background image

In Group view, the Pattern Editor shows the events for all Sounds in the Group.

This view is well suited for rhythmic instruments (e.g., a drum kit), since you can see and edit
the events for all Sounds at once, without worrying about the pitch of the events you create or
edit.

The Keyboard View

Alternatively, you can switch the Pattern Editor to Keyboard view:

Click the Keyboard View button (showing a little keyboard) on the left of the Pattern Edi-
tor to switch it to Keyboard view:

The Event area now only shows notes for the selected Sound. By adding or editing notes,
you can choose their pitch in semitones depending on where you place them on the verti-
cal axis, the lowest note being the lowest row.

Working with Patterns

Pattern Basics

 

MASCHINE MIKRO - Manual - 456

Summary of Contents for Maschine Mikro MK2

Page 1: ...MANUAL ...

Page 2: ...red to as Native Instruments Native Instruments NI and associated logos are registered trademarks of Native Instru ments GmbH ASIO VST HALion and Cubase are registered trademarks of Steinberg Media Technologies GmbH All other product and company names are trademarks or registered trademarks of their re spective holders Use of them does not imply any affiliation with or endorsement by them Document...

Page 3: ... 7 15 Shibuya ku Tokyo 150 0001 Japan www native instruments co jp NATIVE INSTRUMENTS UK Limited 18 Phipp Street London EC2A 4NU UK www native instruments co uk NATIVE INSTRUMENTS FRANCE SARL 113 Rue Saint Maur 75011 Paris France www native instruments com SHENZHEN NATIVE INSTRUMENTS COMPANY Limited 5F Shenzhen Zimao Center 111 Taizi Road Nanshan District Shenzhen Guangdong China www native instru...

Page 4: ...2 1 Using Your Controller 34 2 1 1 Controller Modes and Mode Pinning 34 2 1 2 Controlling the Software Views from Your Controller 37 2 2 MASCHINE Project Overview 39 2 2 1 Sound Content 39 2 2 2 Arrangement 41 2 3 MASCHINE Hardware Overview 44 2 3 1 MASCHINE MIKRO Hardware Overview 44 2 3 1 1 CONTROL Section 45 2 3 1 2 TRANSPORT Section 48 2 3 1 3 PADS Section 49 2 4 MASCHINE Software Overview 53 ...

Page 5: ...do Redo 77 3 3 4 Focusing on a Group or a Sound 78 3 3 5 Switching Between the Master Group and Sound Level 83 3 3 6 Navigating Channel Properties Plug ins and Parameter Pages in the Control Area 84 3 3 7 Navigating the Software Using the Controller 90 3 3 8 Using Two or More Hardware Controllers 91 3 4 Native Kontrol Standard 93 3 5 Stand Alone and Plug in Mode 94 3 5 1 Differences between Stand ...

Page 6: ... and Leaving a Link Session 134 4 Browser 136 4 1 Browser Basics 136 4 1 1 The MASCHINE Library 136 4 1 2 Browsing the Library vs Browsing Your Hard Disks 137 4 2 Searching and Loading Files from the Library 138 4 2 1 Overview of the LIBRARY Pane 138 4 2 2 Selecting or Loading a Product and Selecting a Bank from the Browser 142 4 2 3 Selecting a Product Category a Product a Bank and a Sub Bank 147...

Page 7: ...s and Properties 179 4 5 1 Attribute Editor Basics 180 4 5 2 The BANK Page 181 4 5 3 The TYPES and MODES Pages 182 4 5 4 The PROPERTIES Page 185 4 6 Loading and Importing Files from Your File System 185 4 6 1 Overview of the FILES Pane 186 4 6 2 Using Favorites 187 4 6 3 Using the Location Bar 188 4 6 4 Navigating to Recent Locations 189 4 6 5 Using the Result List 190 4 6 6 Importing Files to the...

Page 8: ... Sounds 217 5 2 7 Moving Sounds 220 5 2 8 Resetting Sound Slots 221 5 3 Managing Groups 223 5 3 1 Creating Groups 224 5 3 2 Loading Groups 226 5 3 3 Renaming Groups 227 5 3 4 Changing the Group s Color 228 5 3 5 Saving Groups 229 5 3 6 Copying and Pasting Groups 231 5 3 7 Reordering Groups 235 5 3 8 Deleting Groups 236 5 4 Exporting MASCHINE Objects and Audio 237 5 4 1 Saving a Group with its Samp...

Page 9: ...1 Mute and Solo 264 6 3 2 Choke All Notes 269 6 3 3 Groove 269 6 3 4 Level Tempo Tune and Groove Shortcuts on Your Controller 272 6 4 Performance Features 275 6 4 1 Overview of the Perform Features 275 6 4 2 Selecting a Scale and Creating Chords 278 6 4 3 Scale and Chord Parameters 280 6 4 4 Creating Arpeggios and Repeated Notes 293 6 4 5 Swing on Note Repeat Arp Output 298 7 Working with Plug ins...

Page 10: ...Page 2 Pitch Envelope 324 7 2 3 Page 3 FX Filter 327 7 2 4 Page 4 Modulation 328 7 2 5 Page 5 LFO 330 7 2 6 Page 6 Velocity Modwheel 332 7 3 Using Native Instruments and External Plug ins 333 7 3 1 Opening Closing Plug in Windows 334 7 3 2 Using the VST AU Plug in Parameters 337 7 3 3 Setting Up Your Own Parameter Pages 338 7 3 4 Using VST AU Plug in Presets 343 7 3 5 Multiple Output Plug ins and ...

Page 11: ...itch Range Tuning and MIDI Notes 361 9 2 The Kicks 362 9 2 1 Kick Sub 364 9 2 2 Kick Tronic 366 9 2 3 Kick Dusty 369 9 2 4 Kick Grit 370 9 2 5 Kick Rasper 373 9 2 6 Kick Snappy 374 9 2 7 Kick Bold 376 9 2 8 Kick Maple 378 9 2 9 Kick Push 379 9 3 The Snares 381 9 3 1 Snare Volt 383 9 3 2 Snare Bit 385 9 3 3 Snare Pow 387 9 3 4 Snare Sharp 388 9 3 5 Snare Airy 390 9 3 6 Snare Vintage 392 9 3 7 Snare...

Page 12: ...5 The Toms 412 9 5 1 Tom Tronic 414 9 5 2 Tom Fractal 416 9 5 3 Tom Floor 420 9 5 4 Tom High 422 9 6 The Percussions 423 9 6 1 Percussion Fractal 425 9 6 2 Percussion Kettle 428 9 6 3 Percussion Shaker 430 9 7 The Cymbals 434 9 7 1 Cymbal Crash 436 9 7 2 Cymbal Ride 438 10 Using the Bass Synth 441 10 1 Bass Synth General Handling 442 10 1 1 Parameter Organization 442 10 1 2 Bass Synth Parameters 4...

Page 13: ...466 11 2 1 Recording Your Patterns Live 466 11 2 2 The Record Prepare Mode 469 11 2 3 Using the Metronome 470 11 2 4 Recording with Count in 471 11 2 5 Quantizing while Recording 473 11 3 Recording Patterns with the Step Sequencer 474 11 3 1 Step Mode Basics 474 11 3 2 Editing Events in Step Mode 477 11 4 Editing Events 478 11 4 1 Editing Events with the Mouse an Overview 478 11 4 2 Creating Event...

Page 14: ...16 11 7 3 Creating Patterns 519 11 7 4 Deleting Patterns 521 11 7 5 Creating and Deleting Pattern Banks 522 11 7 6 Naming Patterns 525 11 7 7 Changing the Pattern s Color 527 11 7 8 Duplicating Copying and Pasting Patterns 528 11 7 9 Moving Patterns 531 11 7 10 Adjusting Pattern Length in Fine Increments 533 11 8 Importing Exporting Audio and MIDI to from Patterns 533 11 8 1 Exporting Audio from P...

Page 15: ...Automation 580 12 2 4 Selecting VST AU Plug in Presets via MIDI Program Change 588 12 2 5 Sending MIDI from Sounds 589 12 3 Creating Custom Sets of Parameters with the Macro Controls 593 12 3 1 Macro Control Overview 594 12 3 2 Assigning Macro Controls Using the Software 595 13 Controlling Your Mix 602 13 1 Mix View Basics 602 13 1 1 Switching between Arrange View and Mix View 602 13 1 2 Mix View ...

Page 16: ...Operations on Effects 644 14 1 3 Using the Side Chain Input 646 14 2 Applying Effects to External Audio 649 14 2 1 Step 1 Configure MASCHINE Audio Inputs 649 14 2 2 Step 2 Set up a Sound to Receive the External Input 652 14 2 3 Step 3 Load an Effect to Process an Input 654 14 3 Creating a Send Effect 656 14 3 1 Step 1 Set Up a Sound or Group as Send Effect 656 14 3 2 Step 2 Route Audio to the Send...

Page 17: ...15 3 4 Freq Shifter 698 15 3 5 Phaser 700 15 4 Spatial and Reverb Effects 701 15 4 1 Ice 701 15 4 2 Metaverb 703 15 4 3 Reflex 704 15 4 4 Reverb Legacy 706 15 4 5 Reverb 708 15 4 5 1 Reverb Room 708 15 4 5 2 Reverb Hall 711 15 4 5 3 Plate Reverb 714 15 5 Delays 715 15 5 1 Beat Delay 715 15 5 2 Grain Delay 718 15 5 3 Grain Stretch 721 15 5 4 Resochord 722 Table of Contents MASCHINE MIKRO Manual 17 ...

Page 18: ... Arranger 754 16 1 Arranger Basics 754 16 1 1 Navigating Song View 757 16 1 2 Following the Playback Position in Your Project 759 16 1 3 Performing with Scenes and Sections using the Pads 760 16 2 Using Ideas View 764 16 2 1 Scene Overview 764 16 2 2 Creating Scenes 765 16 2 3 Assigning and Removing Patterns 766 16 2 4 Selecting Scenes 769 16 2 5 Deleting Scenes 771 16 2 6 Creating and Deleting Sc...

Page 19: ... the Length of a Section 791 16 3 6 1 Adjusting the Length of a Section Using the Software 792 16 3 6 2 Adjusting the Length of a Section Using the Controller 793 16 3 7 Clearing a Pattern in Song View 794 16 3 8 Duplicating Sections 794 16 3 8 1 Making Sections Unique 796 16 3 9 Removing Sections 797 16 3 10 Renaming Scenes 798 16 3 11 Clearing Sections 799 16 3 12 Creating and Deleting Section B...

Page 20: ...ur Project 806 16 5 Triggering Sections or Scenes via MIDI 808 16 6 The Arrange Grid 810 16 7 Quick Grid 812 17 Sampling and Sample Mapping 814 17 1 Opening the Sample Editor 814 17 2 Recording Audio 816 17 2 1 Opening the Record Page 817 17 2 2 Selecting the Source and the Recording Mode 818 17 2 3 Arming Starting and Stopping the Recording 826 17 2 5 Checking Your Recordings 830 17 2 6 Location ...

Page 21: ... Sample View 881 17 5 6 Adjusting the Zone Settings 884 17 5 7 Adding Samples to the Sample Map 891 18 Appendix Tips for Playing Live 894 18 1 Preparations 894 18 1 1 Focus on the Hardware 894 18 1 2 Customize the Pads of the Hardware 894 18 1 3 Check Your CPU Power Before Playing 894 18 1 4 Name and Color Your Groups Patterns Sounds and Scenes 895 18 1 5 Consider Using a Limiter on Your Master 89...

Page 22: ...ks 897 18 3 1 Changing Pattern Length for Variation 897 18 3 2 Load Long Audio Files and Play with the Start Point 897 19 Troubleshooting 898 19 1 Knowledge Base 898 19 2 Technical Support 898 19 3 Registration Support 899 19 4 User Forum 899 20 Glossary 900 Index 908 Table of Contents MASCHINE MIKRO Manual 22 ...

Page 23: ...without ever having to stop the music Since you can integrate it into any sequencer that supports VST AU or AAX plug ins you can reap the benefits in almost any software setup or use it as a stand alone application You can sample your own material slice loops and rearrange them easily However MASCHINE is a lot more than an ordinary groovebox or sampler it comes with an inspiring 7 gigabyte library...

Page 24: ...sible by the Controller Editor software an application that allows you to precisely define all MIDI assignments for your MASCHINE controller The Controller Editor was installed during the MASCHINE installation procedure For more information on this please refer to the Con troller Editor Manual available as a PDF file via the Help menu of Controller Editor Online Support Videos You can find a numbe...

Page 25: ... icons introducing the following notes let you see what kind of information can be expected The speech bubble icon indicates a useful tip that may often help you to solve a task more effi ciently The exclamation mark icon highlights important information that is essential for the given context The red cross icon warns you of serious issues and potential risks that require your full attention Furth...

Page 26: ...ut the documentation we will refer to MASCHINE controller or just controller as the hardware controller and MASCHINE software as the software installed on your computer The term effect will sometimes be abbreviated as FX when referring to elements in the MA SCHINE software and hardware These terms have the same meaning Button Combinations and Shortcuts on Your Controller Most instructions will use...

Page 27: ... loaded audio file that you wish to loop The timeline along the top of the waveform now shows musical units rather than samples For more information on editing audio refer to 8 Using the Audio Plug in General Improvements Items can now be dragged from the Browser to external locations 1 4 New Features in MASCHINE 2 7 8 The following new features have been added to MASCHINE New Hardware Support Sup...

Page 28: ...udio plug in instead of a Sampler When Exporting loop content from MASCHINE the Project Tempo will now be written into the files MASCHINE will read this tempo when later loading this file into the Audio plug in MASCHINE now writes both the Tempo and Loop tags to recordings made with Loop mode Tempo is attached to recordings made in Sync mode These recordings will therefore al ways be in sync with ...

Page 29: ...andalone mode a dialog box will be presented showing which plug ins were updated This function will also happen automatically if you only have the newest plug in version installed regardless of whether the preference is enabled or not to ensure you can load the older project rather than getting the annoying Could not load 1 or more plug ins error For more information see 3 6 6 Preferences Plug ins...

Page 30: ... to the MA SCHINE JAM Manual available from Help menu Added footswitch control of Sampling When in the Sampling page or when the Loop Re cording mode is enabled on MASCHINE JAM a connected footswitch can be used to con trol recording Pressing the footswitch will arm a recording according to the current set tings Pressing the footswitch again before recording has actually started will cancel the re...

Page 31: ...ng latency compensation This compensation will be in effect when recording from an External Input and with the Monitoring parameter turned Off The system currently works based upon the overall laten cy reported by the selected audio interface Removed the function where a right click will remove Events in the Pattern Editor Instead the context menu is opened Events can still be deleted using double...

Page 32: ...with the MASCHINE MK3 hardware For more details see 16 2 Using Ideas View Added Event Editing on MASCHINE MK3 with 4 Directional Encoder Select nudge pitch shift and change the length of notes with the 4 Directional Encoder in the events window on hardware screens For more details see 11 4 Editing Events Added Apple Logic DAW Integration for MASCHINE MK3 Mixer and basic DAW Control Access Logic Mi...

Page 33: ... Removed 32 bit versions of standalone application and plug in Added Velocity Curves to Controller Editor for MASCHINE MK3 Removed the modal dialog at startup that suggests to download sound preview files from Native Access The preview files are still available for installation in Native Access Welcome to MASCHINE New Features in MASCHINE 2 7 3 MASCHINE MIKRO Manual 33 ...

Page 34: ...tware 2 4 MASCHINE Software Overview For a comprehensive description of every feature and setting please refer to the Manual 2 1 Using Your Controller This section provides useful information for your every day work with the MASCHINE control ler For a complete reference of all shortcuts available on your controller please refer to the Manual 2 1 1 Controller Modes and Mode Pinning The controller h...

Page 35: ...ld are in the middle column of your controller left of the pads along with the NOTE REPEAT button and the GRID button Each of these buttons needs to be pressed in order to use the corresponding mode Pinning the Controller Modes You can also pin i e lock controller modes so the controller doesn t switch back when releas ing a mode button 1 Press and hold a controller mode button e g VIEW 2 Press th...

Page 36: ...Display The buttons above and below the display along with the Control encoder on the right have functions relating to what is shown on the display The control elements around the display Depending on what is shown on the display some of the buttons might be inactive in that case they are off The active buttons i e those that would do something if you would press them are always dim or fully lit T...

Page 37: ...er can also aid navigation e g in the Browser 2 1 2 Controlling the Software Views from Your Controller Your controller provides you with numerous shortcuts to modify the display in the MASCHINE software window without having to touch your mouse Your controller provides you with numerous shortcuts to modify the display in the MASCHINE software window without having to touch your mouse Scene View U...

Page 38: ...ing 2 Press F2 to select PAT for Pattern and use the pads in the table below to navigate the Pattern Editor view Action Shortcut Hide view Browser Press pad 13 Hide view Control Lane Press pad 14 Compact Full Mixer Press pad 15 only in Mix view SHIFT VIEW Scroll Pattern left Press pad 1 Scroll Pattern right Press pad 3 Zoom in Pattern Editor Press pad 6 Zoom out Pattern Editor Press pad 2 Scroll u...

Page 39: ... contains the arrangement of your song how Patterns are built from events which trigger Sounds and how they are arranged into a song structure using Scenes and Sections The following section will explain these two aspects in detail 2 2 1 Sound Content The sound content aspect of a MASCHINE Project includes all the instruments and effects contained in your Project file and how these are structured ...

Page 40: ...annel the Group channel and the Sound channel The relevant controls are situated in the Control area 3 which can be used for accessing Plug in parameters or Channel properties The Control area has three tabbed sections corresponding to each channel MASTER GROUP and SOUND The controls in the SOUND section affect the sound of the selected Sound 1 16 The controls in the GROUP section affect the sound...

Page 41: ...reative approach To reflect this the Arrangement area is split into two views Ideas view and Song view which you can easily switch between us ing your controller The two views reflect the same content but in different ways Ideas View The Ideas view is best equipped to help you develop your Patterns and Scenes Here you cre ate and record your Patterns and then combine them by assigning them to Scen...

Page 42: ...the Sound slots 7 of the selected Group 2 You record instances of your Sounds by playing the pads 1 16 A recorded instance of a Sound is called an event 6 Together the events add up to a Pattern 1 for the selected Group All of this takes place in the Pattern Editor 5 where you can create several Patterns for each of your Groups Quick Reference MASCHINE Project Overview MASCHINE MIKRO Manual 42 ...

Page 43: ...es are assigned to Sections and placed on the Timeline of the Arranger where you can move them around to develop an arrangement 1 2 The Song view of a MASCHINE Project The workflow of creating an arrangement in MASCHINE is as follows Create Sections on the Timeline of the Arranger 1 Assign each Scene to a Section 2 Quick Reference MASCHINE Project Overview MASCHINE MIKRO Manual 43 ...

Page 44: ...re controller 1 2 3 Overview of the MASCHINE MIKRO MK2 hardware controller 1 CONTROL section Use this multi purpose section to access to all parameters of the mode currently selected on your controller There are also dedicated buttons to access the Browser and the Sample Editor For more information on this section please view CONTROL Section Quick Reference MASCHINE Hardware Overview MASCHINE MIKR...

Page 45: ...NTROL Section This section gives an overview of the CONTROL section 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Overview of the CONTROL section 1 3 F1 F2 and F3 buttons The three buttons above the LCD display dynamically adapt their function to the active mode allowing direct access to the most important sub sections and functions The action they will perform is shown below each button in the display Using t...

Page 46: ... parameters press and turn the Control encoder to change the value in finer increments You can also use the Control encoder to browse lists shown on the display Turn the Control encoder to highlight an entry push the Control encoder to load it In Control mode when the Pattern is playing hold SHIFT and turn the Control encoder to record automation for the currently selected parameter 7 NAV button P...

Page 47: ...nlit pads indicate Groups that do not exist Press SHIFT GROUP to enter Step mode For more infor mation on Step mode please refer to chapter Creating Beats with the Step Sequencer Hold the GROUP button to select Groups with the pads 9 16 Here Group A is selected pad 13 fully lit Groups B to F contain something pads 14 and 15 half lit in their respective colors and Group D is white indicating a new ...

Page 48: ... for each of these buttons by turning the Control encoder Press SHIFT and repeatedly tap the NOTE REPEAT button to set the required tempo for your Project The Note Repeat mode can be pinned Press NOTE REPEAT CONTROL to pin unpin the Note Re peat mode See 2 1 1 Controller Modes and Mode Pinning for more information 2 3 1 2 TRANSPORT Section This section gives an overview of the TRANSPORT section 1 ...

Page 49: ...e REC button to access Pattern Preset mode this allows you to select a preset for the Pattern Length before recording any events 7 ERASE button When creating music erasing needs to be as quick and simple as recording so there is a dedicated button for this During playback hold ERASE and hold any number of pads to erase the events for the corresponding Sounds on the fly as the playback goes on Use ...

Page 50: ...iew Use Scene mode to access your Scenes and Section mode for arranging your song Use Scene mode to create select and manage Scenes to prepare them for assignment to Sections in the Arranger During playback you can switch Scenes for quick on the fly ar rangement by pressing the pads half lit pads show existing Scenes while fully lit pads show the selected Scene When you are satisfied with a Scene ...

Page 51: ...rrently selected Sound ascending from the selected root note this way you can play the selected Sound like a melodic instrument You can also use F2 to transpose down or F3 to transpose up an oc tave at a time Press SHIFT PAD MODE to quickly activate Keyboard mode In 16 Velocities mode the pads represent 16 levels from the softest to the full velocity of the currently selected Sound this is especia...

Page 52: ...ssing its pad useful to tweak the Sound or for performing live The pad of the soloed Sound or Group is fully lit while all other pads rep resenting the muted Sounds Groups are dimmed 8 MUTE button Enters Mute mode In this mode you can instantly mute Sounds and or Groups by pressing the corresponding pads with or without the GROUP button good for get ting on top of your production when you have man...

Page 53: ...so use this area to toggle the Browser toggle the Mixer view connect to your hardware controller and monitor the CPU usage of your computer 2 Browser The Browser is your tool for managing finding tagging and categorizing Projects Groups Sounds Instruments Effects and Samples Using the search facility you can quickly find things and Prehear audition Samples Quick Reference MASCHINE Software Overvie...

Page 54: ...l or External parameters 2 4 1 Header 1 2 3 4 5 7 8 9 10 6 The Header 1 MASCHINE menu Click the MASCHINE menu to access the software menus This menu is particularly useful in Full screen mode and when MASCHINE is used as a plug in in a host ap plication 2 Browser button Use the Browser button to toggle the Browser The Browser is your tool for managing finding tagging and categorizing Projects Grou...

Page 55: ...o output 8 CPU meter The CPU meter represents the current load on your computer s processor and is constantly measured it should not go above 70 to avoid clicks and interruptions You can save CPU power by sampling the audio output of MASCHINE if necessary using export for more information please refer to the Manual 9 Audio Engine button Click the Audio Engine button to disable the entire sound pro...

Page 56: ...ser 1 LIBRARY tab Use the LIBRARY tab to access your computer s hard drives via MASCHINE s selectors and filters 2 FILES tab Use the FILES tab to access your computer s hard drives Quick Reference MASCHINE Software Overview MASCHINE MIKRO Manual 56 ...

Page 57: ...y of a file into the Search field to perform a search Results are displayed in the Re sults list below 8 Results list The Results list displays all files that match your query 9 Audition controls The Autoload button allows you to load and listen to the item selected in the Results list in context with the rest of your Project while it is playing If you are browsing Samples the Prehear button speak...

Page 58: ... is read only You can show hide it by clicking the EDIT button at the bottom right 2 4 3 Arranger The Arranger is has two different views Ideas view and Song view Each view has a specific purpose in the workflow of creating a song but essentially they represent the same content The Ideas view allows you to experiment with your musical ideas without being tied to a time line or any kind of arrangem...

Page 59: ...lick a blank slot to create and new Pattern or click an existing Pattern to assign it to the selected Scene Once assigned a Pattern will become highlighted click it again to remove it from the selected Scene Using your mouse you can right click the name of a Pattern and select to Clear Dupli cate or Delete a Pattern You can also organize your Patterns by selecting the Rename or Color options 3 Gro...

Page 60: ...oved freely by clicking the name of the Section and dragging and dropping it into place You can change the length of a Section by dragging the Section end marker to the left to shorten it or to the right to lengthen it Using your mouse you can right click a Section and use Select in the menu to assign a Scene to a Section It is also possible to use the menu to Insert Duplicate Delete Clear or Remo...

Page 61: ...gain access to Plug ins and Channel properties of the Sound in the selected Sound slot 1 16 6 Parameter area Displays the parameters for the selected Plug in or Channel properties De pending on the number of parameters to display these can be split into several pages In this case click the name of the parameter page to display it 7 Quick Browse Icon Use the Quick Browse icon to recall the search q...

Page 62: ... button to display the Keyboard view 3 Group view button Click this button to display the Group view 4 Audition button Click this button to audition a Sound when it is selected from the Sound slots 6 5 Sound properties icon Click this icon to quickly access the Key Choke and Link settings for the selected Sound Quick Reference MASCHINE Software Overview MASCHINE MIKRO Manual 62 ...

Page 63: ...The Dragger icons allow you to conveniently drag and drop audio or MIDI from your Patterns to your desktop or host software 10 Pattern timeline The timeline at the top of the Step Grid 11 displays musical time units including bars and beats Click the timeline to resize the currently selected Pattern 11 Step Grid Displays the content of the selected Pattern slot 7 Here you can see your re corded ev...

Page 64: ...ns references to Scenes and arrange them into a song Browser The Browser is the front end for accessing all the elements of your MASCHINE Projects Projects Groups Sounds instruments and effect presets and Samples Each of these can be stored and tagged in a way that allows you easy access to all of them MASCHINE s factory library has already been completely tagged including the factory libraries of...

Page 65: ... into banks of 16 Patterns each Re fer to chapter 5 Managing Sounds Groups and Your Project for more information on Groups Ideas View The Ideas view allows you to experiment with your musical ideas without being tied to a time line or arrangement You can create Patterns for each Group and combine them into a Scene Scenes can then be added to Sections in the Song view to create a larger musical str...

Page 66: ... s like a snapshot of the entire state of MASCHINE Please read the MASCHINE Getting Started for a complete overview of the MASCHINE Project structure Scene A Scene is a combination of Patterns for each Group They can be used to combine Patterns in order to create musical ideas Scenes are created in the Ideas view and then added to Sections in the Song view to create an arrangement Refer to chapter...

Page 67: ... definitions 3 2 Adjusting the MASCHINE User Interface The MASCHINE software user interface is very flexible You can choose what to display and what not allowing you to focus on your workflow This section shows you how to adjust the MA SCHINE GUI to suit your needs 3 2 1 Adjusting the Size of the Interface From the View menu in the Application Menu Bar and from the View submenu in the MA SCHINE me...

Page 68: ...e Ideas view and the Song view using the Ar ranger View button The Arranger View button in the top left corner Press the Arranger view button to toggle between Song view and Ideas view The Arrangement area switches from Ideas view default view to Song view For more information about Ideas view and Song view see 16 Working with the Arranger Basic Concepts Adjusting the MASCHINE User Interface MASCH...

Page 69: ...Application Menu Bar or from the View submenu in the MASCHINE menu The Browser button in the Header You can also show hide the Browser from your computer keyboard via the F4 function key Showing Hiding the Browser on the Controller Press VIEW pad 13 to show hide the Browser 3 2 4 Minimizing the Mixer When MASCHINE is in Mix view you can minimize maximize the Mixer in the top part of the MASCHINE w...

Page 70: ...tails in the Mixer 3 2 5 Showing Hiding the Control Lane When MASCHINE is in Arrange view you can show hide the Control Lane under the Pattern Editor Click the arrow button on the bottom left of the Pattern Editor to show and hide the Con trol Lane Basic Concepts Adjusting the MASCHINE User Interface MASCHINE MIKRO Manual 70 ...

Page 71: ... 3 1 Pinning a Mode on the Controller Besides the default Control mode your controller has various other modes of operation which you can enter by pressing their dedicated buttons Depending on their purpose and workflow these controller modes are of two types Temporary modes only stay active as long as you hold down their button on the controller When you release the button your controller returns...

Page 72: ...s its mode button CON TROL again Now the mode will only be active as long as you hold the mode button Here is a list of all buttons on your controller that you can pin by pressing CONTROL simulta neously All buttons in the column at the left of the pads SCENE PATTERN SOLO MUTE GRID button NOTE REPEAT button 3 3 2 Adjusting Volume Swing and Tempo At any time you can quickly adjust volume levels swi...

Page 73: ...the MASCHINE window The SWING control in the Header To adjust the Swing value of your Project click the SWING value hold the mouse button and drag vertically Adjusting Tempo To adjust the overall Tempo of your song you can use the display in the Header at the top of the MASCHINE window The BPM control in the Header To adjust the Tempo Beats Per Minute value of your Project click the BPM value hold...

Page 74: ...he value in finer increments 5 To adjust the volume of an individual Sound press and hold its pad and turn the Control encoder Press and turn the Control encoder to adjust the value in finer increments At any time the display indicates the volume s current value It is recommended you try this while your Pattern is playing you will immediately hear the effect of your changes Adjusting Swing Now adj...

Page 75: ...djust the swing of an individual Sound press and hold its pad and turn the Control encoder Press and turn the Control encoder to adjust the value in finer increments At any time the display indicates the current value It is recommended you try this while your Pattern is playing you will immediately hear the effect of your changes Adjusting Tempo To adjust the overall tempo of your Project 1 Press ...

Page 76: ... turn the Control encoder while holding GROUP Press and turn the Control encoder to adjust the value in finer incre ments 4 To adjust the Tune of an individual Sound press and hold its pad TEMPO will change to TUNE turn the Control encoder Press and turn the Control encoder to adjust the value in finer increments At any time the display indicates the current value It is recommended you try this wh...

