one or more sets
of Channel Data (ie a level for each
programmed dimmer channel and a
level or palette reference for each
programmed fixture parameter).
Scene Memory
A scene memory has all the common
data plus a single set of channel data.
Multi-Part Scene Memory
A Multi-Part Scene memory consists of
a memory number, type, information
and trigger and up to a maximum of 8
programmed parts.
Each programmed part has its own
information (optional), delay, fade,
transition and dwell times and a set of
channel data.
Chase Memory
A chase memory contains all the
common data plus a number of
programmed steps (maximum 99).
Each programmed step contains a set
of channel data.
It also has the following modifiers:
•
Direction
- The order in which the
steps are output (forwards,
backwards or bounce).
•
Attack
- The transition of the
dimmer channels and fixture
brightness parameters between
steps (snap, slow attack, slow decay
or crossfade).
•
Colour Action
- The transition of
the fixture colour parameters
between steps (snap or fade).
•
Beamshape Action
- The
transition of the fixture beamshape
parameters between steps
(snap or fade).
•
Position Action
- The transition of
the fixture position parameters
between steps (snap or fade).
•
Drive
- The method by which the
chase steps are triggered
(Auto, Vari, Bass or Manual).
•
Speed
- The basic speed of the
chase (1 - 600 bpm).
Sound to Light Memory
A sound to light memory consists of all
the common data plus four ‘steps’
(Lo, Lo-Mid, Hi-Mid and Hi).
Each ‘step’ contains a set of channel
data.
It also has the following modifiers:
•
Attack
- Determines how the output
follows the sound input waveform
(snap, slow attack, slow decay or
crossfade).
•
Speed
- Determines how quickly the
outputs react to the changes in the
sound input waveform (1-16).
Ripplesound Memory
A ripplesound memory consists of all
the common data plus four ‘steps’
(Band 1, Band 2, Band 3, Band 4).
Each ‘step’ contains a set of channel
data.
It also has the following modifiers:
•
Attack
- Determines how the output
follows the sound input waveform
(snap, slow attack, slow decay or
crossfade).
•
Speed
- Determines how quickly the
outputs react to the changes in the
sound input waveform (1-16).
Illusion 500 Manual 73-741-00 Issue 2
5 - 3
Memories
Figure 5 - 3 : Memories Screen (Detail)
Summary of Contents for ILLUSION 500
Page 1: ...ILLUSION 500 OPERATING MANUAL ...
Page 2: ......
Page 6: ...iv Illusion 500 Manual 73 741 00 Issue 2 Contents ...
Page 40: ...3 20 Illusion 500 Manual 73 741 00 Issue 2 Setup ...
Page 121: ......