Inserting a Chase Step
1.
Select a programmed chase
memory.
2.
Press the EDIT LIVE or EDIT
BLIND button on the front panel,
or right click and select
Edit Live
or
Edit Blind
from the menu. The
PW is opened showing Step 1.
3.
Use the STEP + or STEP -
buttons to select a step.
4.
Press the
Insert Step
button in the
PW, or F7 on the front panel. A
new step is inserted after the
selected step.
5.
Set the dimmer channel and
fixture parameter levels to the
required values.
6.
Select the
Save Step
button in the
PW or press the SAVE STEP
button on the front panel to save
the new step into the memory.
7.
To insert more steps into the
chase repeat steps 3 - 6.
8.
Press the SAVE button to save
the complete memory.
Deleting a Chase Step
1.
Select a programmed chase
memory.
2.
Press the EDIT LIVE or EDIT
BLIND button on the front panel,
or right click and select
Edit Live
or
Edit Blind
from the menu. The
Program Window is opened and
shows Step 1.
3.
Use the STEP + or STEP -
buttons to select the step to be
deleted.
4.
Press the DELETE STEP button.
The selected step is deleted and
the Program Window shows the
previous step (except if step 1 is
deleted, in which case it shows
the new step 1).
5.
Press the SAVE button to save
the modifed chase memory.
NOTES
Build and Non-Build Chases
Build Mode
- when a new step is added, the
dimmer channel and fixture parameter data
remains as in the previous step.
Non-Build Mode
- when a new step is
added, the dimmer channel and fixture
brightness parameter data is reset to zero.
Chase Modifiers
The Direction, Attack, Drive and Speed
modifiers can also be set using the
DIRECTION, ATTACK and DRIVE buttons
and control wheel on the front panel.
Chase Drive Modifier
Auto
- progresses automatically at the chase
speed without any external input.
Vari
- speeds up and slows down according
to the tempo of the sound input, with the
basic speed set by the chase speed modifier.
Bass
- each step is triggered by a bass beat
of a sound input.
Manual
- requires a STEP+ or STEP-
button press to move to next step.
Inserting and Deleting Steps
When a step is inserted or deleted, any
chase steps after the inserted or deleted step
are renumbered accordingly.
When a chase contains a single step, it
cannot be deleted using DELETE STEP. The
only way that the step can be deleted is to
delete the entire memory.
Illusion 500 Manual 73-741-00 Issue 2
5 - 9
Memories
Figure 5 - 8: Program Window - Editing a Chase Memory
Summary of Contents for ILLUSION 500
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