Page 77: ... or re executes each single action you have performed In the software use the following keyboard shortcuts for the Step Undo and Step Redo func tions To cancel your last action Step Undo press Ctrl Shift Z Cmd Shift Z on macOS To re execute your last action Step Redo press Ctrl Shift Y Cmd Shift Y on macOS You can also select Undo Step and Redo Step from the Edit menu in the Application Menu Bar o...

Page 78: ...mmands in the Edit menu additionally shows which action will be undone redone Undo Redo on the Controller Both Take Undo and Step Undo are also available on your controller 1 To undo a take press SHIFT pad 1 UNDO 2 To redo a take press SHIFT pad 2 REDO 3 To undo a step press SHIFT pad 3 STEP UNDO 4 To redo a step press SHIFT pad 4 STEP REDO Take Undo is available in following situations Recording ...

Page 79: ...ee section 5 1 3 Selecting Multiple Sounds or Groups for more on this We show here how to put Sounds and Groups in focus when the MASCHINE software is in Arrange view default view For instructions on putting Sounds and Groups in focus in Mix view please re fer to chapter 13 2 3 Selecting Channel Strips Setting the Focus on a Group To put a Group in focus click this Group in the Group List of the A...

Page 80: ...le hovering the Arranger to display any hidden Groups You can also extend the Arranger by dragging its lower right corner vertically with the mouse You can also select multiple Groups at once to apply changes to all of them See section 5 1 3 Selecting Multiple Sounds or Groups for more information Setting the Focus on a Sound To put a Sound in focus Basic Concepts Common Operations MASCHINE MIKRO ...

Page 81: ...ger see above The focused Group is highlighted The Pattern Editor displays the Sounds and Patterns of that Group 2 Click the desired Sound slot in the Sound List of the Pattern Editor The focused Sound slot is highlighted The focused Sound slot is highlighted Basic Concepts Common Operations MASCHINE MIKRO Manual 81 ...

Page 82: ...e the display to quickly switch between the Master the focused Group and the last focused Sound in that Group See section 3 3 5 Switching Between the Master Group and Sound Level for more information You can also select multiple Groups at once to apply changes to all of them See section 5 1 3 Selecting Multiple Sounds or Groups for more information Setting the Focus on a Sound using the Hardware 1...

Page 83: ...dis play the Plug in parameters or Channel properties of the Master the focused Group or the focused Sound respectively The selected tab lights up The name of your Project the focused Group or the focused Sound appears under the MASTER GROUP and SOUND tabs the Muddy Matt Sound in the picture above and the rest of the Control area displays the Plug in parameters and Channel properties of the Master...

Page 84: ...the Master the desired Group or Sound 1 To display the parameters of a particular Group or Sound put it in focus by clicking it in the Group List or Sound List respectively see section 3 3 4 Focusing on a Group or a Sound 2 In the top left corner of the Control area click the MASTER GROUP or SOUND tab to display the parameters of the Master the focused Group or the focused Sound respec tively The ...

Page 85: ...ameter area the right and biggest part of the Control area Selecting a Plug in 1 At the far left of the Control area click the little Plug in icon to display the Plug ins The icon lights up The Plug in List appears in the left part of the Control area showing a stack of all Plug ins loaded in the selected Sound Group or the Master 2 Click the desired Plug in slot in the Plug in List to select that...

Page 86: ...ler Plug in In these cases the parameters are divided into several Parameter pages that you can easily navigate with the hardware and software In the software the names of the available pages are displayed at the top of the Parameter area The name of the page currently displayed is highlighted Click the desired page name at the top of the Parameter area to show the corresponding Parameter page The...

Page 87: ...ton to switch its state When the button is enabled it shows a small colored LED Selector Click the displayed value to open the drop down list and click another value in the list to select it Navigating Channel Properties Plug ins and Parameter Pages using the Controller On the MASCHINE MIKRO controller in Control mode you can use the buttons below and above the display along with the Control encod...

Page 88: ...nd Group or the Master do the following 1 Set the focus on the Sound Group or the Master containing the desired Channel proper ties or Plug in see section 3 3 4 Focusing on a Group or a Sound 2 Press F1 MASTER F2 GROUP or F3 SOUND to display the Plug ins and Channel properties of the Master the focused Group or the focused Sound respectively 3 Press NAV F2 CHNL to navigate Channel properties or NA...

Page 89: ...witch to another Parameter page of the selected Channel properties or Plug in When you release NAV you see the selected Parameter page of the selected Channel prop erties or Plug in in the display 6 Press the Left Right Arrow buttons under the display to select the previous next parameter of the selected page if any Basic Concepts Common Operations MASCHINE MIKRO Manual 89 ...

Page 90: ...FT VARIATION Navigate Navigating the Pattern Editor To control the position and zoom factor in the Pattern Editor from your controller Action Shortcut Scroll Pattern Editor left Press pad 1 Scroll Pattern Editor right Press pad 3 Zoom in to Pattern Editor Press pad 6 Zoom out of Pattern Editor Press pad 2 Navigating Song View To control the position and zoom factor in the Song view from your contr...

Page 91: ...Controlling Various Instances with Dif ferent Controllers for more information A controller not connected to any MASCHINE software instance can be used in MIDI mode i e as a MIDI controller at the same time as the other controller s See the Controller Editor Manual for more information on MIDI mode You can choose which controller you want to use with the MASCHINE software This can be done both fro...

Page 92: ...to select the desired instance and press the jog wheel or Button 8 to load it MASCHINE MK1 MK2 controller Press SHIFT STEP turn Knob 8 or press But ton 5 6 to select the desired instance and press Button 8 to load it MASCHINE MIKRO MK1 MK2 controller Press SHIFT F2 turn the Control encoder to select the desired instance and press the Control encoder to load it MASCHINE JAM controller Press SHIFT H...

Page 93: ...tures such as the Light Guide NKS instruments can be found in the MASCHINE Browser next to your KOMPLETE Instru ments All of their presets are fully tagged so filtering in the Browser gives you matching re sults from both KOMPLETE Instruments and NKS instruments see section 4 2 6 Selecting Type and Mode Tags And when you load a preset from an NKS instrument its parameters are mapped to the control...

Page 94: ...to add the instrument to your MASCHINE Library The instrument is installed MASCHINE automatically scans for the new content and adds it to the MASCHINE Browser The MASCHINE and KOMPLETE KONTROL Libraries and the KONTAKT Browser reference the in strument files contained in the folder It is recommended to not delete or move the folder after wards or otherwise MASCHINE KOMPLETE KONTROL and KONTAKT wi...

Page 95: ...controller you can directly control the transport functions of your host applica tion instead See section Controlling your Host s Transport Functions in Plug in Mode for more in formation Audio and MIDI Handling When MASCHINE is used in stand alone mode it directly communicates with your audio and MIDI interface You can select which physical audio MIDI ports have to be used on your inter face and ...

Page 96: ... in mode you can also send MIDI Program Change messages from your host to switch between MASCHINE s Scenes or between patches of other plug ins loaded into MASCHINE or record automation for MASCHINE parameters To learn more about these have a look at chapter 16 5 Triggering Sections or Scenes via MIDI and 12 2 Using MIDI Control and Host Automation 3 5 2 Switching Instances When two or more instan...

Page 97: ...troller as described in 3 5 2 Switching Instances When you start a new instance of the MASCHINE software it connects to one of the MA SCHINE controllers according to following precedence rules Rule 1 The MASCHINE STUDIO controller focus has priority over the MK3 controller which takes priority over all legacy controllers MASCHINE MK2 MASCHINE MIKRO MK2 MASCHINE and MASCHINE MIKRO Rule 2 The MASCHI...

Page 98: ... 3 Preferences MIDI Page Default see 3 6 4 Preferences Default Page Library see 3 6 5 Preferences Library Page Plug ins see 3 6 6 Preferences Plug ins Page Hardware see 3 6 7 Preferences Hardware Page Colors see 3 6 8 Preferences Colors Page 3 6 1 Preferences General Page The General page holds all of the global settings for MASCHINE To display the General page click the General tab on the left of...

Page 99: ...ferences General page Setting Description Startup Reload Last Project Click this checkbox to automatically reload the last Project on startup Recording Audio Basic Concepts Preferences MASCHINE MIKRO Manual 99 ...

Page 100: ...recording a Pattern typically by pressing REC on your controller the metronome is automatically enabled When you exit recording e g by pressing the lit REC button the metronome returns to its state before the recording this can be on or off The Auto Enable option can be activated deactivated both in the software and from your controller The Auto Enable option does not affect the Count in Even if A...

Page 101: ...one Input Quantization is disabled Events you play or record on the pads are not quantized Record Input Quantization is applied only when you record the pads Play Rec Input Quantization is applied both when you play on the pads and when you record them In Play Rec mode the quantization applied while playing is slightly different from the quantization applied while recording When recording all even...

Page 102: ...ruments is one hundred percent anonymous and will not affect performance For more detailed information about Usage Data Tracking please refer to the following Knowledge Base article on the Native Instruments website https support native instruments com hc en us articles 209545029 3 6 2 Preferences Audio Page The Audio page holds settings related to your audio interface The Routings section allows ...

Page 103: ...etting Description Interface Driver Select your audio driver from the drop down menu Device Select the available devices if you have more than one audio interface connected Basic Concepts Preferences MASCHINE MIKRO Manual 103 ...

Page 104: ...wer values result in a more immediate playing response but are heavier on both the CPU and the audio driver and may result in audible clicks and pops Larger values are easier on the CPU but introduce a larger latency i e there may be a small delay in sound playback when you play on the pads You should therefore experiment with this setting so that it is as low as possible without overloading your ...

Page 105: ...d when sampling external sources for example Output Click Output to display the Routing Outputs Here you are presented with a list of the 16 stereo outputs from MASCHINE In the right column you can assign them to the outputs of your audio interface Click the fields in the right column to select the desired outputs via a drop down menu 3 6 3 Preferences MIDI Page The MIDI page allows you to set up ...

Page 106: ...The Preferences MIDI page Basic Concepts Preferences MASCHINE MIKRO Manual 106 ...

Page 107: ... Please note that the Slave Receive Clock option is not available when LINK is active For more information on Link see 3 8 Syncing MASCHINE using Ableton Link Clock Offset appears when Mode is set to Slave Click and move the Clock Offset slider to compensate for delay that may occur during MIDI data transmission Delayed MIDI Clock data will cause external devices to respond too late thus making yo...

Page 108: ... the fields in the Status column which displays the current status of the corresponding port 3 6 4 Preferences Default Page The Default page allows you to define the default settings that will be used for each new Project To display the Default page click the Default tab on the left of the Preferences panel Basic Concepts Preferences MASCHINE MIKRO Manual 108 ...

Page 109: ...The Preferences Default page Basic Concepts Preferences MASCHINE MIKRO Manual 109 ...

Page 110: ...a Digital Audio Workstation The field displays the location of the Template Project selected for use Click the folder icon to select another Template Project Any Project file can be used as a template this can be from the MASCHINE Library or you can create a file for example with your preferred instruments and effects loaded into the Plug in slots If you have already set a Template Project click t...

Page 111: ... linked copy of a Section A linked copy will automatically be updated when any instance of a linked Section is edited This way you don t need to keep track of which Section is the original Pattern Length Enter the default length of new Patterns The length is measured in bars beats and sixteenths To adjust the value click the desired number bars beats or sixteenths and drag your mouse vertically Fo...

Page 112: ...ted controller can be used to trigger the focused selected Sound slot None The selected Sound will not receive MIDI data 3 6 5 Preferences Library Page The Library page allows you to edit the locations of all MASCHINE library files both factory and user that appear in the LIBRARY pane of the Browser The LIBRARY pane of the Browser is described in section 4 2 Searching and Loading Files from the Li...

Page 113: ...factory libraries available These includes the MASCHINE Factory Library libraries imported from other NI products as well as installed MASCHINE EXPAN SIONS These libraries will appear in the Factory view of the Browser s Library pane Basic Concepts Preferences MASCHINE MIKRO Manual 113 ...

Page 114: ... select its new path Product column Displays the name of each product These names cannot be edited Rescan button If you have made any change to a library e g changed its location select it in the list and click the Rescan button to rescan that library User Pane To display the User pane click the User button at the top of the Library page Basic Concepts Preferences MASCHINE MIKRO Manual 114 ...

Page 115: ...all user libraries currently in use This includes the standard MA SCHINE user directory as well as any other user directory you might have defined These libra ries will appear in the User view of the Browser s Library pane Basic Concepts Preferences MASCHINE MIKRO Manual 115 ...

Page 116: ...ve the selected user library Files will only be removed from the MASCHINE Browser not from your hard disk Rescan button If you have made any change to a library e g added removed files select it in the list and click the Rescan button to rescan that library Scan user content for changes at start up checkbox Click this checkbox to allow MASCHINE to scan for changes to the User content directory dur...

Page 117: ...Library page of the Preferences panel the Rescan button allows you to rescan the se lected library or all your libraries if none is selected so that the MASCHINE Browser mirrors any changes you have made to the files Clicking this Rescan button triggers the scan and an Updating Database dialog shows you the progress of the scan The Updating Database dialog includes a CANCEL button allowing you to ...

Page 118: ...of files into the MASCHINE Library via the FILES pane of the Browser or via the Library page of the Preferences panel nor the process of applying changes to the file tags and properties via the Attribute Editor in the Browser Using Aliases The aliases available in the Alias column act as references to the paths shown in the Location column When you save a Project the saved data includes both the p...

Page 119: ... folder you have selected If Samples reside in a subfolder of this folder the subfolder name will be used as bank If Samples reside in a subfolder of this subfolder the name of the lower subfolder will be used as sub bank By adding a folder to the user content of your MASCHINE Library you make their files availa ble in the Browser s LIBRARY pane for quick searching and loading For more information...

Page 120: ...he Manager and Locations buttons allow you to switch between the Manager pane and the Locations pane Manager Pane To display the Manager pane click the Manager button at the top of the Plug ins page In the Manager pane of the Plug ins page you can enable disable VST AU plug ins rescan their directories and set default presets for your Native Instruments and External Plug ins When a Native Instrume...

Page 121: ...The Preferences panel the Plug ins page s Manager pane Basic Concepts Preferences MASCHINE MIKRO Manual 121 ...

Page 122: ...fault plug in preset click the little cross on the right Always Use Latest Version of NI Plug ins checkbox If a project was saved using older versions of plug ins such as older versions of REAKTOR or KONTAKT the newest installed versions will be used when loading the project while this preference is enabled If the preference is off MASCHINE will attempt to load using the versions originally used w...

Page 123: ... are available for loading in MASCHINE In order to distinguish them from the VST versions plug in entries in the Native Instruments submenu of the Plug in menus and in the Plug in Browser will display either VST or AU after their name You can also enable or disable Native Instruments AU plug ins individually in the list via the checkboxes described above as soon as you enable one of them the Use N...

Page 124: ...e following controls Element Description Plug in column Lists all plug in directories used in MASCHINE Click the folder icon on the left of an entry to change the path of that plug in directory Add button Click Add to add plug in directories Basic Concepts Preferences MASCHINE MIKRO Manual 124 ...

Page 125: ...s this will allow you to automatically detect plug ins that are added or removed or disable any plug ins that are not working correctly for any reason 3 6 7 Preferences Hardware Page The Hardware page enables you to customize how the pads react to your playing and to adjust the brightness of the displays To display the Hardware page click the Hardware tab on the left of the Preferences panel The s...

Page 126: ...The Preferences panel Hardware page Basic Concepts Preferences MASCHINE MIKRO Manual 126 ...

Page 127: ...alue through Linear to Hard 3 you really have to hit the pad hard to get a big velocity value Display Brightness The Brightness slider allows you to adjust the brightness of the display on your MASCHINE MIKRO controller Contrast With this slider you can adjust the contrast of the display Adjusting the Settings from the Hardware You also have access to the Sensitivity Brightness and Contrast settin...

Page 128: ...DI again to quit the MIDI mode and get back to MASCHINE mode For more information on the MIDI mode please refer to the Controller Editor Manual 3 6 8 Preferences Colors Page The Colors page enables you to choose default colors for your Scenes Groups and Sounds To display the Colors page click the Colors tab on the left of the Preferences panel Basic Concepts Preferences MASCHINE MIKRO Manual 128 ...

Page 129: ...The Preferences panel Colors page Basic Concepts Preferences MASCHINE MIKRO Manual 129 ...

Page 130: ...our Color settings with your MASCHINE files Projects Groups Sounds etc If you uncheck Load with Colors checked by default saved colors will not be used next time you load the files The default colors set in this Colors page will be used instead Please note that the settings in this Colors page define default colors These colors will only be used when creating a new Project resetting a Group Sound ...

Page 131: ...ns or Scenes via MIDI 3 7 1 Connecting External MIDI Equipment To connect your external MIDI equipment hook it up to your MIDI interface and activate the corresponding MIDI inputs and or outputs in the MIDI page of the Preferences panel see 3 6 3 Preferences MIDI Page 3 7 2 Sync to External MIDI Clock If MASCHINE is running as a stand alone application it can be controlled externally via MIDI Cloc...

Page 132: ...icular if you want to control MASCHINE notes and parameters via MIDI please refer to section 12 2 Us ing MIDI Control and Host Automation where this is described in detail 3 7 3 Send MIDI Clock If MASCHINE is running as a stand alone application it can also send a MIDI Clock signal to any device that is capable of receiving MIDI Clock This could be hardware such as a drum machine another groovebox...

Page 133: ... the ability to synchronize them to a shared timeline and change the tempo globally from each of the connected applications 3 8 1 Connecting to a Network Applications that support Ableton Link can join a Link session when connected to the same network To enable Link within MASCHINE simply make sure the computer running MA SCHINE is connected to the same local network as the other applications you ...

Page 134: ...initial tempo from then on any participant in the session can change the tempo in their respective applica tion If multiple participants change the tempo at the same time the last tempo change will take effect To start or join a Link session proceed as follows 1 Click the LINK button located in the header 2 Start MASCHINE s playback by clicking the play button 3 To stop using Link and leave the se...

Page 135: ...Basic Concepts Syncing MASCHINE using Ableton Link MASCHINE MIKRO Manual 135 ...

Page 136: ...CHINE EXPANSIONS or other Native Instruments products as well as your own user content To help you find the right file quickly and efficiently the Library implements various techni ques that go far beyond the classic folder structure of your operating system For example each file included in the Library can be described according to following aspects The file type Project Group Sound etc The conte...

Page 137: ...bed in the next section The Browser provides two operation modes each of them providing its own tools The LIBRARY pane allows you to browse the MASCHINE Library This is the preferred way to search for files meeting particular musical requirements This pane also allows you to tag your own files to your liking The FILES pane allows you to browse your hard disks by using the hierarchical folder struc...

Page 138: ...mporting Files from Your File System 4 2 Searching and Loading Files from the Library The Browser s LIBRARY pane allows you to search for any file in the MASCHINE Library To display the LIBRARY pane click the LIBRARY tab in the top left corner of the Brows er 4 2 1 Overview of the LIBRARY Pane The LIBRARY pane contains following elements Browser Searching and Loading Files from the Library MASCHIN...

Page 139: ...presenting the different files types of MA SCHINE From the left to right the file types are Project Group Sound Instrument preset Ef fect preset and Sample By clicking one of them it causes only the files of the selected type to be displayed in the Result list 8 See section 4 2 4 Selecting a File Type Browser Searching and Loading Files from the Library MASCHINE MIKRO Manual 139 ...

Page 140: ...sult list The Result list displays all files that match your query as specified via the vari ous tools above See section 4 2 8 Loading a File from the Result List 9 Control bar At the bottom of the Browser the Control bar provides a few useful tools when browsing the MASCHINE Library some of them depending on your selection in the File Type selector 2 For all file types except Project click the Au...

Page 141: ...our search and limit the number of search results to a reasonable amount 1 Choose a product category or a product in the Product selector 4 If you have selected a product you can further choose a particular bank and sub bank of this product if any 2 Select tags in the TYPES filter 5 and the MODES filter 6 for Instrument and Effect presets describing what you are looking for At any time in the proc...

Page 142: ...tion you will find on your controller most of the browsing aids available in the software as described in section 4 3 Additional Browsing Tools Make sure you tag all the files extensively that you want to use often as this makes them much easier to access using the controller 4 2 2 Selecting or Loading a Product and Selecting a Bank from the Browser The Product selector allows you to limit your se...

Page 143: ...ting a Product Category Click on the Product selector header to open it The Product selector opens up showing you all products available in your MASCHINE Li brary Browser Searching and Loading Files from the Library MASCHINE MIKRO Manual 143 ...

Page 144: ...s all products that are available in your MASCHINE Library If Category is selected in the Category Vendor selector the Product list is sorted by the follow ing categories Drums Percussion Sampled Instruments Synthesizers Other If Vendor is selected in the Category Vendor selector the Product list is sorted by the names of the manufacturers To select a product and show only the preset files associa...

Page 145: ...n ter Resetting the Product Selection To reset the selection made in the Product selector click the little cross at the right of the product name The product selection is cancelled The Product selector displays the generic label All In struments The tag filter and the results list under the Product selector now include files for all products Selecting a Bank When you select specific products in th...

Page 146: ...brary or any other con tent categorization specific to a particular product for example different sets of drum sounds for POLYPLEX as shown above To select a particular bank for the selected product click the Bank menu under the prod uct icon and choose a bank from the available entries Upon your selection the Bank menu closes and displays the selected bank The tag filter and results list undernea...

Page 147: ...is product are loaded and the result list only displays preset files only associated with this product 4 2 3 Selecting a Product Category a Product a Bank and a Sub Bank The Product selector allows you to limit your search to a certain product category a particular product a specific bank of the product or even a sub bank in this bank By default there is no particular selection in the Product sele...

Page 148: ...header shows the product or the selected product category if there is no selection it shows a generic label All Instruments in the picture above corre sponding to the type of file selected in the File Type selector above Click the header to close the Product selector Browser Searching and Loading Files from the Library MASCHINE MIKRO Manual 148 ...

Page 149: ...Result list be low will be filtered accordingly The closed Product selector with an Instrument selected Product categories and products are shown in the Product selector only if the MASCHINE Library contains files for them For example if a Native Instruments effect from the KOMPLETE family is installed on your computer but you haven t saved any user presets for it in MASCHINE yet its prod uct icon...

Page 150: ...is Bank menu allows you to select a particular bank of files for the selected product MA SCHINE in the picture above To select a particular bank for the selected product click the Bank menu under the prod uct icon and choose a bank from the available entries Upon your selection the Bank menu closes and displays the selected bank The tag filter and Result list underneath further narrow their conten...

Page 151: ...hen you save Projects Groups or Sounds they are automatically set to the Maschine product When you save Instrument or Effect presets Presets for Internal Plug ins The product is set to Maschine while the bank is set to the particular Internal Plug in for which the preset has been saved e g Sampler Kick Flanger etc Presets for Native Instruments Plug ins The product is set to the particular Native ...

Page 152: ...ss the Right Arrow button to select the BANK field and turn the Control encoder to select a bank of the selected product Turn the Control encoder at full left to remove any particular selection i e to select all banks of the selected product 5 If the selected bank contains any sub banks press the Right Arrow button to select the SUB BANK field and turn the Control encoder to select a sub bank of t...

Page 153: ...selector to display only the files of that type in the Result list The selected icon is highlighted and the files are filtered accordingly Selecting a File Type on the MASCHINE MIKRO Controller On your controller in Browse mode 1 Press F1 to select the FILTER page 2 Press the Left Arrow button if necessary repeatedly to select FILETYPE 3 Turn the Control encoder to select the desired file type PRO...

Page 154: ...ntent using the Controller On your controller in Browse mode 1 Press F1 to select the FILTER page 2 Press F3 USER to browse the user content button lit and USER label highlighted or the factory content button off and USER label not highlighted 4 2 6 Selecting Type and Mode Tags The tag filter that appears under the Product selector allows you to search for files according to particular characteris...

Page 155: ...tructured into three hierarchical levels globally called Types You can select them via the TYPES filter At first the TYPES filter displays the available top level tags only As soon as you select a tag at the top level the second level appears underneath with sub tags of the selected tag The hierarchical structure means that the sets of sub tags are specific to each tag of the level above Example I...

Page 156: ...top level tags In order to find a shaker you first select the Drums Type from the TYPES filter Upon your selection the second level of tags appears underneath In this second level you select the Shaker Sub Type Now the third level appears with Sub Types like Acoustic Analog etc By selecting any of these tags say Acoustic you will narrow your search to this particular Sub Type of shakers Browser Se...

Page 157: ...for Instrument and Effect Presets 2 Type Levels and 1 Mode Level For Instrument and Effect presets tags can be of two kinds Type or Mode You can select them via the TYPES and MODES filter respectively The TYPES filter works as described above for all other file types except that only two hier archical levels are available See above for a detailed description The MODES filter provides an additional...

Page 158: ...icular level to select these particular tags The Result list will include all files satisfying at least one of the selected tags Opening and Collapsing the Attributes Sections The Attributes sections TYPES and MODES in the Browser Library can be collapsed to make more room for the results list on smaller display resolutions To collapse the Attributes sections Click the small triangle located to th...

Page 159: ...lecting Type and Mode Tags on the MASCHINE MIKRO Controller On your controller in Browse mode 1 Press F1 to select the FILTER page 2 Press the Left Right Arrow buttons to select the TYPE field Browser Searching and Loading Files from the Library MASCHINE MIKRO Manual 159 ...

Page 160: ...ub Types of the selected Type Selecting Tags for Projects Groups Sounds and Samples When browsing Projects Groups Sounds or Samples continue as follows If the selected Sub Type contains Sub Types itself these are then at the third and last level of the Type hierarchy press the Right Arrow button to select the SUB TYPE 2 field and turn the Control encoder to select a Sub Type of the selected Sub Ty...

Page 161: ...his text The search will be performed on the file paths the file names the products banks sub banks the tags and the properties directly as you type If you want to search for a combination of two words e g bass and analog just enter both words in the Search field with a space in be tween As you start typing the list of matches will start narrowing in the Result list below On the right of the Searc...

Page 162: ...and from the Library Navigate to the selected file s in your operating system See and possibly edit the attributes of the selected file s by clicking the EDIT button at the bottom right of the Browser For more information on this please refer to section 4 5 Editing the Files Tags and Properties Selecting Files in the Result List To select a single file in the Result list click its entry You can al...

Page 163: ...cus If it is a Sound it will be loaded into the Sound slot currently in focus If it is an Instrument preset it will be loaded into the first Plug in slot of the Sound slot currently in focus If it is an Effect preset it will be loaded into the selected Plug in slot If it is a Sample it will be loaded into the Sound slot currently in focus The Sampler Plug in will be automatically loaded in the fir...

Page 164: ... the at the end of the Group List the Groups will be appended to the existing Groups in the Group List When dragging several Sounds you have following options If you drop the Sounds onto an existing Group the Sounds will be loaded in the empty Sound slots of that Group if there are not enough empty Sound slots the Sounds will be loaded in the first Sound slots of the Group replacing the Sounds pre...

Page 165: ... The Sample will spread over the entire velocity and note range You can also drop the Samples onto the Zone page of the Sample Editor In that case all Samples will be loaded in the focused Sound and a Zone will be created for each Sample For more details see section 17 5 7 Adding Samples to the Sample Map You cannot load multiple Projects at once Drag and drop of Groups and Sounds is possible only...

Page 166: ...chosen on the FILTER page The display showing a search result list with the BAROQUE Instrument preset selected Check that the desired Group or Sound slot is focused and or the desired Plug in slot is selected before loading the file from the Browser to avoid loading it at the wrong place To set the focus to a Group or a Sound slot you can use Group buttons A H and the pads without leaving Browse m...

Page 167: ... specific file types The next sections describe each of these tools The EDIT button LIBRARY pane or IMPORT button FILES pane at the far right of the Control bar allows you to edit the attributes of the files selected in the Result list above in the FILES pane these are the files being imported to the Library whereas in the LIBRARY pane these are files al ready in the Library Please refer to sectio...

Page 168: ... page 2 Press the Left Right Arrow buttons below the display to directly load the next or the previ ous file from the result list Autoload is not available when browsing Projects Autoload is not available when browsing Samples with Prehear enabled see section 4 3 3 Audi tioning Samples When Prehear is enabled Button 5 and 6 select the previous next Sample in the result list without loading it auto...

Page 169: ...he Prehear function When Prehear is enabled following things happens The Instrument preset selected in the result list can be triggered from the pad of the fo cused Sound or from any pad without being loaded into that Sound Pressing any other pad triggers its Sound without changing the focus To set the focus to another Sound you have to press SELECT its pad or to disable Prehear Turn the Control e...

Page 170: ... button to adjust the volume of the Samples you are pre listening to The Prehear signal is sent to the Cue bus of MASCHINE This allows you to pre listen to Sam ples on a distinct output pair e g in your headphones without affecting MASCHINE s main output For more information on the Cue bus see section 13 2 6 Using the Cue Bus Prehear and Autoload are mutually exclusive Only one of them can be acti...

Page 171: ...2 6 Using the Cue Bus 4 3 4 Loading Groups with Patterns Every Group from the factory library includes a set of Patterns that illustrate possible uses of that Group Similarly when you save a Group of your own to the Library for later use all Pat terns you have created for that Group will be saved with the Group When browsing Groups you can choose to load each Group with or without its Patterns Thi...

Page 172: ... will not be load ed thus preserving any existing routings in the active Group Loading Groups with Routing using the Controller Press SHIFT Button 3 ROUTING to include or exclude routing when Groups are loaded When the option is enabled Button 3 lit and ROUTING label highlighted Groups are loaded together with their audio and MIDI routing 4 3 6 Displaying File Information The Information button Cl...

Page 173: ...tivated the results list will only show items that have been assigned as a Favorite and also match all other selected filters including the search query en tered into the search field Favorites are available for both the factory content and the user content Here are some important notes regarding the use of Favorites Favorites are automatically shared across MASCHINE and KOMPLETE KONTROL browser d...

Page 174: ...The MASCHINE Browser showing all Favorite Instruments tagged with the Type Bass To activate the Favorites filter Browser Using Favorites in the Browser MASCHINE MIKRO Manual 174 ...

