Selecting the Next Memory
To select a memory from the Memories
screen - see chapter 5.
To select a memory from the Cueline
screen - see chapter 9.
Starting the Show
When playing back the Memory Stack
it is recommended that the Memories
or Cueline screen is displayed.
1.
Set the Playback X MASTER and
GRAND MASTER faders to full
(100%). Set the OVERRIDE
control to its central position.
Ensure that Blackout is not active.
2.
Select the first programmed
memory and press the GO button
on the front panel or select the Go
button on the Cueline screen.
The outputs will fade to the first
memory using the programmed
delay, fade and transition times.
If the Cueline screen is displayed,
the CUELINE (red vertical bar)
will be displayed at the start of the
first cue and then begin moving
across the screen.
3.
As the CUELINE passes each
event in the memory track(s) the
DMX outputs are updated
accordingly.
The Go Button
To output the next memory (indicated
by the highlight bar on the Memories or
Cueline screen) press the GO button
on the front panel or select the GO
button on the Cueline screen.
This initiates a crossfade to the next
memory. The highlight bar moves
automatically to the next programmed
memory when the GO button is
pressed.
The outputs fade to the next memory
according to its programmed delay,
fade and transition times.
To prevent accidental multiple presses,
the GO button or a remote switch
assigned to the GO button does not
have the auto-repeat facility.
The Go Previous Button
The GO PREVIOUS function is used to
go from the
Current
memory to the
previously output memory using the
transition times for the current memory
in reverse.
Press the GO PREVIOUS button or
select the Go Previous button on the
Cueline screen.
This initiates a crossfade to the
previously output memory (see note).
The highlight bar moves automatically
to the next programmed memory when
the GO PREVIOUS button is pressed.
Note - Go Previous Function
The previously output memory is not
necessarily the one before the current one on
the memory stack.
Example - if the memories output so far have
been 1,2,3,4,5,10, and the current memory
is number 10; pressing the GO PREVIOUS
button will go back to memory 5, using the
transition times for memory 10 in reverse.
Illusion 500 Manual 73-741-00 Issue 2
7 - 7
Memory Stack
Figure 7 - 7: Memories Screen
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