The Override Control
Progress through the Memory Stack
can be slowed down or speeded up
using the Playback X OVERRIDE
control on the front panel.
Turning the control anti-clockwise
slows down the progress, turning it
clockwise speeds it up.
An indication of the position of the
OVERRIDE control is displayed in the
Fade Status Bar at the bottom of the
monitor screen.
The Pause Button
Progress through the Memory Stack
can be halted at any point by pressing
the PAUSE button on the front panel or
selecting the Pause button on the
Cueline screen.
When progress is halted, the red light
in the PAUSE button flashes.
Progress through the Memory Stack is
restarted by pressing the PAUSE
button again. The red light in the
PAUSE button goes out.
End of the Show
When the CUELINE reaches the end
of the show (ie the end of the dwell
time for the last programmed memory
in the Memory Stack), it returns to the
start of the first programmed memory
in the memory stack.
If the trigger for the first memory is the
GO button, the CUELINE waits at the
start of the first memory until the GO
button is pressed.
If the trigger for the first memory is
automatic the Cueline will start running
through the first memory.
NOTES
Memories Screen Display Mode
When playing back the Memory Stack with
the Memories screen on display, it is
recommended that the Display Mode is set
to
Programmed Memories/Follow
. In this
mode only the programmed memories will be
displayed and the screen will follow the Next
memory as the show progresses.
The cursor keys, direct memory number entry
or mouse can be used to select the next
memory out of sequence, if required. This
may result in the currrent memory no longer
being visible on the monitor screen.
If an attempt is made to select a field other
than the memory number, edit or preview a
memory, the display mode will automatically
change to
All Memories/Stay
.
Selecting an Unprogrammed Memory
If an unprogrammed memory is selected and
then the GO button is pressed, an error
message will be displayed on the screen, and
the yellow highlight bar will move
automatically to the next programmed
memory in the Memory Stack.
Multi-Part Scenes
In Full Mode - unprogrammed channels in
the memory will fade to zero when the
memory is output.
In Partial Mode - unprogrammed channels in
the memory are unaffected when the
memory is output.
7 - 8
Illusion 500 Manual 73-741-00 Issue 2
Memory Stack
Figure 7 - 8: Playback X Controls
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