Page 175: ...w lit and the results list shows all Favorites that match the selected search criteria Adding an Item to the Favorites List To add an item to the Favorites follow the instructions below 1 Place the mouse cursor over an entry in the results list to show the Set Favorite icon Browser Using Favorites in the Browser MASCHINE MIKRO Manual 175 ...

Page 176: ...its name You can add any item in the results list to the Favorites no matter if it is selected or not The Set Favorites icon will appear as soon as you place the mouse cursor over the entry Removing a Preset from the Favorites List To remove a preset from the Favorites follow the instructions below Browser Using Favorites in the Browser MASCHINE MIKRO Manual 176 ...

Page 177: ...orites with the Controller You can view and add Favorites directly using the controller This lets you access your most frequently used items without touching the computer s mouse and keyboard Activating the Favorites filter To activate the Favorites filter from your controller 1 Press the BROWSE button 2 Press F1 to select FILTER 3 Press the Left Right Arrow button under the display to select page...

Page 178: ...vorites using follow the instructions below 1 Press the BROWSE button 2 Press F1 to select FILTER 3 Press the Left Right Arrow buttons under the display to select FILETYPE 4 Using the encoder select the file type containing the item you want to set as a Favorite 5 Press F2 to select LIST 6 Using the encoder scroll through the list and find the item you want to set as a Favorite Browser Using Favor...

Page 179: ...s below 1 Press the BROWSE button 2 Press F2 to select LIST 3 Using the encoder scroll through the list and find the item you want to remove from the Favorites list 4 Press SHIFT Control encoder to remove the selected preset as a Favorite The item is removed from the Favorites list 4 5 Editing the Files Tags and Properties The Attribute Editor allows you to assign or edit tags and properties to yo...

Page 180: ...FILES pane clicking IMPORT at the bottom right of the Browser automatically opens the Attribute Editor so you can tag the files being imported After you have finished tagging click OK to import the files to the Library and apply the selected tags or click CANCEL to cancel the import See section 4 6 Loading and Importing Files from Your File System for more information on the FILES pane The Attribu...

Page 181: ...ribute Editor Displaying Attributes of Factory Files When browsing in the LIBRARY pane if the files selected in the Result list are factory files i e files from any factory content this will be indicated by a yellow read only item label next to the EDIT button at the bottom of the Browser Factory files are loaded in the Attribute Editor The Attribute Editor will display the various attributes for ...

Page 182: ...lable for all file types when opening the Attribute Editor both from the LIBRARY pane and the FILES pane It shows three columns for Projects Groups Sounds and Samples or two columns for Instrument and Effect presets according to the hierarchical levels of the Type tags see section 4 2 6 Selecting Type and Mode Tags The MODES page is available when opening the Attribute Editor from the LIBRARY pane...

Page 183: ... page click the name of a tag to select it and display its Sub Types in the next column to the right In each column only one tag can be selected The selected tag is highlighted Assigning Tags Click the empty check box right of the desired tag name to assign this tag to the selected files A check mark appears in the check box Additionally when you check a tag on the TYPES page Browser Editing the F...

Page 184: ...n this tag from the selected files The check mark disappears In the TYPES page if you uncheck a tag for which some Sub Type tags were selected in the col umns on the right these will automatically unassigned as you unassign their parent tag Creating New Tags You can also create your own tags both in the TYPES and MODES pages To create a new tag in any column click the symbol at the bottom of the c...

Page 185: ...wn pointing arrow on the right to quickly select any Author attribute already in use in other files of the Library Comment Use this field to add any other information about the selected files As with the other pages of the Attribute Editor the fields in the PROPERTIES page can be modified only if you have selected user files in the Result list The attributes of factory files cannot be edited 4 6 L...

Page 186: ... tab Click the FILES tab to open the FILES pane described here 2 Favorite bar Displays all your Favorites Click any Favorite to directly jump to that particular path and display its content in the Result list 5 See section 4 6 2 Using Favorites Browser Loading and Importing Files from Your File System MASCHINE MIKRO Manual 186 ...

Page 187: ...ion 4 3 1 Loading the Selected Files Automatically For Samples enable the Prehear button and adjust the volume fader next to it in order to pre listen to the selected Samples directly from the Browser in order to make a quick se lection See section 4 3 3 Auditioning Samples For Groups enable the Load Patterns checkbox to load the Group s Patterns together with the Group See section 4 3 4 Loading G...

Page 188: ...ng Favorites You can add your own Favorites to the Favorite bar This is done in the Result list 1 Navigate to the parent folder containing the folder you want to use as Favorite so that this folder appears in the Result list 2 In the Result list right click Ctrl click on macOS the desired folder and select Add to Favorites from the context menu You can also remove any Favorite from the Favorite ba...

Page 189: ...lect any entry in the list to jump to that folder If all the levels cannot be displayed in the path click the double left pointing arrow left of the path to display the remaining upper levels up to the Workspace represent ing the highest level in your file system and select any entry in the list to jump to that location 4 6 4 Navigating to Recent Locations The Recent Locations button shows a clock...

Page 190: ...ation is loaded in the Location bar and its content displayed in the Result list 4 6 5 Using the Result List The Result list of the FILES pane shows the files and folders found in the path loaded in the Location bar above see section 4 6 3 Using the Location Bar Only MASCHINE compatible files are shown in the Result list Browser Loading and Importing Files from Your File System MASCHINE MIKRO Manu...

Page 191: ...how the remaining items In front of each file an icon indicates the type of the file Icons for various file types Navigating Your File System in the Result List You can further browse your file system in the Result list by opening any of the displayed fold er Browser Loading and Importing Files from Your File System MASCHINE MIKRO Manual 191 ...

Page 192: ...files in the list do the following Hold Shift on your computer keyboard and click two files in the Result list to select these files and all files in between To select distant files in the list do the following Hold Ctrl Cmd on macOS and click all the files you want to select Loading Files from the Result List You can load files from the Result list using the same methods as in the Result list of ...

Page 193: ...older Sort by Name Sorts the Result list according to the item names Sort by Date Sorts the Result list according to the item dates 4 6 6 Importing Files to the MASCHINE Library Apart from the huge MASCHINE factory library you might want to use your own samples or any MASCHINE files you received from other users As described previously you can load them di rectly from the FILES pane If this can co...

Page 194: ...t whole folders All MASCHINE compatible files found in the selected folder s will be imported To import a folder do the following 1 Click the FILES tab at the top of the Browser to open the FILES pane 2 In the FILES pane navigate to the folder containing the folder you want to import To do this use the various tools described in the previous sections 3 Select the desired folder as described above ...

Page 195: ...e Type and possibly Mode tags that you can manually assign to the files be ing imported see above other attributes are automatically set as follows For all file types any attributes already assigned to the files will be retained For Samples if the product bank sub bank attributes are empty they will be set to the folders in which the Samples are located The product will be set to the name of the f...

Page 196: ...g Sample as well as all other missing Samples if any You will be able to locate them at a later time see below LOCATE Clicking this button opens a Locate selection dialog in which you can manually locate the missing Sample Navigate to the desired Sample in your file system and click Open Consequently your Project uses the newly selected Sample in place of the missing one If other Samples are missi...

Page 197: ...t menu of the parent Group these commands will affect all Sounds with miss ing Samples in that Group In the File submenu of the MASCHINE menu these commands will affect all Sounds with missing Samples in your Project 4 8 Using Quick Browse Quick Browse is a feature that allows you to quickly recall a search query you performed to get to a given file Let s say you have loaded a kick Sample after br...

Page 198: ...f the following locations Quick Browse for Projects Groups and Sounds Click the magnifying glass right of the colored file name appearing in the upper left part of the Control area to recall the search query that was used for that file That file will be The focused Group if the GROUP tab is selected above The focused Sound if the SOUND tab is selected above Quick Browse for Instrument Effect prese...

Page 199: ...t list if necessary the list will be scrolled to display the file You can then choose other results for that query from the Result list The Quick Browse function is also available from your controller See below for more information If No Search Query Was Used for a File If a file of your Project wasn t loaded via a search in the Browser obviously there is no search query to be retrieved Neverthele...

Page 200: ...er Pages in the Control Area Once the desired file is focused selected use the Browser of your controller 1 Press BROWSE to enter the Browser 2 Press F1 select the FILTER page 3 Press the Left Arrow button repeatedly if necessary until the FILETYPE field is selected 4 Turn the Control encoder to select the file type corresponding to the file you have focused selected above 5 Press SHIFT F3 LOCATE ...

Page 201: ...Instrument or Effect loaded in this first Plug in slot will define the Sound s role audio source or bussing point respectively For more information on Plug ins and how they define the Sound s role please refer to section 7 1 Plug in Overview Groups contain 16 Sound slots each with all their parameters The 16 pads on your control ler can play one entire Group at a time In the software in Arrange vi...

Page 202: ... your Project are mixed together and sent to the Master channel where their sum will be processed by the Master s Plug ins if any The resulting sig nal is sent to MASCHINE s outputs Each channel provides various set of Channel properties that adjust the input output groove and Macro Control settings for that particular Sound Group or for the Master independently of the Plug ins it contains Please ...

Page 203: ...n 13 2 The Mixer for more information The Mixer displaying the channel strips for all Sounds in a Group 5 1 2 Similarities and Differences in Handling Sounds and Groups Sounds and Groups are handled in very similar ways see section 5 2 Managing Sounds and 5 3 Managing Groups below for all details We list here the main differences between both Managing Sounds Groups and Your Project Overview of the...

Page 204: ...SCHINE you can select multiple Sounds or multiple Groups at once This notably allows you to change a parameter value for all selected Sounds Groups at a time To achieve this MASCHINE distinguishes the focus from the selection The focus determines what is displayed in the Control area and on your controller For ex ample by clicking a Sound in the Sound List you are putting the focus on that Sound a...

Page 205: ...t their leading letter and or number stays gray Other Sounds were added to the selection but they are not focused More precisely if a Group or a Sound is currently focused you can additionally select other Groups or Sounds respectively These will be also affected by your edits on the focused Group or Sound You cannot select Sounds and Groups simultaneously Each Group remembers its own Sound select...

Page 206: ...ins for more information on Plug ins Pad view Base key Choke group and Link group settings apply to all selected Sounds See section 6 1 Adjusting the Pads for more information on these settings You can move multiple Sound slots or multiple Groups at once See section 5 2 7 Moving Sounds and 5 3 7 Reordering Groups for more information You can reset multiple Sound slots and delete multiple Groups at...

Page 207: ...object which cannot be deselected Shift click object Selects all objects between the focused one and the Shift clicked one Ctrl A Cmd A on macOS if some objects are not selected Selects all objects in the list Ctrl A Cmd A on macOS if all objects are selected in the list Deselect all objects except the focused one which cannot be deselected The shortcuts mentioned in the table above are valid in f...

Page 208: ...pends on the state of the MULTI option F3 see below GROUP then pads Press GROUP then any pad 9 16 to set the focus to that particular Group in the current Group bank The pad lights up to indicate that the Group is focused and selected Unlit pads 9 16 cannot be pressed they don t correspond to any existing Group and half lit pads indicate unselected Groups The selection behavior depends on the stat...

Page 209: ...dds it to the current Group Sound selection without changing the cur rent focus The pad lights up Pressing GROUP then the pad of a selected Group or pressing the pad of a selected Sound unselects it unless it is the focused Group Sound For Groups the pad turns half lit for Sounds the pad turns half lit if it contains a Sound or off if it is empty 5 2 Managing Sounds This section describes the glob...

Page 210: ...n your controller and corresponds to a Sound slot in the current Group You can select Sound slots in either the Sound List or the Pad view as you see fit both selections are strictly equivalent In addition to the Sound management features described in the following sections the Pad view provides extra settings affecting the behavior of your pads See section 6 1 Adjusting the Pads for more informat...

Page 211: ...the desired Sound slot in the Sound List or the corresponding cell of the pad grid in Pad view and select Open in the context menu In the Load Sound dialog that opens navigate to the desired Sound file on your computer and click Open to load it The loaded Sound will replace the current Sound load ed in that slot You can also recall the search query that was used to find the Sound currently loaded ...

Page 212: ...eminder of the various Sounds loaded in the Group Sounds cannot be moved within the Sound List when Pre listen speaker button is switched on Pre listening to Sounds on the Controller On your controller pre listening to Sounds actually is the default behavior In Control mode when you press a pad you both trigger its Sound and bring it into focus at once Hence you don t need to enable anything pre l...

Page 213: ...oftware but any changes will also show up on your controller To rename a Sound slot 1 Double click the name of the desired Sound slot or right click Ctrl click on macOS the Sound slot and select Rename from the context menu The Sound slot s name is now highlighted and editable 2 Modify the name of the Sound slot via your computer keyboard Press Enter on your computer keyboard to confirm If you use...

Page 214: ...ound back to the default color corresponding to its position in the list by selecting Default in the Color Pa lette The pads of the MASCHINE STUDIO MASCHINE MK3 MASCHINE MK2 and MA SCHINE MIKRO MK2 controllers mirror the Sound colors you have selected Editing Multiple Sounds You can apply the following commands to multiple selections of Sounds Sounds Changing the selected Sounds color Cutting copy...

Page 215: ...e section 3 6 8 Preferences Colors Page for more information Once you have set a custom color for a Sound as described above the Sound will retain its color when you move it in the Sound List and the color will be stored with the Sound when you save the Sound for later use Note that you can select the same color as the one used by default In that case the color even unchanged will be considered as...

Page 216: ...com mand on a factory file it automatically turns into the Save As command a Save Sound dia log opens and lets you save your modified Sound to your user library See next paragraph for more details The same happens with Sounds you have built from scratch Saving Your Modified Sound as a New Sound If you want to save modifications you have made on a Sound originating from a factory library or if you ...

Page 217: ...ss Enter to confirm and close the Save Sound dialog Your Sound is now saved The Sound will be added to the user library and is ready to be tagged in the Browser see section 4 5 Editing the Files Tags and Properties for more information on this Even if you don t save a Sound individually its current settings will still be saved with your Project But once a Sound is saved and tagged it is available ...

Page 218: ...nd slot this can also be in another Group in this case first click the desired Group in the Group List of the Arrang er and select Paste from the context menu All parameters of the Sound will be copied except for the source s Pattern content The Sound previously loaded in that Sound slot will be replaced Cutting Copying and Pasting Multiple Sounds The cutting procedure for multiple Sounds and Grou...

Page 219: ...y for the next use When you copy paste Sounds in the software the entire content of the copied Sound s is past ed including their events Notably pasting a Sound into a Sound slot of a different Group will create the needed Patterns if they do not exist and replace the events for that Sound slot in an existing Patterns In the sentence above existing Patterns means the Patterns with the same IDs i e...

Page 220: ...Your controller will stay in Duplicate mode until you press DUPLICATE again See section 3 3 1 Pinning a Mode on the Controller for more informa tion 5 2 7 Moving Sounds You can reorder Sounds via drag and drop in the software It can be helpful to organize your Sounds more conveniently Notably this allows you to move your Sounds to other pads and create a Group that is easier to play from the pads ...

Page 221: ...ag Sounds to another Group in the Group List of the Arranger The Sounds will be inserted in the first empty Sound slots of that Group and that Group will automatically get the focus However in that case the Pattern content of the Sounds won t be moved Sounds cannot be moved within the Sound List when Pre listen speaker button is switched on If you drag the Sound s to the at the end of the Group Li...

Page 222: ...lick the Sound slot and choose Reset from the context menu The content of the Sound slot is removed and the Sound slot is reset to its default set tings and name Resetting a Sound slot Resetting a Sound Slot on Your Controller To reset a Sound slot hold SHIFT ERASE and then press the pad related to the Sound you want to reset The Sound is removed from the pad and the pad is turned off Managing Sou...

Page 223: ... Many of the functions described in the following sections are available in the following two context menus The context menu of the Groups in the Group List opened via a right click Ctrl click on macOS on the desired Group Managing Sounds Groups and Your Project Managing Groups MASCHINE MIKRO Manual 223 ...

Page 224: ...ither menu as you see fit 5 3 1 Creating Groups Creating a Group will add a new empty Group at the end of the Group List You can then fill this Group with the Sounds of your choice To create a Group click the at the end of the Group List A new empty Group is created at the end of the Group List with the default name and color Managing Sounds Groups and Your Project Managing Groups MASCHINE MIKRO M...

Page 225: ... holding GROUP press the dimmed white pad after all lit pads A new empty Group is created after the existing Groups with the default name and color Creating Groups via the Select Mode You can also use the Select mode to create Groups from your controller 1 Press and hold SELECT to enter Select mode You can also pin the Select mode by press ing SELECT CONTROL You can then release SELECT Your contro...

Page 226: ...or Song view Drag and drop Select the desired Group in the Browser or Group file in your operating sys tem and drag it onto the Group List Drag it onto an existing Group to replace this Group in the Group List Drag it between two Groups to insert it between both Drag onto the at the end of the Group List to append it to the existing Groups Double click Double click the Group in the Browser or the ...

Page 227: ...See section 4 8 Using Quick Browse for more informa tion 5 3 3 Renaming Groups By default new Groups are named Group Ax Hx x indicating the bank number Group A1 H1 Group A2 H2 etc You can rename Groups as you see fit Naming is only available from within the software but any changes will also show up on your controller Group renaming is performed like Sound renaming 1 Double click the name of the d...

Page 228: ...rner of the Pattern Editor and select Color from the context menu A Color Palette appears In the Palette the current color of the Group is highlighted 2 Select the desired color in the Palette You can also choose to set the Group back to the default color corresponding to its position in the list by selecting Default in the Color Pa lette The Group buttons of the MASCHINE MK3 MASCHINE STUDIO MASCH...

Page 229: ...n you save the Group for later use Note that you can select the same color as the one used by default In that case the color even unchanged will be considered as a custom color and will follow the Group as you move it 5 3 5 Saving Groups You can save your Groups as individual files extension mxgrp This can be only done in the software Saving Your Modifications into the Original Group File If you h...

Page 230: ... run the Save com mand on a factory file it automatically turns into the Save As command a Save Group dia log opens and lets you save your modified Group to your user library See next paragraph for more details The same happens with Groups you have built from scratch Saving Your Modified Group as a New Group If you want to save modifications you have made on a Group originating from a factory libr...

Page 231: ...r keyboard 3 Press Enter to confirm and close the Save Group dialog Your Group is now saved The Group will be added to the Library and is ready to be tagged in the Browser see section 4 5 Editing the Files Tags and Properties for more information on this You can also save a Group together with all the Samples used in this Group This can be useful to use a drum kit on another computer or share it w...

Page 232: ... macOS Ctrl click the Group you want to copy in the Group List or the Group name in the top left corner of the Pattern Editor 2 In the context menu choose Copy to copy the Group Managing Sounds Groups and Your Project Managing Groups MASCHINE MIKRO Manual 232 ...

Page 233: ...will be replaced Cutting Copying and Pasting Logic for Multiple Groups The cutting procedure for multiple Sounds and Groups is as follows When you cut a selection of Groups they are placed into the clipboard and removed from the Group List All following Groups in the list are shifted up to fill the gap The copying procedure for multiple Groups is as follows When you copy a selection of Groups they...

Page 234: ...nts in Pattern 1 2 and 3 of its Group and you paste that Sound into another Group that only has Pattern 1 and 4 Pattern 2 and 3 will be automatically created to host the events of the pasted Sound You can also duplicate a Group in Ideas view and Song view by clicking the Group slot while holding the Alt key or Ctrl key on PC and dragging the mouse After the mouse is released a duplicate copy of th...

Page 235: ... 3 1 Pinning a Mode on the Controller for more informa tion 5 3 7 Reordering Groups You can reorder Groups via drag and drop in the Ideas view or Song view of the software For convenience it can be helpful to organize your Groups You can select multiple Groups to reorder them all at once See 5 1 3 Selecting Multiple Sounds or Groups for more information Reordering Groups is performed like reorderi...

Page 236: ...e information To delete a Group select it in the Group List and press Del on your computer keyboard You can also right click on macOS Ctrl click the Group in the Group List or the Group name in the top left corner of the Pattern Editor and choose Delete from the context menu The Group is removed All following Group are shifted up in the Group List to fill the gap If the last Group bank is empty af...

Page 237: ...r use in another MA SCHINE installation and how to export audio from various sources in your Project You can also export your Patterns as audio or MIDI files via drag and drop This is described in sec tion 11 8 1 Exporting Audio from Patterns and 11 8 2 Exporting MIDI from Patterns 5 4 1 Saving a Group with its Samples Sometimes it is useful to have the ability to save a Group with its Samples out...

Page 238: ... Samples from the context menu You will be presented with the Save Group with Samples panel 2 In this panel adjust the settings see table below and click Save to confirm or Close to cancel the operation Managing Sounds Groups and Your Project Exporting MASCHINE Objects and Audio MASCHINE MIKRO Manual 238 ...

Page 239: ...ed files thereby minimizing the amount of audio data to be exported This command is also available from the Group menu opened by right clicking Ctrl clicking on macOS the Group name above the Sound List in the top left corner of the Pattern Editor You can also save your whole Project with its Samples See section 5 4 2 Saving a Project with its Samples 5 4 2 Saving a Project with its Samples Someti...

Page 240: ...CHINE menu You will be presented with the Save Project with Samples panel 2 In this panel adjust the settings see table below and click Save to confirm or Close to cancel the operation Managing Sounds Groups and Your Project Exporting MASCHINE Objects and Audio MASCHINE MIKRO Manual 240 ...

Page 241: ...as audio files in from the Ideas view You can also export the audio of particular Patterns via drag and drop The audio will be exported according to the settings described here except for the exported region the particular Sound Group exported and the name of the exported audio file See section 11 8 1 Exporting Audio from Pat terns for more information The Export Audio panel is available from both...

Page 242: ...sh adjust the export options in the Options section see description below 5 At the bottom of the panel click Export to start the export process or Close to cancel the operation and close the panel without exporting anything Export Scenes Arrangement as Audio Panel The Export Audio panel allows you to select the source and destination as well as make various settings for the audio you want to expor...

Page 243: ...xport Audio panel which is split into three dis tinct sections Source Options and Destination Source Section The Source section allows you to define exactly what will be exported Managing Sounds Groups and Your Project Exporting MASCHINE Objects and Audio MASCHINE MIKRO Manual 243 ...

Page 244: ...and grayed out you cannot uncheck it Group Outputs Select this to export the output signals of specific Groups to individual audio files The Output list underneath shows all Groups available for exporting Empty Groups i e Groups containing only empty Sound slots are not listed Click the check boxes of the desired entries in the list to include exclude the corresponding Groups Only Groups with a ch...

Page 245: ...ered into the beginning of the audio file Additionally the file metadata will include the tempo in BPM and length in bars Uncheck Loop Optimize to prolong the audio file when exporting audio for example to keep the tail of a reverb The end of the exported audio will always correspond to a bar division Split By Section Check this option to export audio within the loop braces If the loop spans multi...

Page 246: ...hat the exported files will be significantly larger Destination Section The Destination section allows you to define where to save your audio and how it is named Element Description Options Folder Displays the folder on your hard disk where the exported audio file s will be saved To change the destination folder click the field and select the desired folder in the navigation dialog that opens Name...

Page 247: ...lder a hyphen followed by an index number is added to the name e g 1 2 3 to avoid any file being overwritten 5 5 Importing Third Party File Formats 5 5 1 Loading REX Files into Sound Slots MASCHINE supports REX ReCycle files to be loaded REX files are loops that are already sliced and mapped to MIDI notes Only REX2 files are currently supported The Samples are loaded into the Sound slot A new Patt...

Page 248: ... handling and naming parameters please refer to this list to find out how MPC Program settings are being translated into MASCHINE settings MPC Parameter MPC500 1000 2500 MPC400 0 MPC2000 XL MPC300 0 MASCHINE Parameter Sample Name x x x x Sample Name Play Mode x x Playback Type ADSR One shot AHD Sample Level x x Zone Level Sample Pan x Zone Pan Range Lower Higher x x High Low Key Tuning x x x x Tun...

Page 249: ...Resonance Filter1 Velocity to Frequency x Velocity Cutoff Mixer Level x x x x Track Level Mixer Pan x x x Track Pan Velocity to Level x Velocity to Volume Mute Group x Choke Group Importing MPC Program Files 1 To import an MPC Program file open the Browser in the MASCHINE software and click the FILES tab Managing Sounds Groups and Your Project Importing Third Party File Formats MASCHINE MIKRO Manu...

Page 250: ...he MPC Import panel 3 In the Input section of the panel select one of the import options see table below 4 Click OK to start the import procedure or Cancel to close the panel without importing anything Managing Sounds Groups and Your Project Importing Third Party File Formats MASCHINE MIKRO Manual 250 ...

Page 251: ...rate Group Import One Bank Select this if you only want to import a single Bank Use the drop down menu to the right to select which Bank you want to import The list below shows you a preview of the sounds in the selected MPC Bank Managing Sounds Groups and Your Project Importing Third Party File Formats MASCHINE MIKRO Manual 251 ...

Page 252: ...cancel Sounds when other Sounds are triggered 6 1 4 Using Choke Groups Create Link groups to trigger several Sounds by pressing only one pad 6 1 5 Using Link Groups Most of the settings for your pads are available both in the software via the Pad view see 6 1 1 The Pad View in the Software and on your controller via the Pad Mode see section 6 1 2 Choosing a Pad Input Mode 6 1 1 The Pad View in the...

Page 253: ... drop a pad to move it to another location in the grid This is strictly equivalent to moving Sound slots in the Sound List see section 5 2 7 Moving Sounds Right click Ctrl click on macOS any pad to open the same context menu as in the Sound List the management commands available in this menu are described in section 5 2 Managing Sounds You can select multiple pads in the grid of pads as you can in...

Page 254: ... selected Group we call this Pad Mode Further more they are velocity sensitive meaning they will play louder if you hit them harder You can change this behavior and choose another pad mode in order to adapt your pads to various sit uations Changing the behavior of the pads is done in Pad Mode To enter Pad Mode press and hold PAD MODE You can also press PAD MODE CON TROL to pin this mode and make i...

Page 255: ...ed Velocity option This option is available when your pads are in Pad mode default mode or Keyboard mode With this option enabled your pads play at the same volume no matter how hard you hit the pads Obviously this option is not compatible with the 16 Velocities mode described above hence their buttons are mutually exclusive At the bottom of the display use the Left Right Arrow buttons and the Con...

Page 256: ... they all play the same Sound but each with a different pitch When you leave Pad Mode the PAD MODE button stays dim lit to indicate that Keyboard mode is active Alternatively you can use the following shortcut In any mode press SHIFT PAD MODE to quickly switch your pads between Keyboard mode and Pad mode The pitch scale is divided in semitones starting with pad 1 as the lowest pitch going up to pa...

Page 257: ...ple Sounds or Groups You can select multiple pads and quickly change the base key for all of them at once See section 11 4 Editing Events to know how to do this Adjusting the Base Key in the Software By default the base key of every Sound slot is C3 i e middle C in the MASCHINE convention To change the base key of the selected pad s Sound slot s in the software 1 Click the Pad View button above th...

Page 258: ...at a time Within a Group each pad can be assigned to one of eight Choke groups When you assign a pad to a Choke group the pad may be set as a Master or Slave in the Choke group If the pad is set to Master default setting it will kill the Sounds of other pads in the same Choke group If the pad is set to Slave it won t kill any other pad of the Choke group but be killed by pads set to Master within ...

Page 259: ...e Choke Multiple Sounds with different Choke Values Click the MULTI label next to Choke and select the desired value from the list to set all selected Sounds to that same Choke group This also applies to the Master Slave setting next to it Sound slots 1 to 4 are selected If they have different Choke values a MULTI label appears left When you click it and select a new Choke from the list middle thi...

Page 260: ...ink group If the pad is set to Master default setting it will trigger other pads in the same Link group If the pad is set to Slave it will only trigger its own Sound even if it is part of a Link group but be triggered by pads set to Master within the same group You may set more than one pad as Master or Slave within the same group Link groups affect not only the notes you play on the pads and the ...

Page 261: ...nd Slave mode A Link group makes sense only if more than one pad Sound are assigned to it Adjusting the Link Parameter for Multiple Sounds with different Link Values Click the MULTI label next to Link and select the desired value from the list to set all selected Sounds to that same Link group This also applies to the Master Slave setting next to it Sound slots 1 to 4 are selected If they have dif...

Page 262: ... again if you pinned the mode 6 2 Adjusting the Key Choke and Link Parameters for Multiple Sounds In the software if you select multiple Sounds with different Key Choke and or Link values the corresponding parameters in Pad view now display MULTI On your controller in Pad Mode the corresponding parameters now display MULTI Moreover you can adjust these parameters for the selected Sounds as describ...

Page 263: ... Choke or Link Values Click the MULTI label next to Choke or Link and select the desired value from the list to set all selected Sounds to that same Choke or Link group respectively This also applies to the Master Slave setting next to it Sound slots 1 to 4 are selected If they have different Choke values a MULTI label appears left When you click it and select a new Choke or Link group from the li...

Page 264: ...hat Group or all other Groups respectively so that you can listen to the selected Sound or Group alone The combination of both is a use ful means to play live and to test different sequences together When used on Sounds the Solo only applies to the current Group The Sounds in other Groups won t be affected We describe here how to mute solo Groups and Sounds in the Arrange view of the software but ...

Page 265: ...e all audio from all Sounds and Groups at once please refer to section 6 3 2 Choke All Notes Mute and Solo in the Software Soloing a Sound 1 To solo a Sound right click on macOS Ctrl click the number on the left side of the Sound slot in the Pattern Editor Soloing the first kick Sound 2 To unsolo a Sound right click on macOS Ctrl click the number again Soloing a Group 1 To solo a Group right click...

Page 266: ...d 2 To unmute the Sound click the number again By default the Mute on Sounds is an event mute events for muted Sounds are not triggered but the audio coming from previous events might still be audible reverb tail etc You can also acti vate audio mute for Sounds to mute both events and audio see the beginning of this section for more information Playing on the Controller Playing Tools MASCHINE MIKR...

