The Memories Screen
The Memories screen is used in the
programming, editing and playback of
memories from the Memory Stack.
To display the Memories screen press
the F2 key or click on the Memories
screen tab using the mouse.
Display Mode Button (F7)
The SCREEN FUNCTION key F7 is
used to toggle between the two display
modes described below.
All Memories/Stay
- All programmed
and unprogrammed memories are
displayed on the screen. When running
the show using the GO button, the
screen does not follow the current and
next memories.
Programmed Memories/Follow
-
Only the programmed memories are
displayed on the screen. When running
the show using the GO button, the
screen follows the
Next
memory.
Extra Functions Button (F8)
When this soft button is selected using
F8 or the mouse a drop down menu is
displayed containing the options
Insert,
Jump To, Loops, Trigger Macro
and
Cancel (F8)
. See later in this chapter
and Chapter 7 for further details.
Memory Data
The memory data is displayed in the
form of a table with the memory
numbers listed in increasing numerical
order down the screen.
Unprogrammed Memories
If displayed, have an asterisk (*) next
to their memory number.
Memory Triggers
Go, Auto or At Time is displayed in the
Trigger
column. If the memory trigger
is
At Time
, the actual time is displayed
on the line below.
Transition Times
For the delay, fade, transition and
dwell times, a time of zero is displayed
as “-” on the Memories Screen.
To simplify the Memory Screen layout,
only the transition times for a single
attribute are shown at one time.
The Attribute buttons on the front panel
are used to switch between the
different attributes; the lights in the
buttons and the column headings in
the table change accordingly.
Chase Memories
The number of steps is displayed
under the memory type.
The chase modifiers are displayed on
a second line under the Fade and
Delay columns.
Sound to Light Memories
For Sound to Light and Ripplesound
memories the modifiers are displayed
on a second line under the fade and
Delay columns.
Multi-Part Scene Memories
The information and delay, fade,
transition and dwell times for each
programmed part of the memory are
displayed on separate lines below the
main memory data.
Data Column
The Data column is used to indicate
which attribute(s) are programmed in
the memory.
If at least one channel or parameter of
an attribute is programmed in the
memory, the attribute letter is
displayed as follows:
Brightness (I), Colour (C),
Beamshape (B), Position (P).
The information, delay times, fade
times and dwell time for each part are
displayed on a separate line below the
main memory data. Unprogrammed
parts are indicated by an asterisk (*)
next to the part number.
Jumps, Loops and Macro
Triggers
The
Special
column contains data
relating to jumps and loops in the
Memory Stack and macro triggers
(see chapter 7 for details).
Current and Next Memories
The
Current
memory is indicated on
the screen by a green highlight bar.
The
Next
memory is indicated on the
screen by a yellow highlight bar.
The currently selected field in the
memory data table is indicated by a
red cursor or box.
Illusion 500 Manual 73-741-00 Issue 2
5 - 5
Memories
Summary of Contents for ILLUSION 500
Page 1: ...ILLUSION 500 OPERATING MANUAL ...
Page 2: ......
Page 6: ...iv Illusion 500 Manual 73 741 00 Issue 2 Contents ...
Page 40: ...3 20 Illusion 500 Manual 73 741 00 Issue 2 Setup ...
Page 121: ......