Page 267: ...o work in the same way The Solo mode on the controller 1 Press and hold SOLO to enter Solo mode You can also pin this mode to make it perma nent see section 3 3 1 Pinning a Mode on the Controller 2 Solo Sounds by pressing their pads and solo Groups of the current Group bank by press ing GROUP followed by the desired pads 9 16 Playing on the Controller Playing Tools MASCHINE MIKRO Manual 267 ...

Page 268: ...3 AUDIO you can see on the pads which Sounds have audio mute enabled see above Sounds with audio mute enabled have fully lit pads while Sounds with only event mute have dim lit pads While holding F3 AUDIO press any pad to switch the audio mute for this Sound on or off Enabling disabling audio mute for a Sound does not mute unmute it It only sets this Sound to get both its events and its audio mute...

Page 269: ...er state Instead all audio voices currently playing are instantaneously killed The killed voices cannot be re activated and are freed up for subsequent notes according to the polyphony setting Voices triggered by subsequent notes will play normally 6 3 3 Groove The groove controls the rhythmic relationship between events in the selected channel Sound Group or Master By shifting some of the events ...

Page 270: ...Properties Plug ins and Parameter Pages in the Control Area to know how to display and navigate sets of Channel properties The Groove properties for a Sound in the software The Groove properties for a Sound on the controller Controls Description SWING Section Amount Adjusts the amount of swing i e the amount by which some events are shifted At 0 events are not shifted Raise the Amount value to inc...

Page 271: ...th note We set the Cycle param eter to 1 2 which is one half note that is two beats The following picture shows you how this rhythm would sound with the following settings Top Amount at 0 0 no groove Middle Amount at 100 0 and Invert off Bottom Amount at 100 0 and Invert enabled This is how the same regular rhythm would be heard with various groove settings The picture above only illustrates how t...

Page 272: ...ng live performance You can quickly alter the output level the tempo and the groove of the Master as well as the output level the tune and the groove of any Group or Sound via the MAIN button on your con troller Press the MAIN button to enter Main mode on your controller Level Shortcuts 1 Press MAIN to enter Main mode the button must be lit 2 Press F1 VOLUME 3 To change the output level of the Mas...

Page 273: ... in the AUDIO page of the Master s Group s and Sound s Output properties respectively See section MISSING LINK and MISSING LINK for a detailed description of these properties In the software you can also adjust the output level of the Master via the Master Volume slider in the Header The Master Volume slider in the software s Header To reset the output level of the Master to 0 dB double click the ...

Page 274: ...NG control in the Header The SWING control in the software s Header Tempo and Tune Shortcuts 1 Press MAIN to enter Main mode the button must be lit 2 Press F3 TEMPO 3 To change the tempo of the Master i e the tempo of your Project simply turn the 4 D encoder 4 To change the tune of all Sounds in a Group hold the GROUP button press the pad 9 16 of the desired Group first navigate to its Group bank ...

Page 275: ... Drumsynths 6 4 Performance Features The Performance features of MASCHINE are inspired by similar features available in KOM PLETE KONTROL and on the KOMPLETE KONTROL S SERIES keyboards This tight integra tion offers a familiar and seamless workflow 6 4 1 Overview of the Perform Features The Perform features include the following engines The Scale and Chords engine allows you to assign the pads to ...

Page 276: ...ds are in Keyboard mode In this picture blue cells represent modules sending control signals i e triggering messages e g the note messages sent by the pads as you press them whereas red cells represent modules sending audio signals e g the sounds produced by the Instrument loaded in the Sound slot as it receives the aforementioned note messages In this diagram you will notice the following The Sca...

Page 277: ...d Mode and the resulting sounds The signal flow including the Perform features Note Repeat Choke Group and Link Group when your pads are in Pad Mode In this picture you will notice the following Note Repeat takes the place of the Scale Chord and Arp modules between the live input on the pads and the Pattern Editor In other terms Note Repeat won t process your Pat terns but you can record its outpu...

Page 278: ...ction 6 4 3 Scale and Chord Parameters Let s choose a particular scale say minor pentatonic On your controller do the following 1 Switch the focus to a Sound slot containing a polyphonic instrument or load one into the desired Sound slot 2 Hold the PAD MODE button to enter Pad Mode or pin it via the usual method 3 Press F1 KEYBD to enable Keyboard mode 4 If necessary use the Left Right Arrow butto...

Page 279: ...to select the 3 4 CHORD MODE parameter 2 Turn the Control encoder to select HARM 3 Press the Right Arrow button to select the 4 5 CHORD TYPE parameter 4 Turn the Control encoder to select 1 3 Hit a few pads Each pad triggers a chord containing the pad s original note the 1 in 1 3 and the note two pads above the 3 in 1 3 No matter which pads you hit all chords use notes within the scale we have spe...

Page 280: ...s and chords available on your controller General Notes on Scales and Chords The Scale and Chord parameters are the same for all Sound slots in a particular Group you can have different Scale and Chord parameters for each Group The Scale and Chord pa rameters of each Group are saved with the Project However when you save a Group the Scale and Chord parameters are not saved with the Group The Scale...

Page 281: ...still available in Pad Mode Although the Root Note is edited in the same way as the Base Key on your controller keep in mind that both are independent of each other Com pared to the Base Key the Root Note additionally defines the starting note of the selected scale Furthermore like all Scale and Chord parameters the Root Note is common to all Sound slots in the Group whereas the Base Key is set fo...

Page 282: ...5 6 Min Pent Main Min Pent 1 3 4 5 7 Blues Main Blues 1 3 4 4 5 7 Japanese Main Japanese 1 2 3 5 6 Freygish Main Freygish 1 2 3 4 5 6 7 Gypsy Main Gypsy 1 2 3 4 5 6 7 Arabic Main Arabic 1 2 3 4 5 6 7 Altered Main Altered 1 2 2 3 4 6 7 Whole Tone Main WH Tone 1 2 3 4 5 7 H W Dim Main H W Dim 1 2 2 3 4 5 6 7 W H Dim Main W H Dim 1 2 3 4 4 5 6 7 Playing on the Controller Performance Features MASCHINE...

Page 283: ...an 1 2 3 4 5 6 7 Locrian Modes Locrian 1 2 3 4 5 6 7 Ionian b2 Modes Ion b2 1 2 3 4 5 6 7 Dorian b5 Modes Dor b5 1 2 3 4 5 6 7 Harm Phryg Modes Har Phry 1 2 3 4 5 6 7 Phryg Major Modes Phry Maj 1 2 3 4 5 6 7 Lydian b3 Modes Lyd b3 1 2 3 4 5 6 7 Major Locrian Modes Maj Loc 1 2 3 4 5 6 7 Minor Locrian Modes Min Loc 1 2 3 4 5 6 7 Super Locrian Modes Sup Loc 1 2 3 4 5 6 7 Playing on the Controller Per...

Page 284: ...7 b2 Jazz Lyd 7b2 1 2 3 4 5 6 7 Bebop Jazz Bebop 1 2 3 4 5 6 7 7 Whole Tone Jazz Whole Tn 1 2 3 4 5 7 Blues Maj Jazz Blues Ma 1 2 3 3 5 6 Blues Min Jazz Blues Mi 1 3 4 4 5 7 Blues Combined Jazz BluesCmb 1 2 3 3 4 4 5 6 7 Lydian 5 Jazz Lyd 5 1 2 3 4 5 6 7 Jazz Minor Jazz Jazz Mi 1 2 3 4 5 6 7 Half Dim Jazz Half Dim 1 2 3 4 5 6 7 Augmented Jazz Augmentd 1 3 3 5 5 7 Playing on the Controller Performa...

Page 285: ...World Jewish 1 1 2 3 4 5 6 7 Jewish 2 World Jewish 2 1 2 3 4 5 6 7 Indian 1 World Indian 1 1 2 3 4 5 6 7 Indian 2 World Indian 2 1 2 3 4 5 6 7 Indian 3 World Indian 3 1 2 2 4 5 6 6 Indian 4 World Indian 4 1 2 3 4 5 6 7 Mid East 1 World M East 1 1 2 3 4 5 6 7 Mid East 2 World M East 2 1 2 3 4 5 6 7 Mid East 3 World M East 3 1 2 3 4 5 6 7 Mid East 4 World M East 4 1 2 3 4 5 6 7 Playing on the Contro...

Page 286: ... Hirajoshi 5 Tone Hira 1 2 3 5 b6 Insen 5 Tone Insen 1 2 4 5 7 Kokin Joshi 5 Tone Kokin 1 2 4 5 b6 Akebono 5 Tone Akebono 1 2 3 5 6 Ryukuan 5 Tone Ryukuan 1 3 4 5 7 Abhogi 5 Tone Abhogi 1 2 3 4 6 Bhupkali 5 Tone Bhupkali 1 2 3 5 b6 Hindolam 5 Tone Hindolam 1 3 4 6 7 Bhupalam 5 Tone Bhupalam 1 2 3 5 b6 Amritavarshini 5 Tone Amrita 1 3 4 5 7 Playing on the Controller Performance Features MASCHINE MI...

Page 287: ...gmatc 1 2 3 4 5 6 7 Scriabin Modern Scriabin 1 2 3 4 6 7 Tcherepnin Modern Tcherepn 1 1 2 3 4 5 5 6 7 Messiaen I Modern Mes I 1 2 3 4 5 6 Messiaen II Modern Mes II 1 2 2 3 4 5 6 7 Messiaen III Modern Mes III 1 2 3 3 4 5 6 7 7 Messiaen IV Modern Mes IV 1 2 2 4 4 5 6 7 Messiaen V Modern Mes V 1 2 4 4 5 7 Messiaen VI Modern Mes VI 1 2 3 4 4 5 6 7 Messiaen VII Modern Mes VII 1 2 2 3 4 4 5 6 6 7 Playin...

Page 288: ...l Har Major Major Dbl Maj 1 2 3 4 5 6 7 Neapolitan Maj Major Nea Maj 1 2 3 4 5 6 7 Major Locrian Major Maj Loc 1 2 3 4 5 6 7 Blues Major Major Blues Ma 1 2 3 3 5 6 Bebop Major Major Bebop Ma 1 2 3 4 5 5 6 7 Hexa 1 Major Hexa 1 1 2 3 5 6 7 Hexa 2 Major Hexa 2 1 2 3 4 5 6 Penta 1 Major Penta 1 1 2 3 5 6 Penta 2 Major Penta 2 1 3 4 5 7 Penta 3 Major Penta 3 1 3 5 6 7 Playing on the Controller Perform...

Page 289: ...or Blues Mi 1 3 4 4 5 7 Bebop Minor Minor Bebop Mi 1 2 3 4 5 6 7 7 Hexa 1 Minor Hexa 1 1 2 3 5 6 7 Hexa 2 Minor Hexa 2 1 2 3 4 5 b6 Penta 1 Minor Penta 1 1 2 3 5 b6 Penta 2 Minor Penta 2 1 3 4 5 7 Penta 3 Minor Penta 3 1 3 5 6 7 By default the Chromatic scale is selected in other terms by default your pads play every semitone however the last selected Scale is automatically assigned when a new Gro...

Page 290: ...hord Type parameter to choose a particular set of chords to be mapped onto the pads see below In this mode only the pad you actuate flash es Chord Type Selects which chords will be mapped to your pads The available chord types depend on the selected Chord Mode and Scale Type If Chord Mode is set to Harmonizer the Chord Type parameter offers different chords depending on whether Scale Type is set t...

Page 291: ...10 and 15 Trichord 5 and 11 When Chord Mode is set to Harmonizer and Scale Type is set to any other scale than Chromatic the chords are bound to the particular notes included in the specified scale Chord Type offers following chords Chord Type Notes Added to Played Note Octave Octave 1 3 3rd 1 5 5th 1 3 5 3rd and 5th 1 4 5 4th and 5th 1 3 5 7 3rd 5th and 7th 1 4 7 4th and 7th Playing on the Contro...

Page 292: ...ully lit Flash Other pads Dimly lit Flash Note that if Chord Mode is set to Harmonizer pads triggered as part of the chord will also flash When Chord Mode is set to Chord Set pad 1 is fully lit Type of Pad LED in Default State LED when Pad Triggered Pad 1 Fully lit Flash Pads 2 12 Dimly lit Flash Pads 13 16 Off pad inactive Enharmonic Spelling of the Root Note On your controller depending on the S...

Page 293: ...t to Harmonizer only the notes with the pitch of the pressed pad are deleted The other notes in the triggered chord are not deleted If Chord Mode is set to Chord Set no notes are deleted in other words erasing is disabled 6 4 4 Creating Arpeggios and Repeated Notes MASCHINE includes a flexible and versatile Arp engine an arpeggiator that effectively lets you play your Sounds in note sequences The ...

Page 294: ... and data recorded in the Pattern Editor are not processed by the Scale and Chord engine The Note Repeat Arp engine detects and makes use of any changes in the pressure you apply on each single pad you hold Polyphonic Aftertouch This allows you to generate ar peggios and repeated notes with varying velocities The output of the Note Repeat Arp engine is recorded into the Pattern Editor The Note Rep...

Page 295: ... Pattern e g recording a continuous hi hat Note Repeat mode seamlessly switches to Arp mode as soon as you switch your pads from Pad Mode to Keyboard mode see below All current values including the LOCK state are retained Pads in Keyboard mode Arp If your pads are in Keyboard mode pressing NOTE REPEAT switches your controller to Arp mode In Arp mode you can customize the way the notes of the playe...

Page 296: ...he display along with the UNIT value T for triplet values or D for dotted values The selected preset is highlighted TYPE Sets the sequential order of the arpeggiated notes You can choose from following settings UP starts from the root note and plays the notes up through the chord DOWN plays the notes the other way around UP DOWN plays the notes in both directions alternatively PLAYED plays the not...

Page 297: ...er only or you can select up to eight octaves and let the notes of your chord or the single note of your pad be played back in as many octaves DYNAMIC Amplifies or reduces the velocity derived from the pressure you apply on each single pad you hold Polyphonic Aftertouch Available values range from 1 to 200 This setting applies globally to all rate presets GATE Adjusts the ratio between the duratio...

Page 298: ...ote Repeat engine The applied swing is not recorded in the Pattern Editor For an overview of the signal flow starting from your pads have a look at the diagrams in section 6 4 1 Overview of the Perform Features For example when you play live beats on top of a running Pattern you can use Note Repeat without destroying the Pattern s groove the repeated notes will be processed using the same swing pa...

Page 299: ...in charge of playing back all sample content in MASCHINE the Sampler 7 2 The Sampler Plug in Specific information on Native Instruments and External Plug ins 7 3 Using Native In struments and External Plug ins 7 1 Plug in Overview This section describes Plug ins in general where you can find them how you can adjust their settings and how you can manage them 7 1 1 Plug in Basics In Arrange view the...

Page 300: ...und Kick Ordinance of the selected Sound slot 1 Sounds Groups and the Master can each hold any number of Plug ins These are stacked up in the Plug in List on the left of the Control area Working with Plug ins Plug in Overview MASCHINE MIKRO Manual 300 ...

Page 301: ...In addition to Plug ins each Sound each Group and the Master also provide a set of global set tings called Channel properties These are described in section 6 3 3 Groove and in chapter 12 Audio Routing Remote Control and Macro Controls Different Types of Plug ins Plug ins can be of different types Working with Plug ins Plug in Overview MASCHINE MIKRO Manual 301 ...

Page 302: ... Samples Adding a Sample to the Sound slot will automatically load the Sampler in the first Plug in slot of the Sound See 7 2 The Sampler Plug in for more details Drumsynths Included with MASCHINE these Plug ins are mini synths specialized in generating drum sounds See chapter 9 Using the Drumsynths for more details Bass Synth Included with MASCHINE this Plug in is a monophonic synthesizer speci a...

Page 303: ...rnal can only be loaded in the first Plug in slot of Sounds 7 1 2 First Plug in Slot of Sounds Choosing the Sound s Role The Plug in loaded in the first Plug in slot of a Sound will determine the general role of this Sound If the first Plug in slot holds an Instrument Plug in Sampler Drumsynth Native Instru ments or External Instrument see above the Sound will generate its own audio If the first P...

Page 304: ...e Plug in see section 3 3 4 Focusing on a Group or a Sound In the picture below we click an empty Sound slot in the Sound List of the Pattern Editor and click the SOUND tab in the Control area above The Control area will now show the content Channel properties or Plug ins of the Sound we have just selected 2 At the far left of the Control area click the little plug icon to display the Plug ins Thi...

Page 305: ...nstruments and Ex ternal Plug ins will automatically open in a floating window see section 7 3 1 Opening Closing Plug in Windows for more on this You will notice that the sign has moved to the next slot Clicking it would allow you to load a Plug in into the next Plug in slot of that Sound and so on Instead of using the Plug in menu to load a Plug in with its default settings you can also use the B...

Page 306: ...A few Plug ins loaded This down pointing arrow lets you open the Plug in menu for slots already hosting a Plug in In the Plug in List click the down pointing arrow at the right of a Plug in name to open the Plug in menu for that slot You can also right click Ctrl click on macOS the Plug in name in the slot This will notably allow you to remove the loaded Plug in from the slot Working with Plug ins...

Page 307: ...ded Plug in with another one To replace the Plug in currently loaded in a slot open its Plug in menu and select another Plug in in the menu The original Plug in is replaced with the newly selected one The rest of the Plug in List stays untouched You can also recall the search query that was used to find the Plug in preset currently loaded in the Plug in slot see section 4 8 Using Quick Browse for ...

Page 308: ...sets of the VST AU plug in directly inside MASCHINE See section 7 3 4 Using VST AU Plug in Presets for more information None Select None to remove the Plug in currently loaded see previous paragraph Native Instruments submenu Lists available Native Instruments Instruments first Plug in slot of Sounds only and Effects For products working both as Instrument and Effect the Effect Plug in name is fol...

Page 309: ...split into various categories dynamics filtering modulation reverb etc See chapter 9 6 3 Percussion Shaker for more details on their usage and chapter 15 Effect Reference for an exhaustive description of each MASCHINE Internal Effect Plug in Edit Commands Cut Removes the Plug in from its current slot and stores the Plug in and all its settings to the clipboard for later use Copy Copies the Plug in...

Page 310: ...he bottom of the Plug in menu will be covered in section 7 1 7 Moving Plug ins and 7 1 9 Saving and Recalling Plug in Presets respectively 7 1 3 1 Loading Removing and Replacing a Plug in on your Controller On the MASCHINE MIKRO controller do the following 1 Press CONTROL to enter Control mode 2 Select the Sound Group or the Master where you want to load remove or replace a Plug in see section 3 3...

Page 311: ... F2 LIST to show the filtered list 6 Turn the Control encoder to browse the available Plug ins corresponding to your selection 7 When you have found the Plug in you want to use press the Control encoder to load it The Plug in is loaded into the selected Plug in slot 8 Press SHIFT BROWSE again to leave the Plug in Browser If the selected Plug in slot was not empty the previous Plug in will be repla...

Page 312: ...s or mute any Plug in slot When a Plug in slot is bypassed the Plug in it contains is temporarily removed from the signal flow and does not process the audio passing through the slot Instead the incoming audio is directly sent to the next Plug in slot for further processing or to the channel s output if you bypass its last Plug in slot Bypassing Plug in slots can be very useful in various situatio...

Page 313: ...er Be careful by passing the slot will mute the whole Sound Bypassing a Plug in Slot on the Controller First select the desired Sound Group or the Master and access the desired Plug in slot 1 Press the CONTROL button to enter Control mode 2 If you want to bypass an effect of the Master press F1 to select the MASTER tab 3 If you want to bypass an effect of a Group press F2 to select the GROUP tab a...

Page 314: ...he sound anymore Hold SHIFT and NAV and press the pad corresponding to the desired Plug in in order to mute unmute it Use the same method to unmute the Plug in To unmute a Plug in hold SHIFT NAV and press the pad of the Plug in slot again In most cases the first Plug in slot contains an Instrument Plug in e g a Sampler Be careful by passing the slot will mute the whole Sound Working with Plug ins ...

Page 315: ...nsertion line is at the desired location then release the mouse button to drop the Plug in onto this new location The Plug in takes its new place between the existing Plug ins while keeping the exact same settings All other Plug ins sitting between its old and new location are shifted one slot upwards downwards to fill the gap Dragging Plug ins can be very useful if you want to quickly change the ...

Page 316: ...ving and Recalling Plug in Presets All settings and assignments of a Plug in can be saved as Plug in presets Once saved Plug in presets can be accessed from the Browser both in the software and from your controller see section 4 2 Searching and Loading Files from the Library This is a very quick and conven ient way to recall Plug ins with their parameters already set to specific values In addition...

Page 317: ...click the drop down arrow on the right hand side of the Plug in slot in the Plug in List Opening the Plug in menu The commands for saving Plug in presets are found at the bottom of the Plug in menu The commands for saving and recalling Plug in presets in the Plug in menu Working with Plug ins Plug in Overview MASCHINE MIKRO Manual 317 ...

Page 318: ...Recalling Plug in Presets All Plug in presets you saved using the Plug in menu are available in the Browser both in the software and from your controller You can find each Plug in preset automatically placed in the corresponding Instrument or Effect category in the File Type selector of the Browser s LI BRARY pane Furthermore user presets are available when selecting the User content in the Conten...

Page 319: ...selecting the Open command then navigating your file system and selecting the desired preset file extension mxinst for Instrument Plug in presets mxfx for Effect Plug in presets or mfxp for MASCHINE 1 x Module presets 7 1 9 3 Removing a Default Plug in Preset For each plug in you can set a default preset that is loaded automatically every time the plug in is opened If the default plug in preset is...

Page 320: ... if required Removing the default preset for a plug in is a software only feature 7 2 The Sampler Plug in The Sampler Plug in allows you to play back any Sample in MASCHINE including all Groups Sounds and Samples of the factory library The Sampler comes with an extensive set of parameters that offer various ways to further shape each of your Sounds individually You can tune change basic dynamics a...

Page 321: ...appear in the Control area of the Arrange view The Sampler also provides a custom panel in the Plug in Strip of the Mix view This panel is described in section 13 4 3 Panel for the Sampler The Sampler parameters are organized in 6 pages Page 1 Voice Settings Engine 7 2 1 Page 1 Voice Settings Engine Page 2 Pitch Envelope 7 2 2 Page 2 Pitch Envelope Page 3 FX Filter 7 2 3 Page 3 FX Filter Page 4 Mo...

Page 322: ...ngs Engine Sampler parameters page 1 of 6 VOICE SETTINGS and ENGINE on the controller Sampler parameters page 1 of 6 VOICE SETTINGS and ENGINE in the software Working with Plug ins The Sampler Plug in MASCHINE MIKRO Manual 322 ...

Page 323: ...Pitchbend Here you can adjust how the Sound reacts on incoming MIDI Pitchbend messages from an external MIDI controller or your host application For more information on how to setup your Sounds to receive MIDI refer to section 12 2 1 Triggering Sounds via MIDI Notes ENGINE Mode This allows you to select between different models for the sampling engine Besides the default Standard setting the other...

Page 324: ...ch and to the left for a lower pitch Start Determines the start point of the Sample This parameter can also be modulated by the Velocity control see 7 2 5 Page 5 LFO Reverse If Reverse is activated the Sample will be played backwards Type Selects from three different types of amplitude envelopes See below for more information AMPLITUDE ENVELOPE The AMPLITUDE ENVELOPE section allows you to tailor y...

Page 325: ...its entire ty from beginning to end with no envelope If One shot is selected the AMPLITUDE ENVE LOPE section doesn t display any parameters AHD AHD mode disables the Sustain and Release controls of the ADSR envelope see be low and replaces them with the Hold parameter AHD mode is ideal for fire and forget behavior whereby you would like to have the sound trigger for a certain amount of time re gar...

Page 326: ...ed Hold AHD only Hold determines how long the envelope will stay at its maximum level Decay AHD and ADSR Decay determines how fast the envelope drops to the Sustain level in ADSR mode in AHD mode it is used to adjust how fast the Sound dies down This parameter can also be modulated by the Velocity control see 7 2 5 Page 5 LFO Sustain ADSR only Sustain determines the constant level being kept after...

Page 327: ...hapter 15 Effect Reference Parameter Description FX Comp Basic compressor allowing you to give a Sound more density Drive Defines the amount of saturation applied to a Sound SR SR stands for sample rate you can use it to lower the original sample rate in order to make the Sound more lo fi Bits Allows you to lower the original bit depth of the Sound resulting in a more rough digital sounding lo fi ...

Page 328: ...city the Modulation Envelope the LFO or the MIDI Modulation Wheel BP2 BP2 is a band pass filter with a Cutoff parameter Cutoff can be modulated by Velocity the Modulation Envelope the LFO or the MIDI Modulation Wheel HP2 HP2 is a high pass filter with Cutoff and Resonance parameters Cutoff can be modulated by Velocity the Modulation Envelope the LFO or the MIDI Modulation Wheel EQ The EQ is an equ...

Page 329: ...pictured will be available for modulation Envelope Controls Description Attack The time it takes for the envelope to reach its maximum level Hold How long the envelope will stay at its maximum level Decay With Decay you adjust how fast the envelope drops to the sustain level in ADSR mode in AHD mode it is used to adjust how fast the envelope fades out Sustain The envelope level that will be mainta...

Page 330: ...e page 3 Pan Pan parameter on the Audio page of the Sound s Output properties see 12 1 2 Configuring the Main Output of Sounds and Groups for more information 7 2 5 Page 5 LFO Sampler parameters page 5 of 6 LFO and DESTINATION on the controller Sampler parameters page 5 of 6 LFO and DESTINATION in the software LFO The LFO Low Frequency Oscillator is another modulation source based on waveforms wit...

Page 331: ... 32nd note and be synced with the Project tempo While Retrig restarts the LFO at each new note each note has another LFO phase Lock keeps the LFO phase synchronized to the song position for all notes DESTINATION This is where you define modulation targets for the LFO i e the parameters you want this LFO to control The knobs adjust the amount of modulation for the following targets Parameter Modula...

Page 332: ...TE section on the Pitch Envelope page page 2 Positive values shift the Sample start position later in time as you play harder negative values shift it closer to the beginning of the Sample as you play harder Tip a typical example for this parameter is setting it so that the initial attack transient of a snare drum is heard only at high velocity values This makes it sound snappier when you play har...

Page 333: ... to adjust how much the Modulation Wheel affects the depth of the LFO modulation for all targets defined on the LFO page page 5 Pan Pan parameter on the Audio page of the Sound s Output properties see 12 1 2 Configuring the Main Output of Sounds and Groups for more information 7 3 Using Native Instruments and External Plug ins MASCHINE allows you to load VST AU plug ins from Native Instruments Nat...

Page 334: ...n a floating window containing the user interface of that Native Instruments or third party instru ment effect Plug ins of Native Instruments platform products REAKTOR KONTAKT GUITAR RIG are auto matically opened in floating windows when loaded from the Plug in menu All other Native Instru ments Plug ins as well as all External Plug ins won t be opened in floating windows by default however they w...

Page 335: ...s tabs at the top of the Control area The little diagonal arrow next to the Parameter pages tabs To open or close the floating window of a Native Instruments or External Plug in select this Plug in and click the little diagonal arrow at the left of the Parameter pages tabs at the top of the Control area You can also double click the Plug in name in the list Working with Plug ins Using Native Instr...

Page 336: ... the same as in the Plug in s panel in the Plug in Strip software in Mix view with an additional Edit button described below For more information please re fer to section 13 4 4 Custom Panels for Native Instruments Plug ins Default view and Additional view Each Native Instruments Plug in can provide one or two custom views including reduced sets of controls The Default view is available for every ...

Page 337: ...these parameters using the Plug in s own user interface see section 7 3 1 Opening Closing Plug in Windows above But MA SCHINE also allows quick and convenient access to the parameters of any Native Instruments or External Plug in upon loading these parameters are auto mapped and organized into Param eter pages that will appear both in the software s Control area and on your controller in Control m...

Page 338: ...ent way that fits the particular workflows of each Plug in For example in the MASSIVE Plug in the eight Macro Controls of MASSIVE will be grouped into a single Parame ter page the main parameters for Oscillator 1 will be grouped into another Parameter page etc 7 3 3 Setting Up Your Own Parameter Pages As with any Plug in the parameters of a Native Instruments or External Plug in are organized into...

Page 339: ...meters of Native Instruments and External Plug ins are systematically assigned to knobs not to switches nor selectors in MASCHINE this is also true in the MASCHINE software A parameter of a Native Instruments or External Plug in can be assigned to one knob only To begin assigning parameters do the following 1 Select the Plug in for which you want to customize parameter assignments 2 Click the down...

Page 340: ...6 5 7 The Control area with the Pages pane active in the Assignment area underneath 1 Delete Page button x symbol Click the little x after a page name to delete this Parame ter page 2 Section Label fields These fields allow you to define sections of parameters within the dis played page Double click the field above the first parameter you want to include in the sec tion type the desired name for t...

Page 341: ... by the Focus frame 4 The next parameter you touch in the plug in s user interface see section 7 3 1 Opening Closing Plug in Windows will be assigned to the focused knob Once a knob is assigned the next knob to the right will become the focal point and so on until the last knob is assigned Once com plete Learn mode is automatically deactivated Alternatively at any time you can click Learn again if...

Page 342: ...er Ctrl C Cmd C Paste Paste a cut or copied Macro to a new position Paste is only available if an applicable Parameter is in the clipboard Paste is only available on the same Plug in this Plug in can be placed somewhere else Ctrl V Cmd V Pages Name Context Menu When the Assignment Area is opened and the Pages tab is selected a right click on a Page name at the top of the Parameter area opens a con...

Page 343: ...U presets as Plug in presets within MASCHINE will notably allow you to access them from the MASCHINE Browser in the software as well as from your controller Saving presets can be done in the MASCHINE software only Accessing Factory Presets of Native Instruments Instruments Effects Accessing factory presets of your Native Instruments instruments and effects is straightfor ward factory presets of al...

Page 344: ...ents instruments effects as well as both factory and user presets of your third party VST AU plug ins you first need to load the corresponding Native Instruments or External Plug in into a Plug in slot 1 Load the desired Native Instruments or External Plug in into a Plug in slot see section 7 1 3 Loading Removing and Replacing a Plug in 2 Open the Plug in menu by clicking the little arrow at the r...

Page 345: ...d party VST AU plug in via MIDI Program Change messages For more information see section 12 2 3 Controlling Parameters via MIDI and Host Automation Saving VST AU Presets as MASCHINE Plug in Presets Once you have loaded a VST AU preset user preset of a Native Instruments instrument effect or any preset of a third party VST AU instrument or effect using the method described above you can save it as ...

Page 346: ...re information on configuring audio inputs for Sounds please refer to section 12 1 1 Send ing External Audio to Sounds Multitimbral Plug ins Multitimbral Plug ins are Plug ins that can receive MIDI on top of the host control When a multitimbral Plug in is loaded into a Sound the other Sounds of the same Group can send MIDI data to this Plug in The Plug in will appear as additional port in the Dest...

Page 347: ...the loop while it plays so that it fits the key of your song You can quickly audition your Samples from within the Browser and then drag and drop them directly onto a Sound If you drag a Sample containing the Loops tag onto an empty Sound the Audio module will load automatically Once a loop has been loaded it will appear as a waveform of the Sample in the Pattern Editor allowing you to edit the Sa...

Page 348: ...ngth Gate When Gate mode is selected the Sample is only heard when triggered by a MIDI note event The Sample is heard for the duration of the MIDI note event and the note can also be used to pitch the Sample for melodic effect Fade Gate mode only Set a simple fade in fade out amount to avoid pops or clicks that may occur when using the Gate mode To increase the fade of Gate mode turn the Fade knob...

Page 349: ...e the range of the Pitchbend turn the Pitchbend knob counter clockwise by clicking and dragging downwards Press the SHIFT key on your computer keyboard while turning the knob to increase or decrease the Pitchbend range in cents ENGINE Section Re pitch This playback engine simply matches the tempo of the Loop to the Project s tempo by changing the playback rate of the Loop and playback rate changes...

Page 350: ...E Section Tempo Set the original tempo of your Sample so that the Audio Plug in can accurately play it in sync no matter what tempo you choose for your Project This is useful if MASCHINE has miscalculated the tempo while importing the Sample However be aware that changing Tempo during playback could affect the synchronization of your Sample To increase Tempo click and drag upwards To decrease the ...

Page 351: ...lecting Type and Mode Tags It is possible to load a Sample tagged as Loops directly from the Browser by dragging and dropping it onto an empty Sound which will place the Sample directly within the Pattern As the Sample is loaded into the Pattern a waveform of the Sample will become visible and MA SCHINE will seamlessly determine tempo information from the Sample and automatically time stretch it t...

Page 352: ...The Audio Plug in contains an Edit tab which when clicked opens the audio plug in editing features Here you can change the Playable Range Start and End markers to isolate only a por tion of the loaded audio file that you wish to loop and also perform destructive audio edits to loops loaded into the Audio plug in To access the Audio Plug in Editor in the software do the following 1 In the Sound Lis...

Page 353: ...ern Length is decreased to a length shorter than the audio Pattern playback will end up looping back to the start before the entire audio has played the Pattern Length must be at least as long as the audio in order to hear the entire audio playing in the Pattern If the Pattern Length is increased to a length longer than the audio the audio will be automatically looped as needed to fill the entire ...

Page 354: ...By default when audio is recorded using the Audio plug in or if it is tagged as a Loop and loaded directly from the Browser it will be enabled in the Pattern and play back when you press Play To disable audio and temporarily remove it from the Pattern simply double click its waveform By clicking the same area again the audio can be reactivated for the Pattern Using the Audio Plug in Using Loop Mod...

Page 355: ...ping and pitching the loop you can cre ate melodies or even use it for effect on drums In Keyboard view MIDI note events are visually layered on top of the Samples waveform and can be edited or deleted at any time and more importantly the Sample can be changed at any time while retaining the MIDI note events in the Pattern meaning you can keep the phrasing and melody but use a different Sample for...

Page 356: ...ions where you want to chop and pitch your Sample or press play on your controller and use the pads to pitch the Sample For more information on recording and editing events refer to chap ter 11 Working with Patterns To zoom into a Pattern double click on the vertical scroll bar to the right of the Pattern Editor Using the Audio Plug in Using Gate Mode MASCHINE MIKRO Manual 356 ...

Page 357: ...don t hesitate to tweak them during your live performance or automate them like any other Plug in See section 11 5 Recording and Editing Modulation for more information on automation In this chapter you will find An overview of the Drumsynths and a presentation of their common features 9 1 Drum synths General Handling A detailed description of each particular Drumsynth The Kick Plug in 9 2 The Kic...

Page 358: ... for gen erating the drum sound In the same Drumsynth each engine will have its own algorithm pa rameters and sonic characteristics it is in fact an entirely distinct drum For example the Kick provides eight different engines Some engines will create acoustic drums while others will rather produce electronic sounds In each Drumsynth the first parameter Engine lets you select the engine you want to...

Page 359: ...ovides access to more complex and finer adjustments to the drum sounds The Modulation page allows to adjust the playability of the drum by setting its velocity response The Main page always starts with a MAIN section The other sections on the page differ with each Drumsynth and engine Common Layout in the Plug in Strip Mix View In Mix view the Plug in panels of all Drumsynths have a similar layout...

Page 360: ...st the Decay parameter or the Filter parameter for the Shaker engine of the Percussion In the bottom part of the panel you find the other parameters adjusting the sound of the selected engine For more information on the various Plug in panels found in the Plug in Strip please refer to sec tion 13 4 The Plug in Strip Using the Drumsynths Drumsynths General Handling MASCHINE MIKRO Manual 360 ...

Page 361: ... hat parameter positions will not be kept 9 1 4 Various Velocity Responses Each engine of each Drumsynth has a different response to the velocity of the notes you are playing Globally engines can be grouped into two general categories Acoustic sounding engines are heavily velocity dependant the velocity affects many charac teristics of the generated sound which allows you to play these drums very ...

Page 362: ...ches from MIDI note 46 to 70 If the pitch of an incoming MIDI note falls outside the pitch range of the engine the pitch will be bounded to that engine s allowable pitch range Some engines have an unlimited pitch range For example the Kick s Sub engine the Tom s Fractal and Tronic engines and the Percussion s Fractal engine In some drum engines it is impossible to set an exact tuning in MIDI notes...

Page 363: ... page Each engine has a different character and set of parameters as detailed in the following sec tions The Kick provides following engines Sub default 9 2 1 Kick Sub Tronic 9 2 2 Kick Tronic Dusty 9 2 3 Kick Dusty Rasper 9 2 5 Kick Rasper Snappy 9 2 6 Kick Snappy Using the Drumsynths The Kicks MASCHINE MIKRO Manual 363 ...

Page 364: ...elow are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Kick Plug in If you change this setting please refer to 9 2 The Kicks Tune Adjusts the pitch of the drum pl...

Page 365: ...compared to the Decay value you won t hear the entire pitch drop but only its beginning i e you will hear a higher pitch than the one set by Tune ATTACK Section Mode Selects the style of the attack Thin selects a thin sounding click Thick selects a slightly rounder click with added noise and Noise uses just a noise burst for a less clicky attack Color Only available if Thick or Noise is selected i...

Page 366: ... be 9 2 2 Kick Tronic Fat punchy and warm the Tronic kick is based on another classic analog kick drum which has provided the backbone to countless dance and electronic records for the past 30 years The Tronic kick takes this classic a step further with extended parameter ranges and chromatic playability but also adds a specially designed distortion section capable of a wide range of tex tures fro...

Page 367: ...values give a more gentle sound As Bend is increased the kick becomes more punchy at higher values the pitch envelope is more clearly audible as an actual pitch bend Impact Adjusts the amount of attack Available values range from 0 0 soft attack to 100 maximum attack The default value is 75 0 Advanced Page The Advanced page contains controls for the distortion Element Description DISTORTION Sectio...

Page 368: ...anges to the distortion parameters are only audible when the Mix parameter is set above 0 Modulation Page As with all other engines and Drumsynths the Modulation page contains one parameter Veloc ity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no ...

Page 369: ...e middle C measured as a percentage Available values range from 0 0 to 100 0 default 50 0 For more details see 9 1 5 Pitch Range Tuning and MIDI Notes Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Impact Adjusts the amount of attack and click measured as a percentage Available values range from 0 0 soft attack to 100 0...

Page 370: ...mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 2 4 Kick Grit The Grit kick is a modern electronic kick drum to suit a wide range of styles It s quite versa tile with a long decay it has a deep boomy and airy tonality but tightened up it can thump with the best of them At high tunings especially with extre...

Page 371: ...k measured as a percentage Available values range from 0 0 to 100 0 default 6 8 Impact Adjusts the amount of click or initial attack measured as a percentage Available values range from 0 0 to 100 0 default 75 0 Gate When enabled the decay of the drum is choked by the end of the note When disabled the drum plays as a one shot sound i e until the end of its tail no matter when the note is released ...

Page 372: ...s not contain any parameters Modulation Page Like with all other engines and Drumsynths the Modulation page contains one parameter Ve locity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys or pads From that mid posi...

Page 373: ...e Adjusts the pitch of the drum played by the middle C measured in MIDI note numbers and cents Available values range from 38 00 to 62 00 The default value is 50 00 For more details see 9 1 5 Pitch Range Tuning and MIDI Notes Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Punch Simultaneously adjusts the amount of the p...

Page 374: ...00 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more and more sensitive to the velocities at which you hit the keys pads From the mid position turning the knob to the left as the inverse effect the harde...

Page 375: ...ge Available values range from 0 0 to 100 0 default 50 0 Snap Emulates the air movement caused by the beater before the drum is hit Therefore it produces a snap in the waveform the length of which can be controlled through this parameter Available values range from 0 0 to 100 0 default 50 0 Impact Adjusts how hard the drum is hit measured as a percentage Available values range from 0 0 softest to ...

Page 376: ... left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 2 7 Kick Bold The Bold kick is an acoustic bass drum emulation that provides an aggressive character and a punchy and dirty sound It is capable of a range of sounds from rock like kicks to more snappy and tight sub kicks The parameters described below are presented as they appear in the Control...

Page 377: ... Advanced Page For this engine the Advanced page does not contain any parameters Modulation Page As with all other engines and Drumsynths the Modulation page contains one parameter Veloc ity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter ho...

Page 378: ...e refer to 9 2 The Kicks Tune Adjusts the pitch of the drum played by the middle C measured in MIDI note numbers and cents Available values range from 42 00 to 54 00 The default value is 48 00 For more details see 9 1 5 Pitch Range Tuning and MIDI Notes Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Skin Tune Adjusts th...

Page 379: ...ange from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more and more sensitive to the velocities at which you hit the keys pads From the mid position turning the knob to the left as the inverse effec...

Page 380: ...fault 50 0 For more details see 9 1 5 Pitch Range Tuning and MIDI Notes Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Punch Simultaneously adjusts the amount of the pitch envelope and the amount of noise of the attack Available values range from 0 0 to 100 0 default Impact Adjusts how hard the drum is hit Available val...

Page 381: ...nob to the right you increase the positive velocity response and make the drum more and more sensitive to the velocities at which you hit the keys pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 3 The Snares The Snare Drumsynth can generate a multitude of snare sounds The Snare in the Control...

Page 382: ... Main page Each engine has a different character and set of parameters as detailed in the following sec tions The Snare provides following engines Volt default 9 3 1 Snare Volt Bit 9 3 2 Snare Bit Pow 9 3 3 Snare Pow Sharp 9 3 4 Snare Sharp Airy 9 3 5 Snare Airy Using the Drumsynths The Snares MASCHINE MIKRO Manual 382 ...

Page 383: ...view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Snare Plug in If you change this setting please refer to 9 3 The Snares Tune Adjusts the pitch of the drum played by the middle C measured in MIDI note numbers and cents...

Page 384: ...sured as a percentage Available values range from 0 0 to 100 0 default 50 0 Punch Only available if Punchy is selected in the Mode selector see above Adjusts the amplitude of the pitch envelope punch measured as a percentage Available values range from 0 0 to 100 0 default 25 0 NOISE Section Color Adjusts the tone of the snare portion of the sound measured as a percentage Available values range fr...

Page 385: ... Snare Bit The Bit snare is a thin harsh digital snare The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Snare Plug in If you chang...

Page 386: ...age For this engine the Advanced page does not contain any parameters Modulation Page As with all other engines and Drumsynths the Modulation page contains one parameter Veloc ity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you ...

Page 387: ...usts the pitch of the drum played by the middle C measured as a percentage Available values range from 0 0 to 100 0 default 50 0 For more details see 9 1 5 Pitch Range Tuning and MIDI Notes Decay Adjusts the duration of the sound s tail measured as a percentage default 50 0 Bend Adjusts the pitch sweep of the sound measured as a percentage Available values range from 100 0 to 100 0 default 0 0 Foc...

Page 388: ...it the keys pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 3 4 Snare Sharp The Sharp snare is an acoustic snare drum emulation inspired by the sound of 1970s disco snares The parameters described below are presented as they appear in the Control area Arrange view The same parameters are avai...

Page 389: ...hard the drum is hit measured as a percentage Available values range from 0 0 softest to 100 0 hardest The default value is 75 0 Body Adjusts the level of the snare body independently from the wires level adjusted on the Advanced page see below Available values range from 0 0 to 100 0 default 75 0 Noise Adjusts the level and duration of the wires sound applied to the drum measured as a percentage ...

Page 390: ...llic snare sound The two modes available on its Advanced page relate to different tension levels of the snare wires which allows for a wide range of snares that will cut through very well into a mix The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug i...

Page 391: ...ects from two different noise types that simulate the wires of the drum Available modes are A default and B Tune Provides an independent tuning of the snare noise It relates to the tension of the snare wires on a real snare drum Available values range from 0 0 to 100 0 default 50 0 Decay Adjusts the length of the sound of the snare wires independently from the main Decay parameter on the Main page...

Page 392: ...hat provides the sound of old woody snares The character of the sound comes from its broad spectrum that allows for a wide range of snares via a subtle use of the Tune parameters The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more inf...

Page 393: ...on Mode Selects from two different noise types that simulate the wires of the drum Available modes are A default and B Tune Provides an independent tuning of the snare noise It relates to the wires tension of a real snare drum Available values range from 0 0 to 100 0 default 50 0 Decay Controls the length of the snare wire sound independently from the main Decay parameter on the Main page Availabl...

Page 394: ...able on its Advanced page relate to different snare wire characteristics noisy and crispy The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine use...

Page 395: ...he drum Available modes are A default and B Tune Provides an independent tuning of the snare noise It relates to the snare wire tension of a real snare drum Available values range from 0 0 to 100 0 default 50 0 Decay Controls the length of the snare wire sound independently from the main Decay parameter on the Main page Available values range from 0 0 to 100 0 default 40 0 Amount Adjusts the amoun...

Page 396: ...e drum model that is capable of a metallic bright sound The two modes available on its Advanced page select from two different snare wire characteris tics The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Pa...

Page 397: ...e values range from 0 0 to 100 0 default 75 0 Advanced Page The Advanced page contains parameters controlling the wires sound of the drum Element Description SPECTRA Section Mode Selects from two different noise types that simulate the snare wires of the drum Available modes are A default and B Decay Controls the length of the snare wires sound independently from the main Decay parameter on the Ma...

Page 398: ...ap A stalwart of electronic music the classic analog clap never really sounded like a group of peo ple clapping but that makes it all the more iconic The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page El...

Page 399: ...age For this engine the Advanced page does not contain any parameters Modulation Page As with all other engines and Drumsynths the Modulation page contains one parameter Veloc ity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you ...

Page 400: ...formation on the available engines please refer to section 9 3 The Snares Tune Adjusts the pitch of the drum played by the middle C measured in MIDI note numbers and cents Available values range from 61 00 NOTE C 3 to 85 00 NOTE C 5 The default value is 73 00 NOTE C 4 Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Skin ...

Page 401: ...Available values range from 0 0 to 100 0 default 75 0 Modulation Page Like with all other engines and Drumsynths the Modulation page contains one parameter Ve locity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys o...

Page 402: ...hats The Hi hat Drumsynth can generate a variety of hi hat sounds The Hi hat in the Control area Main page depicted The Hi hat panel in the Plug in Strip Using the Drumsynths The Hi hats MASCHINE MIKRO Manual 402 ...

Page 403: ...any Different Drums per Drumsynth For general information on the Snare and the other Drumsynths see 9 1 Drumsynths General Han dling 9 4 1 Hi hat Silver The Silver engine is the default engine of the Hi hat A classic analog hi hat that can also be used as percussion or sound effect The parameters described below are presented as they appear in the Control area Arrange view The same parameters are ...

Page 404: ...er applied to the sound measured in hertz Available values range from 932 3 Hz to 16 7 kHz default 7 4 kHz The default position gives a standard metallic analog hi hat Colored down the sound is much more melodic and in the midrange good for percussion or effects In a way this parameter is a more effective tuning control than the Tune parameter itself Note that the Color parameter also follows keyb...

Page 405: ... the positive velocity response and make the drum more and more sensitive to the velocities at which you hit the keys pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 4 2 Hi hat Circuit Similar to the Silver hi hat the Circuit hi hat uses a more complex oscillator for a more digital robotic so...

Page 406: ... no matter when the note is released although the sound duration will still depend on the Decay parameter see above TONE Section Color Adjusts the center frequency of the filter applied to the sound measured in hertz Available values range from 932 3 Hz to 16 7 kHz default 7 4 kHz The default position gives a standard metallic analog hi hat Colored down the sound is much more melodic and in the mi...

Page 407: ...ameter Veloc ity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more and more sensitive ...

Page 408: ... percentage Available values range from 0 0 to 100 0 default 65 0 A short decay produces a closed hat a long decay gives an open hi hat or cymbal Gate When enabled the decay of the cymbal is choked by the end of the note When disabled default the cymbal plays as a one shot sound i e until the end of its tail no matter when the note is released although the sound duration will still depend on the D...

Page 409: ...elocity no matter how hard you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more and more sensitive to the velocities at which you hit the keys pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 4 4 Hi ...

Page 410: ...lt 50 0 Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 65 0 TONE Section Color Adjusts the cutoff frequency of several low pass filters in order to achieve the desired timbre Available values range from 0 0 to 100 default 71 5 Metallic Adjusts an enharmonic metallic character measured as a percentage Available values range f...

Page 411: ...ter how hard you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more sensitive to the velocity at which you hit the keys pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 4 5 Creating a Pattern with Clos...

Page 412: ... disabling Gate and modulating the Decay in your Pattern This rather advanced task might give you even finer control over the duration of your various hi hat sounds and thereby help you to give your hi hat track a human feel Furthermore since this method makes use of a single Sound you can quickly modify other parameters of your Hi hat Plug in your changes will seamlessly apply to all your hi hat ...

Page 413: ...ne selector on the Main page Each engine has a different character and set of parameters as detailed in the following sec tions The Tom provides following engines Tronic default 9 5 1 Tom Tronic Fractal 9 5 2 Tom Fractal Floor 9 5 3 Tom Floor Using the Drumsynths The Toms MASCHINE MIKRO Manual 413 ...

Page 414: ...he Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Tom Plug in If you change this setting please refer to 9 5 The Toms Tune Adjusts the pitch of the drum played by the middle C measured in MIDI note numbers and cents Available values range from 36 00 to 60 00 The...

Page 415: ...rom 0 50 to 13 50 default 6 50 At low values the oscillators are tuned close together giving a detuned sound which can be used for basslines FM Freq Adjusts the frequency of the FM oscillator measured as a percentage Available values range from 0 0 to 100 0 default 50 0 FM Decay Adjusts the decay of the FM oscillator measured as a percentage Available values range from 0 0 to 100 0 default 35 0 Sh...

Page 416: ... sound will be 9 5 2 Tom Fractal The Fractal tom is a modern electronic tom with a broad sonic range from pure and analog sounding through organic and percussive through bell like to totally alien It uses a tone oscil lator and a feedback oscillator bank like the one used in the Fractal engine of the Percussion see 9 6 1 Percussion Fractal the balance between which is controlled by the Mix parame ...

Page 417: ...s on the Advanced page see below Decay Adjusts the duration of the sound s tail measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Bend Adjusts the pitch sweep of the sound measured as a percentage Available values range from 100 0 to 100 0 default 0 0 At zero the sound stays at its original pitch during its entire decaying phase At higher values the pitch bends upwards...

Page 418: ...e contains parameters controlling the individual oscillators Element Description HARMONICS Section KTr Mode Key Tracking Mode Selects from two key tracking modes Harmonic default and Dissonant In Harmonic mode all oscillators track the Tune parameter on the Main page see above and your keyboard evenly Therefore the drum stays in tune with itself as the Tune parameter is adjusted and can be played ...

Page 419: ...range from 0 0 to 100 0 default 75 0 Note that this control has no effect when FM and AM are set to zero see below FM Adjusts the amount of frequency modulation within the feedback oscillator bank measured as a percentage Frequency modulation tends to add bell like ringing overtones Available values range from 0 0 to 100 0 default 50 0 AM Adjusts the amount of amplitude modulation within the feedb...

Page 420: ... though it is more suitable for floor and low toms it is also capable of producing interesting mid and high toms Furthermore the control over the pitch bend and the mute parameters al low for a wide range of sounds The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See...

Page 421: ...sticity of the skin measured as a percentage allowing for a greater pitch bend when the drum is hit Available values range from 0 0 to 100 0 default 30 0 MUTE Section Skin Adjusts the amount of damping applied to the drum skin measured as a percentage Available values range from 0 0 default to 100 0 Air Adjusts the amount of damping applied to the air measured as a percentage Available values rang...

Page 422: ...om With very few parameters it provides a wide range of tom rolls and fills The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Tom p...

Page 423: ...t Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more sensitive to the velocity at which you hit...

Page 424: ...p As in every Drumsynth the engine can be selected via the Engine selector on the Main page Each engine has a different character and set of parameters as detailed in the following sec tions The Percussion provides following engines Using the Drumsynths The Percussions MASCHINE MIKRO Manual 424 ...

Page 425: ...d across the key board The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Percussion Plug in If you change this setting please refer...

Page 426: ... other modules the tuning responds immediately when you adjust the Tune parameter Glide Adjusts the glide between the pitch of new notes measured in milliseconds When the Glide parameter is set higher than zero the pitch glides smoothly to the new tuning The Glide parameter then defines the duration this glide takes Available values range from None no glide default to 762 8 ms Impact Adjusts the a...

Page 427: ... 0 Freq B Adjusts the pitch of oscillator B within the feedback oscillator bank measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Note that this parameter has no effect when FM and AM are set to zero see below Freq C Adjusts the pitch of oscillator C within the feedback oscillator bank measured as a percentage Available values range from 0 0 to 100 0 default 29 1 Note ...

Page 428: ...pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be 9 6 2 Percussion Kettle The Kettle percussion is an acoustic timpani emulation that provides an orchestral and rich sound The parameters described below are presented as they appear in the Control area Arrange view The same parameters are availabl...

Page 429: ... feedback noise applied to the drum measured as a percentage Available values range from 0 0 to 100 0 default 25 0 Damp Adjusts the damping amount measured as a percentage Available values range from 0 0 default to 100 0 Impact Adjusts the amount of attack Available values range from 0 0 soft attack to 100 0 maximum attack The default value is 60 0 Advanced Page For this engine the Advanced page d...

Page 430: ...er The Shaker is a versatile electronic shaker maraca engine The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view See 13 4 The Plug in Strip for more information on this Main Page Element Description MAIN Section Engine Selects the engine used in the Percussion Plug in I...

Page 431: ... and Machine In Realistic mode the envelope uses curved attack and release stages for a more natural sound In Machine mode the envelope uses linear attack hold and release stages for a static machine like sound In Performer mode instead of producing a one shot sound like most drums the shaker plays a rhythmic pattern like a real shaker In this mode simply hold the note for as long as you want the ...

Page 432: ...ne by default and played manually during performance or automated in the sequencer By default the shaker plays a pattern according to the Rate parameter on the Advanced page see below When the Fill parameter is set to Double the speed of the pattern is doubled When set to Triple the shaker plays rapid triplets Use this to insert improvised fills into your shaker parts to add variety and interest R...

Page 433: ...eat every 4 shakes the note length of which can be set with the Rate parameter above Syncopated patterns can be created by selecting a value other than 4 or 8 or 3 or 6 if the Rate parameter is set to a triplet note division Offset Adjusts the timing offset of the shaker pattern Fine adjustment will shift the pattern slightly by less than one note division affecting the feel of the shaker pattern ...

Page 434: ...ge from 0 0 to 100 0 default 0 0 Modulation Page As with all other engines and Drumsynths the Modulation page contains one parameter Veloc ity Element Description SCALE Section Velocity Adjusts the velocity response of the drum Available values range from 100 0 to 100 0 default value At zero mid course the drum is played at full velocity no matter how hard you hit the keys or pads From that mid po...

Page 435: ... selected on the Cymbal panel in the Plug in Strip As in every Drumsynth the engine can be selected via the Engine selector on the Main page Each engine has a different character and set of parameters as detailed in the following sec tions Using the Drumsynths The Cymbals MASCHINE MIKRO Manual 435 ...

Page 436: ...iew The same parameters are available in the Plug in panel within the Plug in Strip Mix view for more information please refer to section 13 4 The Plug in Strip Main Page Element Description MAIN Section Engine Selects the engine used in the Cymbal plug in Available engines include Crash and Ride Tune Adjusts the pitch of the drum played by the middle C measured in MIDI note numbers and cents Avai...

Page 437: ... measured as a percentage Available values range from 0 0 to 100 0 default 100 0 Tone Adjusts the balance of the spectral content measured as a percentage Available values range from 0 0 to 100 0 default 50 0 Mode Selects from three different modes Metallic Normal or Soft default Metallic Advanced Page For this engine the Advanced page does not contain any parameters Modulation Page Like with all ...

Page 438: ...ifferent ways through the use of the Edge and Bell parameters The sonic palette ranges from soft Jazz like rides to more noisy cymbals The parameters described below are presented as they appear in the Control area Arrange view The same parameters are available in the Plug in panel within the Plug in Strip Mix view for more information please refer to section 13 4 The Plug in Strip Main Page Eleme...

Page 439: ...reates a more chaotic sound hitting it near the center 0 0 creates a more high pitched sound Available values range from 0 0 to 100 0 default 50 0 Bell Adjusts the high frequencies on a narrow band measured as a percentage default 0 0 Advanced Page Element Description HYBRID Section Character Adjusts a wider range of timbers between more noisy to more metallic ones measured as a percentage Availab...

Page 440: ...rd you hit the keys or pads From that mid position by turning the knob to the right you increase the positive velocity response and make the drum more sensitive to the velocity at which you hit the keys pads From the mid position turning the knob to the left as the inverse effect the harder you hit the key pad the softer the resulting drum sound will be Using the Drumsynths The Cymbals MASCHINE MI...

Page 441: ...witch Filter Mod envelope Decay Drive bi polar saturation distortion and Glide Time Integrated with MASCHINE JAM Program bass and acid lines via notes and glides on MA SCHINE JAM direct from the 8x8 click pad matrix For more information on sequencing Bass Synth with MASCHINE JAM please read the MASCHINE JAM Manual available from the Help menu and Native Instruments website See section 11 5 Recordi...

Page 442: ...w where these are described in detail Bass Synth presets can be loaded from the Browser by selecting SOUNDS MASCHINE BASS SYNTH 10 1 1 Parameter Organization The Bass Synth has the same parameters in both the Control area of the Arrange view and in the Plug in Strip of the Mix view Parameter Pages in the Control Area Arrange View In Arrange view Ideas view and Song view the parameters of the Bass ...

Page 443: ...n Strip provides easy access to parameters and visualization of the oscillator waveform The Bass Synth layout in the Plug in Strip In the top row of the panel are the envelope Mod Amt modulation amount and Decay parameters followed by the main Shape oscillator waveform the Octave range and the Drive parameters In the bottom row of the panel you find the filter Cutoff Resonance and Glide Time param...

Page 444: ...ards or downwards The waveform shape can be viewed in the Plug in Strip of the Mix view Octave Transposes the base key of the Bass Synth range 3 3 To transpose the base key turn the Octave knob by clicking and dragging upwards or downwards Filter Section Cutoff Adjusts the frequency of the low pass filter range 14 6 Hz 23 7 KHz To adjust the cutoff frequency turn the Cutoff knob by clicking and dr...

Page 445: ...l internally into saturation and 100 controls the drive level of the distortion at the end of the signal chain To adjust the amount of drive turn the Drive knob by clicking and dragging upwards or downwards Note Section Glide Time Adjusts the time it takes to glide from one pitch to the next range 10 ms 1000 ms To adjust the amount of glide time turn the Glide Time knob by clicking and dragging up...

Page 446: ...rns 11 5 Recording and Editing Mod ulation How to create MIDI tracks in your Patterns 11 6 Creating MIDI Tracks from Scratch in MASCHINE How to organize your Patterns in your Project 11 7 Managing Patterns How to import export MIDI to from Patterns and how to export audio from Patterns 11 8 Importing Exporting Audio and MIDI to from Patterns 11 1 Pattern Basics A Pattern contains the events also c...

Page 447: ... section 11 1 5 Group View and Keyboard View 2 Keyboard View button Click this button to switch to Keyboard view See section 11 1 5 Group View and Keyboard View 3 Sample Editor button Click this button to switch between the Pattern Editor and the Sample Editor The Sample Editor is covered in chapter 17 Sampling and Sample Mapping 4 Sound List Sound slots 1 16 of the selected Group are listed here ...

Page 448: ...longate shorten them create and delete them using various Edit modes 13 The Event area also displays the Step Grid divisions a set of regularly spaced vertical lines defining the resolution of your edits You can make all your edits snap to the desired Step Grid via the Step Grid settings 14 8 Pattern timeline The timeline at the top of the Event area 7 displays musical time units including bars an...

Page 449: ...ree different modes when editing the content of the Pattern Select Paint and Erase mode See 11 4 1 Editing Events with the Mouse an Overview for more information 14 Step Grid settings Use the Step Grid button to enable disable the Step Grid and the Step Size menu to change the Step Grid resolution See section 11 1 7 Adjusting the Step Grid and the Nudge Grid for more information 15 Control Lane bu...

Page 450: ...nt area on the time axis com mon scroll bar behavior Drag your mouse vertically to zoom in or out of the Event area on the time axis The center of the zoom operation will be exactly where you placed your mouse cursor when you clicked Click the left handle 2 of the scroll bar hold the mouse button and drag your mouse hori zontally to zoom in or out of the Event area while keeping the right border o...

Page 451: ...ion on the Group and Keyboard view see section 11 1 5 Group View and Key board View You can also adjust the height of the Pattern Editor in order to display more less Sound slots at once by resizing the Arranger above see section 16 1 1 Navigating Song View Navigating the Event Area from the Controller Use the View mode of your controller to navigate the Pattern Editor in the software 1 From Contr...

Page 452: ...display the song position and scroll automatically turn on the Follow button Activate the Follow button to follow the playhead To follow the playhead position during playback click the Follow button in the MA SCHINE Header The Follow button lights up in the MASCHINE Header The Song and Pattern Editor will now display the current position The Follow function is automatically disabled as soon as you...

Page 453: ...tep mode the Follow function affects the pads With Follow enabled when the playhead has gone across all 16 steps shown by the pads on your controller the pads switch to the next 16 steps of the Pattern if any See section 11 3 Recording Patterns with the Step Sequencer for more information on Step mode The follow function does not work if the playback position is outside the selected Pattern 11 1 4...

Page 454: ...oller see be low Depending on the playback state the following will happen If playback is off the playhead jumps to the closest step before your mouse cursor accord ing to the current Step Grid settings If the Step Grid is disabled the playhead jumps to the exact position you have clicked For more information on the Step Grid see section 11 1 7 Adjusting the Step Grid and the Nudge Grid If playbac...

Page 455: ...er Press the Locate buttons showing left right arrows in the TRANSPORT section to jump to the previous next Pattern Grid division Hold SHIFT while pressing the Locate buttons to jump to the previous next step instead If playback is on the jumps retain the playhead position relative to the grid resolution Pattern Grid without SHIFT Step Grid with SHIFT Using your controller you can jump outside the...

Page 456: ...board View Alternatively you can switch the Pattern Editor to Keyboard view Click the Keyboard View button showing a little keyboard on the left of the Pattern Edi tor to switch it to Keyboard view The Event area now only shows notes for the selected Sound By adding or editing notes you can choose their pitch in semitones depending on where you place them on the verti cal axis the lowest note bein...

Page 457: ... on a par ticular Sound and edit notes at every pitch Switching Between Group and Keyboard View from the Controller The Group Keyboard view in the software is always in sync with the Group Keyboard mode of the pads on your controller Switching between Group and Keyboard view in the software will automatically switch between Pad Mode and Keyboard mode on your controller and inversely As a consequen...

Page 458: ...owing Arrange Grid resolutions are available 1 Bar 1 2 note 1 16th note Each of these settings lets you adjust the Pattern Length by the specified increment Off The Arrange Grid is disabled Notably you can freely set the Pattern Length to any val ue or set the playback position to any location Quick default With this setting the available lengths for your Pattern are as follows 1 bar 2 bars 4 bars...

Page 459: ...ble click the displayed value enter a new value with your computer keyboard and press Enter to confirm or To adjust the Pattern Length drag the end marker of the Pattern white arrow in the timeline With either method the available lengths will depend on the current Pattern Grid resolution see above Reducing the length of a Pattern might exclude the last events from the Pattern However these events...

Page 460: ...rameter Pattern Length 3 Turn the Control encoder to adjust the Pattern Length according to the current resolution of the Pattern Grid Adjusting the Grid on the Controller In Grid mode you can adjust the various grids used in MASCHINE including the Pattern Grid resolution 1 Press and hold GRID to enter Grid mode You can also pin Grid mode in order to keep it active when you release GRID see 3 3 1 ...

Page 461: ...tep Grid also affects the step sequencer on your controller Increasing the Step Grid resolution i e decreasing the step size will make more steps available in your Pattern for placing events See 11 4 2 Creating Events Notes for more information on the step sequencer In the Pattern Editor the Step Grid is indicated by the gray vertical lines in the Event area The vertical lines represent the Step G...

Page 462: ...ting actions click the value next to the grid icon at the bottom left of the Pattern Editor and choose the desired step size from the drop down menu Values range from 1 Bar to 1 128 and also include triplet val ues The default value is 1 16th note The Nudge Grid In addition to the Step Grid described above a secondary grid specifically controls the timings at which existing events notes can be nud...

Page 463: ... finer increments The Nudge Grid resolution can be adjusted in the context menu of the Event area To adjust the Nudge Grid right click Ctrl click on macOS on the background of the Event area select Nudge Grid in the menu and choose a resolution from the values avail able in the submenu Step Step 2 Step 4 Step 8 and Step 16 The Nudge Grid is not indicated in the Event area of the Pattern Editor Adj...

Page 464: ... Arrow button under the display to select the ENABLE parameter at the bottom of the display 4 Turn the Control encoder to set the parameter value to ON Step Grid enabled or OFF Step Grid disabled 5 If you have pinned Grid mode at the first step press the lit GRID button to leave Grid mode Adjusting the Step Grid To change the Step Grid resolution 1 Hold GRID to enter Grid mode 2 Press F3 STEP to a...

Page 465: ...ld GRID to enter Grid mode 2 Press F3 STEP to access the Step and Nudge Grid settings 3 Use the Right Arrow button under the display to select the NUDGE parameter at the bot tom of the display 4 Turn the Control encoder to select the desired Nudge Grid resolution The new Nudge Grid resolution is directly in use provided that the Step Grid is enabled see above Working with Patterns Pattern Basics M...

Page 466: ...with a count in 11 2 4 Recording with Count in While recording you can let MASCHINE automatically quantize what you play on the pads 11 2 5 Quantizing while Recording 11 2 1 Recording Your Patterns Live In Control mode your controller provides many tools to live record Patterns for the focused Group Take your time to set up the pad sensitivity and velocity scaling to your personal taste you will h...

Page 467: ...n Replace mode the events of the selected Sound s are replaced by what you play 1 Select the Sound s of which you want to replace events In Pad Mode you can select multiple Sounds see section 5 1 3 Selecting Multiple Sounds or Groups in Keyboard mode only the focused Sound the one played by your pads will have its events replaced 2 Press PLAY to start the sequencer The PLAY button lights up 3 Pres...

Page 468: ...de While recording in Replace mode press the lit ERASE button to disengage Replace mode The recording goes on in Overdub mode see description above You can also erase events without engaging record If you hold ERASE together with a pad while playing or recording all events of that pad at the current play position are deleted see section 11 4 5 Deleting Events Notes Where are the Events Recorded Wh...

Page 469: ...ay you can quickly create a new Pattern with the desired pattern length and directly start recording events in it You can also use the Record Prepare mode to adjust the length of an existing Pattern The Record Prepare Mode on the Controller 1 With REC disabled press and hold REC to enter Record Prepare mode After a second the following display appears 2 While holding REC press the Right Arrow butt...

Page 470: ...he metronome The metronome can be heard only when the sequencer is playing The metronome signal is sent to the Cue bus To know how to use the Cue bus see section 13 2 6 Using the Cue Bus You can customize the metronome in various ways in the Preferences panel You can adjust the metronome s volume and time signature in the Preferences General page see section 3 6 1 Preferences General Page for more...

Page 471: ...onome settings you can enable disable the metronome via F1 METRO This is strictly equivalent to pressing SHIFT PLAY as mentioned above 11 2 4 Recording with Count in Count in allows you to start the metronome before the sequencer and recording begins This is very handy if you want to start recording a Pattern exactly on the downbeat When recording starts with a Count in the following happens The p...

Page 472: ... of a bar and when the Loop Range doesn t start at the beginning of a bar You can also use the Count in to start a recording in Replace mode Adjusting the Count in Duration You can choose how long the metronome should be heard before the recording actually starts In the software this is done via the Count in Length setting in the General page of the Prefer ences panel Available values are 1 bar 2 ...

Page 473: ... Arrow button to select COUNT IN LENGTH on the display and turn the Control encoder to select a duration for the Count in 11 2 5 Quantizing while Recording You can choose to have notes automatically quantized as you record This is called Input Quan tization You can also quantize recorded notes at any time See section 11 4 7 Quantizing Events Notes for more information Using Input Quantize on Your ...

Page 474: ...rns with the Step Sequencer If you are familiar with classic drum machines you may want to program your Pattern using the step sequencer 11 3 1 Step Mode Basics On your controller the step sequencer is available via the Step mode The Step mode allows you to program the steps to be played by the focused Sound in the current Group Entering Step Mode on Your Controller Press SHIFT GROUP to switch you...

Page 475: ... to the Sound s base key To know how to change the base key of your Sounds see section Adjusting the Base Key The event velocity is defined by how hard you hit the pads unless you have enabled the Fixed Velocity option see below The event length is set to one step hence it depends on the current Step Grid settings Obviously the event position is defined by the pad you hit Working with Patterns Rec...

Page 476: ...h part of the Pattern is currently represented in the display and on your pads By default this corresponds to the first 16 steps To switch the display and your pads to another part of the sequence you have two possibili ties Press F1 FOLLOW to enable disable the Follow function When Follow is enabled the display and your pads automatically switch to the next 16 steps as soon as the playback positi...

Page 477: ...ed Velocity is enabled all events you create will have the velocity set by turning the Control encoder The Fixed Velocity value is momentarily shown on the display as you turn the Controller encoder If Fixed Velocity is disabled the velocity of each event will depend on how hard you hit the pad when creating the event These parameters affect only your next hits on the pads They don t modify the ve...

Page 478: ...ts vs Notes Basically events and notes are the same thing a trigger for a Sound with a particular velocity pitch length etc If the word note is used when dealing with melodic instruments and event when dealing with drum kits keep in mind that both words have the same meaning in the MASCHINE context 11 4 1 Editing Events with the Mouse an Overview In the software you can choose between Select mode ...

Page 479: ...iew see 11 1 5 Group View and Keyboard View Action Function Creating Notes see 11 4 2 Creating Events Notes for details Double click in Event area s background Creates a note Deleting Notes see 11 4 5 Deleting Events Notes for details Double click note Delete selected notes Right click macOS Ctrl click and select Delete from the menu Delete selected notes Selecting Notes see 11 4 3 Selecting Event...

Page 480: ...esizing the notes Ctrl drag left right note border macOS Cmd drag left right border Freely moves the start end of selected notes overrides the Step Grid quantization thereby resizing the notes Drag note vertically Group view Moves selected notes to another Sound of the Group Keyboard view Transposes selected notes When editing mouse actions can be performed on any of the selected notes they will a...

Page 481: ...events at all keys pitches for the focused Sound you need to set the focus to another Sound in order to create events for that Sound Mouse in Select Mode To create a new event in Select mode double click at the desired location in the back ground of the Event area Mouse in Pencil Mode To create a new event in Pencil mode simply click at the desired location Click and hold your mouse and move the c...

Page 482: ... edits Select mode indicated by the unhighlighted Pencil icon Action Function Selecting Events Click unselected event Select event Shift click unselected event Add event to current selection Shift click selected event Remove event from selection Drag in Event area s background Multiple selection selection frame Click in Event area s background Deselect all events Selecting All Events You can selec...

Page 483: ...ds indicate Sounds for which the Pattern has no events Nothing happens when you press them Dimmed pads indicate Sounds for which events can be selected Press any dimmed pad to add all events for that Sound to the selection The pad turns fully lit to indicate that all its events are selected You can press any additional dimmed pad to add its events to the selection Pressing a dimmed pad additionall...

Page 484: ...r events to your selection or press any fully lit pad to remove its events from the selection the pad turns dimmed Unlit pad indicate Sounds in Pad Mode or pitches in Keyboard mode for which the Pattern has no events Hence if you press them nothing happens For example in Pad Mode this can be very useful to quickly quantize a few drum instruments in your kit without affecting the rest of the kit Pr...

Page 485: ...election Pressing a dimmed pad additionally switches the focus to the corresponding Sound Fully lit pads indicate Sounds for which all events are selected Press any lit pad to remove all its events from the selection the pad turns dim lit In Keyboard mode each pad represents a specific pitch of the focused Sound Unlit pads indicate pitches at which the Pattern has no notes Nothing happens when you...

Page 486: ...uantizing rules below Ctrl drag note horizontally macOS Cmd drag note Freely moves selected notes in time overrides the Step Grid quantization Alt drag note Duplicates selected notes When you drag horizontally the copies are moved in time according to the Step Grid see quantizing rules below Drag left right note border Moves the start end of selected notes according to the Step Grid thereby resizi...

Page 487: ...set with the Step Grid is preserved unless you drag the note near a grid line in that case it will snap to the grid When you resize a note by dragging its start end border the new start end border will snap to the Step Grid To override the quantization and freely adjust the note position or size hold Ctrl Cmd on ma cOS while dragging Quantization when Editing Multiple Events Notes at Once When you...

Page 488: ... see quantization rule above In the software the Nudge command is not available with your mouse but via a keyboard short cut Press Alt the left right cursor key on your computer keyboard to nudge the selected notes by one Nudge Grid division If no event is selected all events in the Pattern will be affected See the hardware section below for more information on the Nudge command Nudge Events and N...

Page 489: ...IFT pad 15 OCTAVE to transpose the selected events up press SHIFT pad 16 OCTAVE If nothing is select ed all events in the Pattern will be affected 11 4 5 Deleting Events Notes In the software you can delete events in the Event area using your mouse The procedure de pends on the active Mouse Edit mode Select or Pencil Mouse in Select Mode To delete events in a Pattern double click them alternativel...

Page 490: ...ts If your pads are in Keyboard mode and EVENTS F2 is disabled in the left display the lit pads show you the Sounds for which the Pattern contains events as in Pad Mode For more information on pad modes please refer to section 6 1 1 The Pad View in the Software In other terms when holding SELECT ERASE you don t need to press any unlit pad since there are no events to delete there If Select mode is...

Page 491: ...FT pad 2 to get back to where you were before Deleting Events for the Entire Group at Playback Position While the Pattern is playing hold ERASE GROUP the desired pad 9 16 to progres sively delete events for all Sounds in that Group as they are reached by the playhead Deleting Events or Notes via the Transport Functions If the sequencer is not playing you can erase events on either side of the play...

Page 492: ...ion 11 7 1 The Pattern Manager and Pattern Mode for more information on the Pattern Manager 3 Click anywhere in the Event area of the newly selected Pattern 4 To paste the events press Ctrl V Cmd V on macOS You can also right click Ctrl click on macOS the desired location in the background of the Event area and se lect Paste from the context menu The events will be pasted according to the rules de...

Page 493: ...hanged the Sound focus events are pasted one step after the original events If you have changed the Sound focus events are pasted at the same timings as the original events In Group view the events copied from the topmost Sound in the Sound List are pasted onto the focused Sound and the other events will retain their vertical position relative to these topmost events If you paste the events via th...

Page 494: ...ed according to the same rules as when using the keyboard short cuts in the software see above If no event is selected all displayed events will be af fected in Keyboard view these are all events of the focused Sound in Group view these are all events of all Sounds within the Group see section 11 1 5 Group View and Key board View for more information on Group view and Keyboard view You can also co...

Page 495: ... while quantizing Quantizing Events via the Pattern Editor Context Menu Quantize and Quantize 50 are available from the Pattern Editor context menu This menu provides the same functionality as pressing QUANTIZE and QUANTIZE 50 on the MA SCHINE hardware Quantize and Quantize 50 in the Pattern Editor context menu To apply full or half quantization using the MASCHINE software 1 Select the events in t...

Page 496: ...s selected the whole Pattern content will be quantized See 11 4 3 Selecting Events Notes to know how to select events 2 To apply full quantization to the selected events press SHIFT pad 5 QUANTIZE 3 To apply only a bit of quantization to keep the groove you created by playing your notes live press SHIFT pad 6 QUANTIZE 50 You can repeatedly apply QUANTIZE 50 until you are happy you could for exampl...

Page 497: ... panel Click the Quantize menu and select the desired Input Quantization mode from the three modes available see their description above Choosing an Input Quantization on Your Controller On your controller the Input Quantization can be configured via the recording settings 1 Press SHIFT GRID to show the recording settings 2 Press the Right Arrow button repeatedly to display the QUANTIZE MODE param...

Page 498: ...e values Variation is available in both Pad mode and Keyboard mode and can be applied to a Sound In Keyboard mode the Variation Random mode contains extra parameters that allow you to add variety to melodic content When adding Variation to your Patterns please be aware Random mode conforms to the selected Scale To access Variation mode 1 Select the Group A H containing the Sound to which you want ...

Page 499: ...e F3 APPLY Applies the current settings to the selected Sound Humanize Mode Parameters Element Description Apply Applies the current settings to the selected Sound VELOCITY RANGE Velocity Lo Adjust notes with a velocity no lower than the set value Velocity Hi Adjust notes with a velocity no higher than the set value TIME SHIFT Step Set the amount of time shift per step The value is applied to all ...

Page 500: ...eate notes no higher than the set value VELOCITY RANGE VELOCITY LO Create notes with a velocity no lower than the set value VELOCITY HI Create notes with a velocity no higher than the set value CHORDS Keyboard mode NOTE COUNT Set the amount of notes that are available to make up a chord per step This is also calculated in relation to Note Count set in the DISTRIBUTIONS section The Note Count range...

Page 501: ...RANGE GAUSS The note count more is likely to be distributed to the middle and lower section of the NOTE RANGE NOTES Keyboard mode EQUAL Notes will be evenly distributed across the Pattern in accordance with the Step Grid GAUSS Notes are more is likely to be distributed to the middle part of the note range GAUSS Notes are more likely to be distributed to the middle and lower part of the Pattern in ...

Page 502: ...instead absolute values Modulation vs Automation Although both deal with automatic change of MASCHINE parameters modulation and automa tion have to be distinguished The following table summarizes the main differences Modulation Automation Source of control Internal e g changes recorded via Auto write External e g an external MIDI sequencer or an automation track in your host Duration of the change...

Page 503: ...e parameters are found in Plug ins or Channel properties e g you cannot modulate the Pattern Length or the Step Grid resolution This means that all modulatable pa rameters are found in a Parameter page of the Control area when the software is in Arrange view In order to be modulatable parameters of Plug ins and Channel properties have to meet fol lowing requirements The parameter must be controlle...

Page 504: ...meters are themselves modulatable For more information on Macro Controls please refer to section 12 3 Creating Custom Sets of Parameters with the Macro Controls 11 5 2 Recording Modulation If you take a closer look at the knobs in the software Parameter pages of the Control area you will notice they have an outer ring that changes its color to light grey as soon as you hover over it with the curso...

Page 505: ...modulation for the knob To remove the entire modulation for a knob simply right click on macOS Ctrl click its outer ring You can also create and edit modulation tracks directly in the Control Lane See section 11 2 2 The Record Prepare Mode for more information To modulate a parameter with the controller 1 Press the CONTROL button to enter Control mode 2 Make sure the song is playing PLAY must be l...

Page 506: ... Lane Displaying the Modulation Pane in the Control Lane 1 To see and edit modulation for parameters of a Sound click the desired Sound in the Sound List left of the Pattern Editor and click the SOUND tab in the Control area 2 To see and edit modulation for parameters of a Group click the desired Group in the Group List left of the Arranger and click the GROUP tab in the Control area 3 If the Cont...

Page 507: ...ns a variable number of modulation points each of them defining a new value for the parameter The zoom factor and scroll position of the modulation track is always synchronized to those of the Event area above Left of the modulation track a vertical scale indicates the value range for that param eter In the modulation track you can create edit and delete modulation points see below The range of th...

Page 508: ...other Patterns of the Group as well Editing Modulation Points You can create edit and delete modulation points in the displayed modulation track with your mouse As for the Event area above the mouse behavior in the Control Lane will depend on the Mouse Edit mode selected in the Edit Mode selector at the bottom left of the Pattern Editor 2 3 1 The Edit Mode selector All actions in the Control Lane ...

Page 509: ...gether by dragging them up or down they will keep their relative offsets until any of them reaches the minimum or maximum value 2 Paint mode Click and drag to set modulation points wherever you move the cursor 3 Erase mode Click and drag to delete modulation points wherever you move the cursor Adding a Modulation Track As soon as you record modulation for a new parameter in the software or from yo...

Page 510: ... it to a param eter of your choice 4 Right click Ctrl click on macOS the Modulator X label to open a structured menu con taining all modulatable parameters in that channel 5 Navigate the structure of the menu down to the desired parameter For a parameter locat ed in Channel properties select Sound set of Channel properties Parameter page parameter For a parameter located in a Plug in select Plug i...

Page 511: ...y in the Modulator List and select another parameter from the hier archical menu as described above Upon your selection all modulation points are deleted and the track is assigned to the new parameter The previous parameter is not modulated anymore Removing a Modulation Track To remove a modulation track hover its entry in the Modulator List with the mouse and click the little cross that appears o...

Page 512: ...porting MIDI from Patterns for more information You cannot create MIDI tracks for Groups nor for the Master Creating and editing MIDI tracks is done in the MIDI pane of the Control Lane Create MIDI tracks in the MIDI pane of the Control Lane 1 Click the desired Sound in the Sound List on the left of the Pattern Editor 2 If the Control Lane is not visible at the bottom of the Pattern Editor click t...

Page 513: ... track You will notice that one MIDI track is always present in the MIDI pane the Velocity track This track holds the velocities for all the events for the focused Sound in the Pattern You cannot delete the Velocity track Removing a MIDI Track To remove a MIDI track hover its entry in the list of MIDI controls on the left with the mouse and click the little cross that appears on its right The MIDI...

Page 514: ...n the Pattern Manager To open the Pattern Manager click the Pattern Manager button a down pointing arrow at the left of the name of the selected Pattern The Pattern Manager appears underneath Use the Pattern Manager to manage your Patterns Working with Patterns Managing Patterns MASCHINE MIKRO Manual 514 ...

Page 515: ...to fit into the Pattern Manager s height use the scroll wheel of your mouse to display the other banks The Pattern slots on the left and the cells in the selected pad grid on the right are strictly equivalent you can use either the slots or the corresponding cells to execute all the man agement commands described in the next sections Closing the Pattern Manager To close the Pattern Manager click a...

Page 516: ...Pattern se lected The selected Pattern is named Basics Selecting a Pattern 1 Open the Pattern Manager see 11 7 1 The Pattern Manager and Pattern Mode 2 If it is not already selected select the Pattern bank containing the desired Pattern by clicking its pad grid on the right The selected Pattern bank is surrounded by a white border and the left part of the Pat tern Manager displays the Pattern slot...

Page 517: ...sired Pattern on the right display Selecting a Pattern has the following consequences This Pattern is displayed in the software s Pattern Editor You can then modify it both from your controller and in the software This Pattern is referenced by a Clip for the selected Group in the current Scene This Clip replaces any previous Clip for the Group in that Scene see chapter 16 3 Using Song View for mor...

Page 518: ...other Pattern bank than the one selected you first need to select that other Pattern bank 1 Press and hold PATTERN to enter Pattern mode 2 Press SHIFT Left Right Arrow button to select the previous next Pattern bank respec tively If the last Pattern bank is selected and not empty pressing SHIFT Right Arrow button will create a new empty Pattern bank see section 11 7 5 Creating and Deleting Pattern...

Page 519: ... or by recording pads on your controller a new Pattern will be created for it See section 11 4 2 Creating Events Notes for more information on creating events If you double click in a cell of the Arranger a Clip is created referencing a new empty Pat tern for the corresponding Group at that location in your arrangement see section 16 2 3 Assigning and Removing Patterns You can still manually creat...

Page 520: ...ent Pattern bank press PATTERN any unlit pad A new empty Pattern is created at this position in the current Pattern bank Additionally The new Pattern is selected and displayed in the software s Pattern Editor You can then modify it both from your controller and in the software The new Pattern is referenced by a Clip for the selected Group in the current Scene This Clip replaces any previous Clip f...

Page 521: ...3 On the right of the Pattern slot click the little cross icon You can also right click Ctrl click on macOS the Pattern slot or the corresponding cell in the pad grid and select Delete from the context menu The Pattern is deleted If the Pattern was referenced by Clips in the Arranger these Clips will be removed as well Deleting Patterns on Your Controller 1 Press and hold PATTERN to enter Pattern ...

Page 522: ...e method can be simplified as follows Press ERASE PATTERN pad to delete the corresponding Pattern If the Pattern was referenced by Clips in the Arranger these Clips will be removed as well 11 7 5 Creating and Deleting Pattern Banks You can create and delete Pattern banks in order to organize your Patterns to your liking Creating a Pattern Bank If the last Pattern bank contains at least one Pattern...

Page 523: ... bank Deleting a Pattern Bank To delete a Pattern bank 1 Open the Pattern Manager see 11 7 1 The Pattern Manager and Pattern Mode 2 Hover the pad grid of the desired Pattern bank with your mouse A little cross appears at the top right of the pad grid 3 Click the little cross to delete that Pattern bank The Pattern bank is deleted including all its Patterns if any The following banks are shifted up...

Page 524: ...er Pattern bank A new empty Pattern bank is created and its content appears on the right display If the last Pattern bank is empty there is no symbol under Button 8 and you cannot create any new Pattern bank Deleting a Pattern Bank on Your Controller To delete a Pattern bank 1 Press and hold PATTERN to enter Pattern mode 2 Press Button 7 and 8 to select the desired Pattern bank 3 Press SHIFT Butto...

Page 525: ...bank is empty you cannot create any new Pattern bank 11 7 6 Naming Patterns You can replace the Patterns default names with custom names of your own This can be done in the Pattern Editor in the Pattern Manager or in the Arranger Renaming Patterns in the Pattern Editor To rename the selected Pattern in the Pattern Editor 1 Double click the Pattern name at the top left of the Pattern Editor 2 Type ...

Page 526: ... Ctrl click on macOS the Pattern slot or the corresponding cell in the pad grid and select Rename from the context menu The Pattern name gets highlighted and editable 4 Type a name and press Enter on your computer keyboard to confirm or press Esc to cancel you change The Pattern is renamed In the Arranger all Clips referencing this Pattern will mirror the new Pattern name If you use MASCHINE as a ...

Page 527: ...mapped to some function of the host software In this case click anywhere else in the MASCHINE plug in window to confirm the name you have entered 11 7 7 Changing the Pattern s Color By default Patterns take the color of the Group they belong to But you can adapt the color of each individual Pattern to your needs To do this 1 Open the Pattern Manager see 11 7 1 The Pattern Manager and Pattern Mode ...

Page 528: ...y selecting Default at the bottom of the Color Palette The Pattern slot takes the new color you select In the Arranger all Clips referencing this Pattern will also mirror the selected color By default Patterns inherit the color of their Group 11 7 8 Duplicating Copying and Pasting Patterns MASCHINE provides different ways of copying pasting Patterns Duplicating a Pattern To duplicate a Pattern 1 O...

Page 529: ...g cell in the pad grid and select Duplicate from the context menu A Pattern copy is inserted right after the original Pattern in the Pattern bank all follow ing Patterns are shifted to the next slot Copying and Pasting a Pattern To cut or copy the content of a Pattern and paste it in another Pattern do the following 1 Click the Event area s background to deselect any selected events your mouse mus...

Page 530: ... paste the Pattern If events are selected in the Pattern the copy paste operation will apply to these events only See 11 7 1 The Pattern Manager and Pattern Mode for more on this Duplicating Copying and Pasting Patterns on Your Controller Your controller provides different ways of copying pasting Patterns Duplicating a Pattern To duplicate a Pattern 1 Press and hold PATTERN to enter Pattern mode 2...

Page 531: ...ll be replaced by the copied Pattern You can select the target slot in another Pattern bank After you have selected the source Pattern switch to the desired Pattern bank using SHIFT Left Right Arrow button before you select the target Pattern slot Last but not least this command is also available outside the Pattern mode Simply press and hold DUPLICATE PATTERN instead of DUPLICATE alone in Pattern...

Page 532: ...tial target slots are highlighted or an insertion line appears at the potential places between slots where you can drop the Pattern slot 5 When the desired slot is highlighted or when the insertion line appears at the desired lo cation release the mouse button The Pattern takes its new place If you drop the Pattern onto a slot the current Pattern in that slot is replaced if any The Clips that were...

Page 533: ...I and audio from Patterns and import MIDI to Patterns via drag and drop 11 8 1 Exporting Audio from Patterns The Audio drag and drop function allows you to export audio from the selected Pattern onto your desktop or into your host software by simply dragging it onto the target location or appli cation This function is only available in the software The audio will be exported as a WAV audio file an...

Page 534: ...ile will be silent 3 If you want to export a single Sound in the Group you can switch the Pattern Editor to Keyboard view put the focus on the desired Sound and check that this Sound is not muted see section 6 3 1 Mute and Solo otherwise the exported audio file will be silent Alternatively you can let the Pattern Editor in Group view and solo this Sound 4 In the top right corner of the Pattern Edi...

Page 535: ...g MIDI from Sounds for more on these parameters You can export MIDI files using two methods via drag and drop or via the Group Sound con text menu Exporting MIDI via Drag and Drop You can render the selected Pattern to a MIDI file by simply dragging it onto the target location on your operating system or directly into a MIDI channel of your host software 1 Select the Pattern you want to export MID...

Page 536: ...Menu You can also render the selected Pattern to a MIDI file on your hard disk using the Export MIDI entry in the context menu of the Sound or Group 1 Select the Pattern you want to export MIDI from see section 11 7 2 Selecting Patterns and Pattern Banks 2 To export MIDI from the entire Group switch the Pattern Editor to Group view and right click Ctrl click on macOS the desired Group in the Group...

Page 537: ...t assignment of notes to MIDI tracks across all exported Patterns Also when you export a Pattern and then re import it into MASCHINE the notes will always be mapped to the correct Sounds 11 8 3 Importing MIDI to Patterns You can import MIDI files extension mid to Patterns This allows you to use in MASCHINE MIDI files prepared with another application This function is only available in the software...

Page 538: ... the Group in which you want to import the MIDI file This sets the focus to that Group and displays its Patterns in the Pattern Editor under neath 2 Select the Pattern in which you want to import the MIDI file 3 Right click Ctrl click on macOS the Group in the Group List and select Import MIDI from the context menu You can alternatively right click Ctrl click on macOS the Group name in the header ...

Page 539: ...t rules described below If the Pattern Editor is in Group view you can also drag the MIDI file directly onto the Event area to import it to the Group MIDI to Group import rules When you import a MIDI file into a Group MASCHINE assumes that the MIDI file contains data for different instruments e g a drum kit and the import will be performed accordingly Your MIDI file will be imported as follows The...

Page 540: ...icu lar Sound in your Group the data on that channel will be imported to that Sound The MIDI input channel of each Sound is defined by the Channel parameter in the MIDI page of the Sound s Input properties see section 12 2 1 Triggering Sounds via MIDI Notes For all other channels of the MIDI file i e channels that doesn t correspond to any MIDI input channel of a Sound in your Group the data from ...

Page 541: ...ter and click Open to confirm The MIDI file will be imported to the selected Pattern for that Sound according to the im port rules described below Method 2 via drag and drop 1 In the Group List left of the Arranger click the Group containing the Sound for which you want to import the MIDI file This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi tor underneath ...

Page 542: ...d Sound Method 3 using the FILES pane of the Browser 1 In the Group List left of the Arranger click the Group containing the Sound for which you want to import the MIDI file This sets the focus to that Group and displays its Sounds and Patterns in the Pattern Edi tor underneath 2 Select the Pattern in which you want to import the MIDI file 3 Set the focus to the desired Sound by clicking it in the...

Page 543: ...on t be affected Any channel information in the MIDI file will be disregarded All notes will appear in the same Pattern for that particular Sound If the same MIDI note number and MIDI CC num ber are used in different channels in the MIDI file the note and automation data will be merged Conflicts will be resolved as follows Note duplicates only the longest note is kept Modifiers Mod Wheel Pitch Ben...

Page 544: ...rom this each new Pattern receiving the data from one of the MIDI files Apart from this each MIDI file will be imported as a single MIDI file to that Group see above for a detailed description To import multiple MIDI files to a Sound 1 Select multiple MIDI files in your operating system or in the FILES pane of the Browser Working with Patterns Importing Exporting Audio and MIDI to from Patterns MA...

Page 545: ...notes in these new Patterns Apart from this each MIDI file will be imported as a single MIDI file to that Sound see above for a detailed description Alternatively if you have selected the MIDI files in the FILES pane of the Browser simply press Enter on your computer keyboard to import the multiple selection to the focused Sound Working with Patterns Importing Exporting Audio and MIDI to from Patt...

Page 546: ...features described here can be accessed via the Channel properties Channel prop erties are global settings that apply to a particular Sound Group or to the Master independ ently of which Plug ins are loaded in its Plug in slots Channel properties are organized into four sets Similar sets of properties are available for all channels Sounds Groups and Master Input properties unavailable for the Mast...

Page 547: ...ation in plug in mode This default basic configuration can be customized in numerous ways Using the audio settings available in the Input and Output properties at the Sound Group and Master level you can build complex routings that cover a wide range of situations as you will see in the next sec tions Feed external audio to the input of your Sounds 12 1 1 Sending External Audio to Sounds Adjust th...

Page 548: ...ties Plug ins and Parameter Pages in the Control Area 12 1 1 Sending External Audio to Sounds Each Sound can be configured to receive external audio signals These audio signals can be coming from the following sources Outside MASCHINE from your audio interface if MASCHINE is used in stand alone mode or from your host if MASCHINE is used in plug in mode Additional outputs of multiple output Plug in...

Page 549: ...o page of the Input properties for a Sound in the software The AUDIO page of the Input properties for a Sound on the controller Please refer to section 3 3 6 Navigating Channel Properties Plug ins and Parameter Pages in the Control Area to know how to access the Audio page of the Input properties in the software and from your controller Audio Routing Remote Control and Macro Controls Audio Routing...

Page 550: ... mixer channels from your DAW to individual Sounds within MASCHINE for example Please refer to your host documentation to know how to route signals to the virtual audio inputs of your MASCHINE plug in As any Parameter page of any Channel properties or Plug in this page is also available on your con troller To access it and change its parameters simply use the common workflow described in 3 3 6 Nav...

Page 551: ...nnel strip 4 If the Mixer currently displays the Group channels in the top row of the Mixer double click the header of the Group containing the Sound you want to configure If the Mixer currently displays the Sound channels single click the header of the desired Group The Mixer displays the channel strips of all Sounds in the selected Group Audio Routing Remote Control and Macro Controls Audio Rout...

Page 552: ... desired external input in the menu This is equivalent to setting the Source parameter described above 6 Turn the little knob on its left to adjust the input gain This is equivalent to setting the Gain parameter described above Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE MASCHINE MIKRO Manual 552 ...

Page 553: ...istening Furthermore you could send individual Sounds or whole Groups to other pairs of outputs on your audio interface in order to process them separately at a later stage The output routing configuration is done on the Audio page of the Output properties for Sounds and Groups We describe here the Audio page of the Output properties for Sounds and Groups only The equiva lent page for the Master w...

Page 554: ...ing as bussing point i e containing an Effect Plug in in its first Plug in slot any Sound acting as bussing point in any other Group as well as the 16 external stereo outputs Ext 1 16 The available bussing points are labeled as described below Cue When Cue is enabled the main output of the channel is sent to the Cue bus instead of its normal target defined in Dest see above For example this is ver...

Page 555: ...rop down menu and in the display of the selector In the drop down menu they are labeled as follows For Groups Group name e g Drums For Sounds Group name Sound name input number e g Drums Kick 1 In the selector display they are labeled as follows For Groups Group letter number e g A2 For Sounds Group letter number S Sound number input number e g A2 S4 1 for the first input of the Sound 4 of Group A...

Page 556: ...e In Keyboard mode the knobs are not visible Configuring the Main Outputs of Sounds and Groups in Mix View You can also easily configure the outputs of your Sounds and Groups in MASCHINE s Mixer 1 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE MASCHINE MIKRO Manual 556 ...

Page 557: ...oup simply ensure that its channel strip is visible double click the Group header if the Mixer currently displays the Sound channel strips 3 To adjust the level panoramic position or Cue state of a channel use the channel s fader balance control above the fader or headphone button below the fader respectively This is equivalent to setting the Level Pan and Cue parameters described above respec tiv...

Page 558: ...s that you can route to addi tional targets For example you can send a definable amount of the channel s audio output to other channels for further processing This is notably used in send effects see section 14 3 Creating a Send Effect to learn how to set up a classic send effect The auxiliary outputs of a Sound Group are configured on the Aux page of the Output proper ties There is no Aux page in...

Page 559: ...ame as for the Dest selector of the Audio page see 12 1 2 Configuring the Main Output of Sounds and Groups except that for Aux 1 and Aux 2 the default destination is None in other terms there are no auxiliary sends defined by default Level Adjusts the level of the signal sent to the Aux 1 or Aux 2 output Order If Order is set to Pre the channel will be fed into Aux 1 or Aux 2 before the Level and ...

Page 560: ...nd Groups in Mix View You can also easily set up auxiliary outputs for your Sounds and Groups in MASCHINE s Mixer 1 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view 2 Open the extended view of the Mixer by clicking the down pointing arrow on the left of the Mixer 3 Check that the AUX button is active on the left of the Mixer if not click it to enable it...

Page 561: ...lick the AUX 1 or AUX 2 label de fault labels at the bottom of the strip and select the desired destination in the menu This is equivalent to setting the Dest parameter described above 6 Adjust the level for that auxiliary output via the little knob at the right of the menu This is equivalent to setting the Level parameter described above 7 Set the pre post state of the auxiliary output by clickin...

Page 562: ...tputs on your audio interface or in your host both Master and Cue outputs should be sent and adjust their respective levels and panoramic positions This is done on the Audio page of the Output properties for the Master The Audio page of the Output properties for the Master in the software The AUDIO page of the Output properties for the Master on the controller Please refer to section 3 3 6 Navigat...

Page 563: ...ional output e g on your headphones any channel s currently sent to the Cue bus To send a channel to the Cue bus enable the Cue switch in the Audio page of its Output properties see section 12 1 2 Configuring the Main Output of Sounds and Groups Level Adjusts the level of the Cue output Pan Defines the panoramic position of the Cue output in the stereo field If MASCHINE is running as a plug in the...

Page 564: ...ick the background of the last header in the top right corner of the Mixer The Master Cue channel strip appears underneath In this Master Cue channel strip do the following to configure the output of the Master chan nel 1 Click Master in the strip s header to show the controls for the Master channel Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE MASCHINE MIKRO Manual 564...

Page 565: ... see above 3 To select another destination for the Master output click the first area under the level meter and select the desired destination in the menu This is equivalent to setting the Output parameter in the MAIN section see above In this Master Cue channel strip do the following to configure the output of the Cue channel Audio Routing Remote Control and Macro Controls Audio Routing in MASCHI...

Page 566: ...ly This is equivalent to setting the Level or Pan parameters in the CUE section respectively see above 3 To select another destination for the Cue output click the first area under the level meter and select the desired destination in the menu This is equivalent to setting the Output parameter in the MAIN section see above Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE M...

Page 567: ...fed into any number of Sounds For example this allows you to process any external audio signal using the plug ins loaded in a Sound and more generally integrate external audio signals into the MASCHINE routing and processing system The external audio inputs for a Sound can be configured on the Audio page of the Sound s In put properties Configuring External Audio Inputs in the Input Properties For...

Page 568: ...ounds in MASCHINE s Mixer 1 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view 2 Open the extended view of the Mixer by clicking the down pointing arrow on the left of the Mixer Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE MASCHINE MIKRO Manual 568 ...

Page 569: ...If the Mixer currently displays the Group channels in the top row of the Mixer double click the header of the Group containing the Sound you want to configure If the Mixer currently displays the Sound channels single click the header of the desired Group Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE MASCHINE MIKRO Manual 569 ...

Page 570: ...onfigure click the first field under the Sound name and select the desired external input in the menu 6 Turn the little knob on its left to adjust the input gain Audio Routing Remote Control and Macro Controls Audio Routing in MASCHINE MASCHINE MIKRO Manual 570 ...

Page 571: ...L Channel 5 Turn the Control encoder to select IN or press Pad 13 6 Release the NAV button 7 Turn the Control encoder to select the input source The list of stereo and mono inputs are available for selection 12 2 Using MIDI Control and Host Automation MASCHINE provides you with flexible MIDI remote control and host automation facilities that can be used in many situations Incoming MIDI and Host Au...

Page 572: ... in Patches via MIDI Program Change messages You can use MIDI Program Change messages to recall particular patches or programs presets etc for Native Instru ments and External Plug ins loaded at the Sound level This is described in section 12 2 4 Selecting VST AU Plug in Presets via MIDI Program Change When MASCHINE is running as a plug in in a host you can also trigger your Scenes using MIDI note...

Page 573: ... the first Plug in slot of the Sound If the Sound has no Plug ins incoming MIDI notes will be forwarded to the Sound s MIDI output if enabled see section 12 2 5 Sending MIDI from Sounds MIDI input settings of a Sound and its parent Group are merged For example if you con figure a Group to react to incoming notes on MIDI channel 1 but one Sound is setup to react to incoming notes on MIDI channel 2 ...

Page 574: ... in the software The MIDI page of the Input properties here for a Group on the controller Please refer to section 3 3 6 Navigating Channel Properties Plug ins and Parameter Pages in the Control Area to know how to access the MIDI page of the Input properties in the software and from your controller The MIDI input settings for Sounds and Groups provide following parameters Audio Routing Remote Cont...

Page 575: ...OMPLETE KONTROL S series keyboard the Light Guide will remain white to indicate that nothing loaded Additionally KOMPLETE KONTROL S series keyboards have a dedicated KEY MODE button to quickly active the Drumkit option for the selected Group in MASCHINE By selecting Drumkit you also affect how MIDI is exported from MASCHINE to another host sequencer when using the MIDI dragger in the Pattern edito...

Page 576: ... a Sound is also used when importing a multi channel MIDI file to its Group see section 11 8 3 Importing MIDI to Patterns for more on this Start Note Manual mode only Define the MIDI root note for that Group C1 by default The MIDI root note and the upper 15 MIDI notes from Root Note until Root Note 15 will trigger the root note of Sound slot 1 16 respectively Incoming MIDI notes outside this range...

Page 577: ... notes the Scene trigger has priority over any Sound trigger set to the same MIDI channel To configure MIDI control for Scenes please refer to section 16 5 Triggering Sections or Scenes via MIDI Configuring MIDI Note Input for Sounds and Groups in Mix View You can also easily configure the MIDI note input of your Sounds and Groups in MASCHINE s Mixer 1 Click the Mix View button on the left of the ...

Page 578: ...er field on the right labeled MIDI IN by default and select the desired MIDI port in the menu This is equivalent to setting the Source parameter described above If MASCHINE is running as a plug in you see a MIDI IN button instead Click it to enable the MIDI input from the host This is equivalent to enabling the Active button described above Audio Routing Remote Control and Macro Controls Using MID...

Page 579: ...on and all recorded Scene performances can be then be saved within your host and sent back to MASCHINE for playback and trigger Scenes in the recorded order Sending MIDI Scene Change Messages To enable or disable the MIDI Scene Change feature do the following 1 Click Edit MIDI Change 2 In the submenu that opens select the source you want to use for changing the MIDI Pro gram Change messages A list...

Page 580: ...automate them via MIDI In addition when MASCHINE is running as a plug in you can assign these parameters to auto mation IDs in order to control and automate them via host automation tracks in your host Configuring MIDI and host automation is possible in the software only In MASCHINE automation means the control of MASCHINE parameters from an external source MIDI or host application Value changes a...

Page 581: ...ng modulation please refer to section 11 5 Recording and Editing Modulation Please note that modulation and automation are not mutually exclusive You can modulate a parameter in MASCHINE and automate it e g from your host simultaneously As a result the parameter value will deviate according to the recorded modulation from its moving value defined by the automation Using the Automation Pane in the ...

Page 582: ...th the Macro Controls for more information The Automation pane holds two tabs MIDI tab Click the MIDI tab to assign MIDI messages to automatable parameters You can then remote control and automate MASCHINE parameters from any MIDI capable device or software Possible MIDI messages are Pitch wheel Program Change and MIDI CC 0 127 Host tab Click the Host tab to assign automation IDs to automatable pa...

Page 583: ...oftware in Mix view this means that all automatable parameters are found in some Parameter page of the Control area In order to be automatable parameters of Plug ins and Channel properties have to meet one single requirement In order to be automatable a parameter must be controlled by a knob or a button in the soft ware most parameters controlled by selectors e g for selecting an operating mode or...

Page 584: ...roups not in the Mas ter In other words at the Sound and Group level the same parameters are both automatable and modulatable For more information on modulation please refer to section 11 5 Recording and Ed iting Modulation Also note that your Macro Controls will be automatable if and only if the parameters they are controlling are themselves automatable For more information on Macro Controls plea...

Page 585: ... to the next free automation ID The Assignment field displays the automation ID for that parameter The parameter is ready to be controlled from your host Removing an automation ID is also straightforward Click the non empty Assignment field under any assigned parameter to remove the auto mation ID currently assigned to that parameter Audio Routing Remote Control and Macro Controls Using MIDI Contr...

Page 586: ...g a MIDI control to a parameter in MASCHINE is done via an intuitive Learn mode 1 Click the down pointing arrow in the bottom left corner of the Control area to open the Assignment area underneath 2 On the left of the area click the Automation tab to show the Automation pane then in this pane click the MIDI tab In this tab the Assignment fields for automatable parameters read Learn Audio Routing R...

Page 587: ...more details please refer to section 3 6 3 Preferences MIDI Page If MASCHINE is running as a plug in in a host application the MIDI configuration is done in the host see section 3 5 Stand Alone and Plug in Mode If there is already a MIDI assignment for the parameter the new MIDI assignment will replace the previous one If you change your mind and don t want to assign any new MIDI control while Lea...

Page 588: ... presets or a particular set of presets to the host Each VST AU instrument or effect might handle its presets or patches programs different ly Please refer to the plug in documentation to know how to make its presets available to the host For example in MASSIVE ABSYNTH 5 and FM8 you need to enable the Program List and fill it up with the desired patches in order to expose these to MASCHINE and swi...

Page 589: ... this A Sound without any Plug in loaded can still send the MIDI data listed above Furthermore if the Sound has no Plug in it will forward any incoming MIDI notes to its MIDI output To know how to configure the MIDI note input of Sounds please refer to section 12 2 1 Triggering Sounds via MIDI Notes The MIDI output of Sounds is configured on the MIDI page of the Output properties for Sounds The MI...

Page 590: ...nd in the same Group containing a Plug in that can receive MIDI multitimbral Plug in Check the MIDI page of the Preferences panel to enable the desired MIDI output ports on your MIDI interfaces see 3 6 3 Preferences MIDI Page If MASCHINE is running as a plug in in a host application the entries for the enabled MIDI output ports are None MIDI output disabled default setting and Host If Host is sele...

Page 591: ...fault value is 0 Configuring MIDI Output for Sounds in Mix View You can also easily configure the MIDI output of your Sounds in MASCHINE s Mixer 1 Click the Mix View button on the left of the Arranger to switch from Arrange view to Mix view 2 Open the extended view of the Mixer by clicking the down pointing arrow on the left of the Mixer 3 Check that the IO button is active on the left of the Mixe...

Page 592: ...he header of the desired Group The Mixer displays the channel strips of all Sounds in the selected Group 5 At the bottom of the channel strip of the Sound you want to configure click the bigger field left and select the desired MIDI port in the menu This is equivalent to setting the Dest parameter described above Audio Routing Remote Control and Macro Controls Using MIDI Control and Host Automatio...

Page 593: ...NE 1 x Macro Controls were additionally used to automate MA SCHINE parameters via MIDI or host automation This is not the case in MASCHINE 2 0 anymore automation and Macro Controls now are totally independent Now MASCHINE parameters can be di rectly assigned to MIDI controls or host automation IDs as described in section 12 1 4 Configur ing the Master and Cue Outputs of MASCHINE while Macro Contro...

Page 594: ...of that channel or of any underlying channel In other words For Sounds You can assign the Macro Controls of a Sound to any parameters in its proper ties or Plug ins It is also possible to assign MIDI Control Change messages Pitchbend and Program Changes to Macro Controls in order to control external MIDI devices For Groups You can assign the Macro Controls of a Group to any parameters in its prope...

Page 595: ...ties is quick and easy You can simply right click Ctrl click on macOS a parameter name and select which Macro level you want to assign it to To assign a Macro Control directly from a parameter 1 Select Channel or Plug in icon depending on where the parameter you want to assign is situated 2 Select the level where the parameter is this can be on the MASTER GROUP or SOUND level 3 Right click Ctrl cl...

Page 596: ...hannel Sound Group or Master as descri bed in section 3 3 6 Navigating Channel Properties Plug ins and Parameter Pages in the Control Area 2 Click the down pointing arrow in the bottom left corner of the Control area to reveal the Assignment area underneath 3 Click the Pages tab in the left part of the Assignment area The Pages tab lights up and the Pages pane appears on its right You are now read...

Page 597: ... underneath 1 Delete Page button x symbol Click the little x after a page name to delete this Parame ter page 2 Add Page button symbol Click the little after the last page label to append a new page By default pages are labeled Page 1 Page 2 etc You can change page labels by defining sections within your pages via the Section Label fields 3 3 Section Label fields These fields allow you to define s...

Page 598: ...ameter The detailed procedure is explained in the next paragraph Selecting a Parameter in the Target Selector The Target selector see picture above allows you to choose from all available parameters for each Macro Control The Target selector allows you to quickly select the desired parameter This tool is similar to a menu containing several levels of submenus with the notable differ ence that ever...

Page 599: ...ows you to refine your search e g by listing all Parameter pages of the selected Plug in or Channel properties This continues until a parameter is reached and you select it Upon the selection of a parameter the Macro Control is assigned to this parameter Note that the whole path to this parameter stays visible in the Target selector this lets you modify a single selection without starting from the...

Page 600: ... in another position Ctrl X Cmd X Copy Copy the Macro Ctrl C Cmd C Paste Paste a cut or copied Macro to a new position Ctrl V Cmd V Assignment Area Pages Context Menu When the Assignment Area is opened and the Pages tab is selected right click on a Page opens a context menu Audio Routing Remote Control and Macro Controls Creating Custom Sets of Parameters with the Macro Controls MASCHINE MIKRO Man...

Page 601: ...ms Menu Item Description Keyboard Shortcuts Delete Deletes current Page with all assignments Clear All Clears all the assignments and deletes all of the Pages Audio Routing Remote Control and Macro Controls Creating Custom Sets of Parameters with the Macro Controls MASCHINE MIKRO Manual 601 ...

Page 602: ...n building custom drum kits setting up send effects creating advanced routings and last but not least during live performances 13 1 Mix View Basics This section describes the basic operation of the Mix view Mix View vs Arranger Views It is important to note that the Mix view does not provide any additional settings that are not available in Arrange view In other words every action done in Mix view...

Page 603: ...HIFT VIEW to switch between the Arrange view and the Mix view in the MA SCHINE software 13 1 2 Mix View Elements When you switch the MASCHINE software to Mix view the Arranger the Control area and the Pattern Editor disappear and are replaced with the following three elements Controlling Your Mix Mix View Basics MASCHINE MIKRO Manual 603 ...

Page 604: ...splays Sound channels or the Mas ter Cue channel if the Mixer displays Group channels See section 13 2 The Mixer for a de tailed description 2 Plug in Chain In the middle the Plug in Chain lists all Plug ins loaded in the focused channel Sound Group or Master See section 13 3 The Plug in Chain for a detailed de scription 3 Plug in Strip At the bottom the Plug in Strip displays the series of Plug i...

Page 605: ... settings of different channels in one go The Mixer in the MASCHINE software The Mixer provides a classic mixing desk layout containing a certain number of channel strips The particular channel strips displayed along with their precise layout depend on the following Controlling Your Mix The Mixer MASCHINE MIKRO Manual 605 ...

Page 606: ...our Project Sound level The Mixer shows channel strips for all Sound slots in the focused Group Both display modes are described in the following paragraphs If the MASCHINE window is too small to display all channel strips an horizontal scroll bar ap pears at the bottom of the Mixer to navigate to the hidden channels If necessary use the scroll bar to show hidden channels Whether the scroll bar ap...

Page 607: ...at focused Group At the top of the Mixer you see two rows The first row 3 contains the headers of all your Groups and of the Master Cue channel The header of the focused Group or of the Master Cue at the far right is highlighted The second row 4 contains the headers of the Sound slots in the focused Group The header of the focused Sound slot or of the parent Group at the far right is highlighted S...

Page 608: ... both views this would mute unmute the Group channel in question 13 2 2 Adjusting the Mixer Layout No matter which of the Group or Sound level is currently displayed in the Mixer you can adjust its layout as described below in order to focus on your current task Maximizing Minimizing the Mixer You can minimize maximize the Mixer so that it shows only the Group and Sound headers or the entire chann...

Page 609: ...t to show hide the Plug in Lists in the channel strips AUX button Click it to show hide the auxiliary output settings in the channel strips The settings for the main audio output are always visible even if the IO button is disabled For a detailed description of the settings available in the channel strips see section 13 2 5 Adjusting Settings in the Channel Strips below Minimizing the Mixer on the...

Page 610: ...Group header in the top row the Mixer will stay at the Sound level and directly display to the Sound strips of this other Group You can select more than one channel strip among the strips displayed The focused strip is always selected The multiple selection follows the same rules as in Arrange view see section 5 1 3 Selecting Multiple Sounds or Groups Whichever channel strip is focused the Plug in...

Page 611: ...Management Command Action Renaming channels Double click the channel name in the header type the desired name on your computer keyboard and press Enter to confirm or Esc to cancel You can also open the channel s context menu and select Rename See section 5 2 3 Renaming Sound Slots and 5 3 3 Renaming Groups Changing the channel s color Open the channel s context menu and select Color See section 5 ...

Page 612: ...ips is close to that of a classical mixing desk The signal travels from top to bottom from the input routing settings at the top it passes through the var ious Plug ins loaded in the channel then goes through the pan and level controls and finally arrives to the output routing settings at the bottom The settings available in each channel strip mirror most of the parameters found in the Chan nel pr...

Page 613: ... the Mixer display to the Group level For example if a kick drum is too loud in a drum kit while decreasing its level you can check at the far right how your change affects the overall Group level and you can quickly adjust this Group level if needed Available Settings in Sound Group Channel Strips We list here all the elements available in a full channel strip For each element we indicate the bas...

Page 614: ...its header additional ly shows a mini level indicator in its top right corner Following actions are available Switch the Mixer display between Sounds and Groups see section 13 2 1 Displaying Groups vs Displaying Sounds Focus select particular channels see section 13 2 3 Selecting Channel Strips Rename the channel Double click its current name type a new name on your computer keyboard and press Ent...

Page 615: ...c tively See section 12 2 1 Triggering Sounds via MIDI Notes for more information 4 Plug in List Shows the Plug ins loaded in the channel Visible only if the Plug in icon is enabled on the left of the Mixer Following actions are available Click the little symbol to open the Plug in menu and load a new Plug in at the end of the list Right click macOS Ctrl click an existing Plug in to replace it wit...

Page 616: ...output to their parent Group Group channels are output to the Mas ter and the Master is output to the first stereo pair of outputs Click the label to select another destination This control is equivalent to the Dest selector in the Audio page of the Output properties for the Sounds and Groups see 12 1 2 Configuring the Main Output of Sounds and Groups and for the Master see 12 1 4 Configuring the ...

Page 617: ...io input settings 2 and MIDI input settings 3 are not available The aux routing settings 7 and MIDI output settings 8 are not available There is no Plug in List 4 in the Cue channel strip 13 2 6 Using the Cue Bus MASCHINE provides a dedicated Cue bus This Cue bus allows you to route any channel Sound or Group on a separate output while leaving the main MASCHINE output untouched For example you can...

Page 618: ...f the Sound s and Group s Output properties see section 12 1 2 Configuring the Main Out put of Sounds and Groups The mute and solo of channels don t apply when these channels are sent to the Cue bus What is sent to the Cue bus is always played back via the Cue channel regardless of the original channel being muted or not Adjusting the Cue Channel in the Mixer All signals on the Cue bus arrive on t...

Page 619: ...ts horizontal layout the Plug in Chain has the same functionality as the Plug in List found in the channel strips of the Mixer above namely to organize the Plug ins of that channel Click a Plug in name to select it If this Plug in is currently hidden in the Plug in Strip un derneath it automatically scrolls to show the interface of that Plug in Click the little icon at the end of the chain and sel...

Page 620: ...und Group or Master currently under focus the Plug in Strip The Plug in Strip shows the loaded Plug ins as a series of Plug in panels each Plug in having its own panel As in the little Plug in Chain above the Plug ins are arranged into an horizontal series the au dio travelling from left to right through each Plug in of that channel The Plug in Strip of a channel with a distinct interface for each...

Page 621: ... displayed entirely click the name of the desired Plug in in the Plug in Chain above to make the Plug in Strip scroll to its panel Click a Plug in in the Plug in Chain to display its panel in the Plug in Strip below If the MASCHINE window is not wide enough for all Plug in panels to be displayed at once an horizontal scroll bar appears at the bottom of the Plug in Strip to display the hidden part ...

Page 622: ...y the rest of the Plug in 13 4 1 The Plug in Header For all types of Plug ins Internal Native Instruments and External the Plug in panel displays a Plug in Header at the top Controlling Your Mix The Plug in Strip MASCHINE MIKRO Manual 622 ...

Page 623: ...al View button specific Native Instruments Plug ins only Some Native Instruments Plug ins provide two different views in their panel Click the little to switch between De fault view and Additional view See section 13 4 4 Custom Panels for Native Instruments Plug ins for more on this 3 Preset name Shows the name of the preset currently loaded if any 4 Quick Browse button Click the magnifying glass ...

Page 624: ...rrent preset and the Quick Browse icon see section 13 4 1 The Plug in Header above for more details Although parameters are organized differently than in the Parameter pages of the Arrange view the panels for Drumsynths and Internal Effects contain the exact same parameters as the Pa rameter pages in Arrange view The only exceptions are the Compressor the Gate and the Limiter their panels contain ...

Page 625: ...ntrol area along with parameters available in the Zone page of the Sample Editor As with all other Plug ins the panel for the Sampler shows the Plug in Header at the top This Header contains the name of the current preset and the Quick Browse icon see section 13 4 1 The Plug in Header above for more details The Sampler panel contains two distinct panes MAIN and ZONE These can be displayed by click...

Page 626: ...e page in the Sample Editor Start and End markers zooming etc For more details see section 17 Sampling and Sample Mapping 3 VOICE ENGINE section Allows you to adjust the Polyphony Glide and Mode parameter from the Voice Settings Engine page in the Control area and the Reverse button from the Pitch Envelope page in the Control area For more details see section 7 2 1 Page 1 Voice Settings Engine and...

Page 627: ...Page 3 FX Filter 6 TUNE section Allows you to adjust the Tune parameter from the Pitch Envelope page in the Control area For more details see section 7 2 2 Page 2 Pitch Envelope 7 PLAY and LOOP sections Allow you to adjust the play range and loop settings of the selected zone respectively These provide the same parameters as the PLAY RANGE and LOOP sections found in the Zone page of the Sample Edi...

Page 628: ...ore details see section 17 Sampling and Sample Mapping As with all Internal Plug ins parameter modulation is not indicated in the panel for the Sampler As a consequence the value of modulated parameters might change even if their control element doesn t move in the panel See section 11 5 Recording and Editing Modulation for more on mod ulating parameters 13 4 4 Custom Panels for Native Instruments...

Page 629: ... ABSYNTH 5 s Default view shows the main elements of the Perform window of AB SYNTH 5 Controlling Your Mix The Plug in Strip MASCHINE MIKRO Manual 629 ...

Page 630: ... MASSIVE s Default view shows specific parts of the Synth view the eight Macro Controls at the top and the Modulation pages underneath Controlling Your Mix The Plug in Strip MASCHINE MIKRO Manual 630 ...

Page 631: ...n for opening the Plug in in a floating window as well as the name of the current preset and the Quick Browse icon see section 13 4 1 The Plug in Header above for more details For Native Instruments Plug ins providing an Additional view the Header also contains an Ad ditional View button a little symbol allowing to switch between Default and Additional view Controlling Your Mix The Plug in Strip M...

Page 632: ...o undock any Native Instruments Plug in and open it in a separate floating window In the floating window you can notably switch between the Default view and the full user inter face of the original Native Instruments product see section 13 4 5 Undocking a Plug in Panel Native Instruments and External Plug ins Only for more information 13 4 5 Undocking a Plug in Panel Native Instruments and Externa...

Page 633: ...en floating windows disappear possibly replaced by those for Native Instruments and or External Plug ins loaded in the newly focused channel Sound Group or Master The Plug in floating window is the same as in Arrange view see section 7 3 1 Opening Closing Plug in Windows for more on this Undocking a Native Instruments Plug in When you open a Native Instruments Plug in its own floating window follo...

Page 634: ...g in s Floating Window To dock a Native Instruments or External Plug in back into the Plug in Strip and close its dedicated floating window click the little diagonal arrow in the Plug in placeholder Na tive Instruments Plug ins or in the header of the generic Plug in panel External Plug ins in the Plug in Strip You can also close any floating window via the common button provided by your operating...

Page 635: ...d this Sound in the various Dest selectors in the Output properties of other Sounds and Groups See section 14 1 Applying Effects to a Sound a Group or the Master below for more information Most of the features used in the procedures mentioned in this chapter have been already de scribed in chapter 7 Working with Plug ins in MASCHINE effects are just a certain type of Plug ins Nevertheless we illus...

Page 636: ... whole Group click the desired Group on the left of the Arranger and click the GROUP tab in the top left cor ner of the Control area 3 If you want to apply the effect to a Sound click its parent Group in the Group List on the left of the Arranger click the desired Sound slot in the Sound List on the left of the Pat tern Editor and click the SOUND tab in the top left corner of the Control area Usin...

Page 637: ...st appears nearby showing a stack of all Plug ins al ready loaded in the channel In the Plug in List each Plug in has its own slot 2 Click the icon under the last Plug in in the list or at the top if the list is empty The Plug in menu opens and shows a list of all available Effect Plug ins Using Effects Applying Effects to a Sound a Group or the Master MASCHINE MIKRO Manual 637 ...

Page 638: ...for Native Instruments products or External for third party products submenu at the top of the list Upon your selection the effect is loaded in a new Plug in slot at the end of the list and directly starts to process the audio of the channel The effect parameters are displayed in the Parameter area on the right in the example underneath we selected the Phaser effect in the Plug in menu Using Effec...

Page 639: ...ameters for each MASCHINE effect please refer to chapter 15 Effect Reference For additional specific information on VST AU plug ins see 7 3 Using Native Instru ments and External Plug ins If you created a nice effect setting you can put it to further use by saving it as a Plug in preset For more details see 7 1 9 Saving and Recalling Plug in Presets Adding an Effect in Mix View You can also load e...

Page 640: ...orner of the Mixer click in the blank space above the Master label and headphones icon to set the focus to the Master Cue channel strip If necessary click Master in that header to switch from the Cue channel to the Master channel 2 To set the focus to a Group channel If the Mixer is currently displaying the Group channel strips click the header of the desired Group at the top of the Mixer If the M...

Page 641: ...hat opens The effect is loaded and directly starts to process the audio of the channel The effect al so appears in the Plug in Strip under the Mixer allowing you to adjust its parameters In fact you don t need to explicitly put the focus on the channel in which you want to load the ef fect You only have to make that channel visible in the Mixer You can then directly click the symbol or right click...

Page 642: ...the Group containing that Sound see previous step and press SELECT the pad of that Sound or simply press its pad if pads are in Pad Mode 5 Press NAV F3 PLUG IN to display the Plug in slots of the selected channel Sound Group or Master 6 While holding NAV turn the Control encoder or press the dimmed pads to select the de sired Plug in slot the name of the Plug in currently loaded in the selected sl...

Page 643: ... to use press the Control encoder to load it The effect is loaded into the selected Plug in slot 15 Leave the Plug in Browser and switch back to Control mode by pressing CONTROL or by pressing SHIFT BROWSE again The effect is automatically displayed on your controller Now you can edit the effect pa rameters see section 3 3 6 Navigating Channel Properties Plug ins and Parameter Pages in the Control...

Page 644: ...This notably in cludes adjusting the effect parameters removing effects moving effects to other Plug in slots saving and recalling effect presets etc Here we provide a reminder of every operation available on the effects both in Arrange view and Mix view Concerning the procedures listed below the only difference between Arrange view and Mix view is the way to open the Plug in menu In Arrange view ...

Page 645: ...ffect Save the current effect settings as preset Open the Plug in menu and select Save As at the bottom of the menu Recall an effect preset Use the Browser see chapter 4 Browser or open the Plug in menu and select Open at the bottom of the menu Native Instruments and External Effects Open close the effect window Arrange view Click the little window icon in the top left corner of the Parameter area...

Page 646: ... are shifted one slot up to fill the gap Bypass the effect Press NAV SHIFT the lit pad of the selected Effect Recall an effect preset Use the Browser press BROWSE to access and load any effect preset See section 4 2 Searching and Loading Files from the Library for more on this Native Instruments and External Effects Open close the effect window Press NAV the lit pad of the selected Effect You will...

Page 647: ... resulting in a typical pumping effect between kick and bass that can be heard in various styles of dance mu sic The Side Chain Parameter Page The following Internal Native Instruments and External Plug ins support side chaining Internal Plug ins Compressor Maximizer Limiter Gate Filter AU plug ins Native Instruments and External Any AU plug in with side chain input VST plug ins Native Instruments...

Page 648: ...ol the Plug in Available options are None side chain disabled default setting the outputs of all other Sounds and the outputs of all other Groups In the menu these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group name Sound name e g Drums Kick In the selector display these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group letter number S...

Page 649: ...you to apply effects to external audio as well This external audio can come from the inputs of your audio interface if MASCHINE is used in stand alone mode or from your host if MASCHINE is used as a plug in To do this we will choose a Sound and make use of the Audio page in its Input properties 14 2 1 Step 1 Configure MASCHINE Audio Inputs MASCHINE s audio input configuration can be done in the so...

Page 650: ...menu to open the Preferences panel 2 In the Audio page click the Input button activate the desired inputs by clicking their field in the Port column and selecting a physical input from the drop down menu then click Close Audio signals coming from external sources plugged in the inputs selected here will now be routed to the MASCHINE inputs shown in the first column Using Effects Applying Effects t...

Page 651: ...If MASCHINE is running as a plug in in a host environment the MASCHINE plug in can re ceive audio from the host only Please refer to your host documentation to find out how to route audio channels to the virtual audio inputs of the MASCHINE plug in Using Effects Applying Effects to External Audio MASCHINE MIKRO Manual 651 ...

Page 652: ...n section 12 1 1 Sending External Audio to Sounds On your controller 1 Press the CONTROL button to enter Control mode 2 Press F3 to select the SOUND tab 3 Press GROUP the pad 9 16 corresponding to the Group containing the empty Sound you want to use If the Group in question is in another bank before you select the Group you first need to press GROUP the Left or Right Arrow button below the display...

Page 653: ...s page holds two parameters SOURCE which selects the source and GAIN which ad justs the level of the input 9 Press the Left Arrow button to select 1 2 SOURCE 10 Turn the Control encoder to set SOURCE to EXT 1 Now the external audio is routed to your Sound You can adjust the level of the incoming signal by adjusting the GAIN parameter press the Right Arrow button then turn the Con trol encoder Usin...

Page 654: ...he Control area click the Plug in icon to display the Plug ins of the Sound The icon lights up The Plug in List appears nearby Since we have chosen an empty Sound in section 14 2 2 Step 2 Set up a Sound to Receive the External Input above the Plug in List should be empty 2 Click the icon at the top of the Plug in List The Plug in menu opens and shows a list of all available Instrument and Effect P...

Page 655: ...g ins to navigate yet 2 Press SHIFT BROWSE to open the Plug in Browser and browse the available Instrument and Effect Plug ins 3 Press F1 to select FILTER 4 Press the Left Arrow button under the display to select 1 2 TYPE 5 Turn the Control encoder to choose EFFECT 6 Press the Right Arrow button under the display to select 2 2 VENDOR 7 Turn the Control encoder to select the vendor e g INTERNAL 8 P...

Page 656: ...nd Effect The procedure to set up a Sound or Group as a send effect is straightforward You just need to load an effect into its first Plug in slot MASCHINE will take care of the rest and make it available as destination for other channels of your Project The procedure in Arrange view is described here You can also do this in Mix view see section 14 1 1 Adding an Effect In this example we will use ...

Page 657: ... menu by selecting the Native Instruments Native Instruments products or External third party products submenu at the top of the list Upon selection the effect is loaded and its parameters are displayed in the Parameter area When you load an effect into the first Plug in slot of a Sound MASCHINE automati cally configures the Sound s input to receive any signal s coming from other Sounds and Groups...

Page 658: ...uter keyboard to confirm The Sound slot now mirrors the Plug in name For more information on renaming Sound slots see section 5 2 3 Renaming Sound Slots Set Up a Sound as Send Effect on the Controller First select the first Plug in slot of an empty Sound 1 Press the CONTROL button to enter Control mode 2 Press F3 to select the SOUND tab 3 Press GROUP the pad 9 16 corresponding to the Group contain...

Page 659: ...ay to select 2 2 VENDOR 7 Turn the Control encoder to select the vendor e g INTERNAL 8 Press F2 LIST to show the filtered list of results 9 Turn the Control encoder to select an effect e g the MASCHINE Compressor and press the Control encoder to load it The selected effect is loaded in a new Plug in slot By pressing CONTROL or SHIFT BROWSE again you can switch back to Control mode and adjust the e...

Page 660: ... more information on renaming Sound slots see section 5 2 3 Renaming Sound Slots 14 3 2 Step 2 Route Audio to the Send Effect Once you have configured a Sound or Group as send effect see 14 3 1 Step 1 Set Up a Sound or Group as Send Effect you can send the output of any other Sounds and Groups to that Sound or Group For this purpose each Sound and each Group is equipped with an addi tional two aux...

Page 661: ... the selected Sound Group 5 While holding NAV press pad 14 to select the Output properties OUT 6 While holding NAV press the Left Right Arrow buttons to select the AUX page of parame ters 7 Release NAV and the AUX page appears on the display 8 Press the Left Arrow button if necessary repeatedly to select 1 6 DEST 9 Turn the Control encoder to assign that auxiliary output to the desired send effect...

Page 662: ... to the same send effect or route the same Sound Group to another send effect send using AUX 2 14 3 3 A Few Notes on Send Effects When working with send effects please keep in mind the following You cannot send the Master output to send effects You cannot send a send effect s output to itself nor the output of a Group to one of its own Sounds However you can Chain several Sounds configured as send...

Page 663: ...es e g the vocoder mentioned above 14 4 Creating Multi Effects Creating a multi effect unit is basically the same thing as creating a series of Sounds as send effects within a Group and arrange them as you see fit Following the procedure described in the previous section 14 3 Creating a Send Effect in every Sound of the Group you can set up a send effect containing any number of effects the only l...

Page 664: ... Sound rather than any of its auxiliary outputs because it provides a few useful additional features not available on the auxiliary outputs Cue switch You can send the Main output of any Sound to the Cue bus and pre listen the channel on a distinct MASCHINE output typically your headphones Note that enabling the Cue switch automatically mutes both Aux 1 and Aux 2 outputs as well but it doesn t sen...

Page 665: ...ou to recognize it as an effect remember that you will be choosing this effect from a potentially large list in your user library In the MASCHINE Library there are already a number of multi effect Groups tagged Multi FX Groups of the Multi FX type in the LIBRARY pane Using Effects Creating Multi Effects MASCHINE MIKRO Manual 665 ...

Page 666: ...elays reverbs and distortions as well as engineering tools such as EQs dynamics and filters But we have also provided you with a series of unique and unusual effects such as Reflex Ice and Resochord Effects are organized into following categories Dynamics Compressor Gate Transient Master Limiter and Maximizer See section 15 1 Dynamics Filtering effects EQ and Filter See section 15 2 Filtering Effe...

Page 667: ... have a very wide dy namic range In addition to the legacy Classic mode the Compressor provides an alternate Feedback mode If this effect is used in a Sound or a Group it also provides a Side Chain Input page in the Con trol area and on your controller The Compressor panel in the Plug in Strip Main Page The Compressor in the Control area Main page Effect Reference Dynamics MASCHINE MIKRO Manual 66...

Page 668: ...t whereas with a high setting the Compressor abruptly starts to work once the threshold is reached Amount The amount of compression effect often called ratio in typical applications TIME Section Attack Use Attack to adjust how fast the Compressor reacts on the incoming signal the more you dial it to the right the slower it will react Longer Attack times let more transients through Release The time...

Page 669: ...are None side chain disabled default setting the outputs of all other Sounds and the outputs of all other Groups In the menu these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group name Sound name e g Drums Kick In the selector display these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group letter number S Sound number e g A1 S4 for the S...

Page 670: ...usts the bandwidth of the filter On your controller the outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above For more information on how to use the side chain input please refer to section 14 1 3 Using the Side Chain Input The Compressor on the controller SIDE CHAIN INPUT page Level Meters in the Compressor Panel Plug in Strip In the Plug i...

Page 671: ...er accordingly An additional GR level meter indicates the gain reduction currently applied by the Compres sor to the input signal 15 1 2 Gate The Gate cuts any part of the input signal which falls below the input threshold This can be used to rhythmically chop the signal and make it stutter or sound staccato If this effect is used in a Sound or a Group it also provides a Side Chain Input page in t...

Page 672: ...it will react resulting in a softer transition between the gated and the not gated parts of the signal Hold The Hold parameter is used to determine how long the gated signal is held lower values will result in a more choppy effect Release The time the Gate will take to release the input signal after it rises above the threshold OUTPUT Section Mix Mix lets you adjust the amount of the effect in rel...

Page 673: ...nds Group name Sound name e g Drums Kick In the selector display these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group letter number S Sound number e g A1 S4 for the Sound 4 of Group A1 Gain Adjusts the input level of the side chain signal fed into the Plug in FILTER Section Filter Activates a filter on the side chain input This filter can be useful to select only a...

Page 674: ...you which parts of the signal will pass through the Gate 15 1 3 Transient Master The Transient Master allows you to emphasize or attenuate the transients of your audio materi al by modifying the envelopes of every attack and sustain phase For example by increasing the attacks of a snare or a kick you can build powerful percussive sounds without running the risk of damaging their natural sounding U...

Page 675: ...vel once you have set the desired effect in order to counterbalance the gain or loss of level that might occur Attack Sharpens softens the attack phases in your signal With the knob at the middle position the attack phases are not altered From this position turning the Attack knob to the left softens the attack phases while turning it to the right sharpens them Effect Reference Dynamics MASCHINE M...

Page 676: ...ue as this may produce amplified attack phases which become too loud The Transient Master on the controller 15 1 4 Limiter The Limiter does two things firstly it ensures that the signal level stays below 0 dB thus pre venting digital clipping But it can also increase the overall perceived volume by reducing the threshold It is recommended to place the Limiter in a Master Plug in slot However pleas...

Page 677: ...The Limiter panel in the Plug in Strip Main Page The Limiter in the Control area Main page Effect Reference Dynamics MASCHINE MIKRO Manual 677 ...

Page 678: ...es range in decibels from 40 0 dB to 0 0 dB default 0 0 dB Release The time the limiter will take to stop limiting after the input signal falls below the threshold With longer release times it takes more time to get back to normal Available values can be adjusted in milliseconds from 1 0ms to 500 0ms default 1 0ms OUTPUT Section Ceiling Adjusts the maximum output level or ceiling The signal will n...

Page 679: ...Side Chain Input Page The Limiter in the Control area Side Chain Input page The Modulation page contains one parameter Velocity Effect Reference Dynamics MASCHINE MIKRO Manual 679 ...

Page 680: ...the input level of the side chain signal fed into the Plug in Available values range from 0 00 dB to 1 00 default 1 00 FILTER Section Filter Activates a filter on the side chain input This filter can be useful to select only a specific frequency range of the side chain signal to control the Plug in Available values are off and on default off Center Freq Adjusts the center frequency of the filter A...

Page 681: ...his input level with the position of the Threshold fader you can easily see which parts of the signal will be limited and adjust the Threshold fader accordingly 15 1 5 Maximizer The Maximizer reduces the dynamics within the sound making the overall sound louder It is similar to the Limiter but it is specifically designed for increasing the perceived volume If this effect is used in a Sound or a Gr...

Page 682: ...nob clockwise to increase the loudness of the signal Curve Controls the compression knee higher values tend to result in faster and more aggressive gain control Turbo Turbo intensifies the effect the Maximizer has on the signal by causing the maximizing algorithm to be applied twice The Maximizer on the controller MAIN page Effect Reference Dynamics MASCHINE MIKRO Manual 682 ...

Page 683: ...ounds Group name Sound name e g Drums Kick In the selector display these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group letter number S Sound number e g A1 S4 for the Sound 4 of Group A1 Gain Adjusts the input level of the side chain signal fed into the Plug in FILTER Section Filter Activates a filter on the side chain input This filter can be useful to select only...

Page 684: ...controller SIDE CHAIN INPUT page 15 2 Filtering Effects 15 2 1 EQ Use the EQ to boost or cut selective frequencies of the audio signal The EQ is mainly a tool to tailor your audio signal to taste by cutting out selected frequencies or boosting others but can also be used as a DJ style cut and boost effect Please note that in the Control area and on your controller the EQ parameters are spread over...

Page 685: ...frequency band Ranges from 20 Hz to 8 kHz Gain This determines how much the selected frequency is increased attenuated by LOW MID Section Freq Frequency selector for the first mid frequency band Ranges from 40 Hz to 16 kHz Gain This determines how much the selected frequency is increased attenuated by Effect Reference Filtering Effects MASCHINE MIKRO Manual 685 ...

Page 686: ...equency is increased attenuated by HIGH Section Freq Frequency selector for the high frequency band Ranges from 50 Hz to 20 kHz Gain This determines how much the selected frequency is increased attenuated by The EQ on the controller FREQ GAIN page Width Output Page The EQ in the Control area Width Output page Effect Reference Filtering Effects MASCHINE MIKRO Manual 686 ...

Page 687: ...H OUTPUT page 15 2 2 Filter Filter with selectable characteristics that can be modulated via LFO or envelope There are many applications for a filter it can be used to emulate a synthesizer more realistically or to filter out selected frequencies and create filter sweeps If this effect is used in a Sound or a Group it provides a Side Chain Input page in the Control area and on your controller Effe...

Page 688: ... band pass HP high pass and Notch Depending on the mode selected the following parameters vary as indicated FREQ Section Cutoff Controls the cutoff frequency of the filter Resonance Controls the amount of resonance i e the amount of amplification near the cutoff frequency It is not available with filter mode Notch MOD Section Effect Reference Filtering Effects MASCHINE MIKRO Manual 688 ...

Page 689: ...evolves over time Source LFO Sync Articulates the opening and closing of the filter using an LFO in sync to the tempo of the Project Use this setting in combination with Speed LFO Shape and Phase Speed Defines the speed of the modulation in note values from 16 1 one cycle every 16 bars up to 1 32 note LFO Shape Defines how the LFO evolves over time Phase Adjusts the start phase of the LFO Source E...

Page 690: ...side chain disabled default setting the outputs of all other Sounds and the outputs of all other Groups In the menu these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group name Sound name e g Drums Kick In the selector display these outputs are labeled as follows For Groups Group name e g Drums For Sounds Group letter number S Sound number e g A1 S4 for the Sound 4 of...

Page 691: ...outputs available in the SOURCE parameter are labeled as in the display of the Source selector described above For more information on how to use the side chain input please refer to section 14 1 3 Using the Side Chain Input The Filter on the controller SIDE CHAIN INPUT page 15 2 3 Cabinet The Cabinet Emulation is a cabinet and microphone component that proves full control over all the post amp st...

Page 692: ...trol area Main page depicted Main Page Element Description CABINET Section Cabinet Selects from four different cabinet types which includes American Cabinet British Cabinet Vintage Cabinet Modern Cabinet MICROPHONE Section Effect Reference Filtering Effects MASCHINE MIKRO Manual 692 ...

Page 693: ...and original dry signals Available values range from 0 0 to 100 0 default 100 0 15 3 Modulation Effects 15 3 1 Chorus The Chorus is useful to thicken signals and enhance or add stereo content It is most effec tive on melodic sounds but can also be used on hi hats to make them more vivid or on a voice sample to create a doubling effect thereby making it sound as if there were several voices It work...

Page 694: ...ate knob defines how fast the phase and thus the perceived pitch of the detuned signal is being modulated Amount The amount of the Chorus effect OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal Effect Reference Modulation Effects MASCHINE MIKRO Manual 694 ...

Page 695: ...it like the Chorus but the difference between them is that the Flanger modulates the signal faster it is equipped with a feedback mechanism and can be synchronized to the tempo of the Project The Flanger panel in the Plug in Strip The Flanger in the Control area Effect Reference Modulation Effects MASCHINE MIKRO Manual 695 ...

Page 696: ...ync and Envelope Depending on your selection the parameter to the right will change Speed LFO Defines the speed of the LFO in a range from 0 03 Hz up to 8 Hz Speed LFO Sync Defines the speed of the LFO in note values from 16 1 one cycle every 16 bars up to 1 16 note Shape Envelope Change the shape of the envelope here Stereo This parameter widens the stereo field of the effect OUTPUT Section Mix M...

Page 697: ...on FREQ Section Rate This is for adjusting the speed of the FM modulation Split The Split control determines the extent to which the FM effect is applied to high frequencies via a crossover Turn to the right to affect higher frequencies It can be useful to eliminate noise artifacts caused by FM of very high signals With high Split settings the effect becomes more gritty and crackling Effect Refere...

Page 698: ...of the FM effect The FM on the controller 15 3 4 Freq Shifter The Freq Shifter shifts selected frequencies of the audio signal by a user specified amount With high frequencies it sounds like a pitch shifter with low frequencies it sounds like a spe cial chorus The Freq Shifter panel in the Plug in Strip Effect Reference Modulation Effects MASCHINE MIKRO Manual 698 ...

Page 699: ...amount of output signal fed back into the input Increasing this parameter will increase the intensity of the effect Stereo This parameter widens the stereo field of the effect Invert Inverts the settings of the Freq Shifter Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal The Freq Shifter on the controller Effect Reference Modulation Effects MASCHINE MI...

Page 700: ... This defines the center frequency of the Phaser Feedback Adjusts the amount of output signal fed back into the input 8Pole Activating this causes the Phaser to use the 8Pole mode resulting in a more intense phasing effect MOD Section Amount This defines how much the Phaser gets modulated by the modulation source Effect Reference Modulation Effects MASCHINE MIKRO Manual 700 ...

Page 701: ...f the envelope here Stereo This parameter widens the stereo field of the effect OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal The Phaser on the controller 15 4 Spatial and Reverb Effects 15 4 1 Ice This is a special reverb for getting cold and metallic sound Ice includes a bank of self oscillat ing filters for interesting and colorful ...

Page 702: ...a bit more muffled The higher the Color value the brighter it sounds Ice The ICE factor higher values sound more metallic Size Adjust the size of the virtual room here OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal Effect Reference Spatial and Reverb Effects MASCHINE MIKRO Manual 702 ...

Page 703: ...ial room information However in contrast to the Re verb it has a much more synthetic sound which is particularly suited for melodic content The Metaverb panel in the Plug in Strip The Metaverb in the Control area Effect Reference Spatial and Reverb Effects MASCHINE MIKRO Manual 703 ...

Page 704: ...ing the reverb itself which is unnatural OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal The Metaverb on the controller 15 4 3 Reflex This is a special resonating reverb At moderate settings the Reflex can be useful to emulate small tight rooms At more extreme settings it can produce interesting artificial metallic textures Automating th...

Page 705: ...ore muffled the higher the settings the brighter it sounds Smooth With this parameter you can soften the metallic character of Reflex Size Adjust the size of the virtual room here OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal Effect Reference Spatial and Reverb Effects MASCHINE MIKRO Manual 705 ...

Page 706: ...om information to the signal making it sound more spacious and natural It is particularly suited to drum sounds but also useful to add a more natural sound for all sorts of other signals The Reverb panel in the Plug in Strip The Reverb in the Control area Effect Reference Spatial and Reverb Effects MASCHINE MIKRO Manual 706 ...

Page 707: ...ing the reverb itself which is unnatural Stereo This parameter widens the stereo field of the effect OUTPUT Section Freeze Enabling Freeze both mutes the dry signal and traps the current state of the Reverb output in a temporary buffer to make it last much longer This is a powerful tool for playing live By simultaneously tweaking the Mix knob nearby you can create striking breaks Setting the EQ s ...

Page 708: ...s section The Room Reverb panel in the Plug in Strip 15 4 5 1 Reverb Room The Room mode is suited to drum and percussive sounds and particularly sounds good when used on snares Modulate the Room Size and Pre Delay parameters to create special effects Effect Reference Spatial and Reverb Effects MASCHINE MIKRO Manual 708 ...

Page 709: ... Reverb Time Adjusts the reverb decay time Turn clockwise to increase decay Available values range can be adjusted in seconds from 0 5s to 20 2s default 1 0s Reverb Size Adjust the size of the simulated room Turn clockwise to increase the perceived size of the room and reverb reflections Available values range from 0 0 to 100 0 default 20 0 COLOR Section Effect Reference Spatial and Reverb Effects...

Page 710: ...distinct like closely spaced echoes A high diffusion setting creates reflections so close they sound more like noise in which echoes are indistinguishable Available values range from 0 0 to 100 0 default 80 0 Pre Delays Adjusts the initial delay between the original signal and the first reverberant sound At higher values this can also be used in many creative ways Available values can be adjusted ...

Page 711: ...bels from 0 0 dB to 12 0 dB default 0 0 dB 15 4 5 2 Reverb Hall The Reverb Hall mode is a spacious and natural reverb that is particularly suited to tonal sounds When used with a high Reverb Time setting it provides a very lush reverb making it also suitable for ambient or experimental music Modulate the Room Size and Pre Delay pa rameters to create special effects The Reverb effect in the Plug in...

Page 712: ...ockwise to increase the perceived size of the room and reverb reflections Available values range from 0 0 to 100 0 default 10 0 COLOR Section Damping Adjusts damping of the high frequencies in the reverb signal Damping refers to the rate at which the high frequencies decay This effect causes the sound to become gradually muffled and warmer Available values range from 0 0 to 100 0 default 50 0 Modu...

Page 713: ...vailable values can be adjusted in milliseconds from 0 0ms to 250 0ms default 0 0ms OUTPUT Section Mix Adjusts the ratio between the effect wet signal and original dry signals Available values range from 0 0 to 100 0 default 50 0 EQ page The EQ page contains parameters to adjust the EQ of the reverb Element Description EQ Section High Cut Adjusts the high frequencies in the reverberated signal Ava...

Page 714: ...if a vintage metallic sound is desired It is particularly good for vocals but popular for other ma terial as well such as snare drums The Plate Reverb effect in the Plug in Strip The Plate Reverb in the Control area Parameter Description MAIN Section Mode Allows you to choose one of three basic modes of Reverb Room Hall and Plate default Room Decay Adjusts the damping of the plate which directly a...

Page 715: ...elation to the dry original audio signal The Plate Reverb on the controller 15 5 Delays 15 5 1 Beat Delay The Beat Delay is specialized for creating delays that are synced to the tempo If you wonder how this sounds load up the Project Big Stream from the MASCHINE factory library the Beat Delay is used in various Groups here and offers a lot of rhythmic sonic possibilities Please note that in the C...

Page 716: ...vailable values depend on the unit defined by the Unit parameter on the Unit page see below They range from half a unit to 16 units Offset This parameter is used to shift the start of the delay in relation to the tempo Feedback Adjusts the amount of output signal fed back into the input Higher values produce more copies of the signal and longer decays Effect Reference Delays MASCHINE MIKRO Manual ...

Page 717: ...requency between left and right channel At full left this control is disabled OUTPUT Section Stereo This parameter widens the stereo field of the effect Values go from 100 0 to 100 negative values inverse the stereo field of the effect Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal The Beat Delay on the controller MAIN page Unit Page The Beat Delay in...

Page 718: ...m as a cloud the Grain Delay is useful for creating ambient textures Increase Size Space and Density to quickly transform any sound into an evolving ambient texture As a unique experimental effect it is best experienced firsthand Please note that in the Control area and on your controller the Grain Delay parame ters are spread over two pages The Grain Delay panel in the Plug in Strip Effect Refere...

Page 719: ...Introduces artifacts into the grains Reverse Produces a reverse playback of the grain CLOUD Section Space Determines the spacing between the grain clouds the higher the value the bigger the space between the clouds Density Creates a more dense cloud higher values create feedback like effects Mod The amount of modulation introduced to the grain cloud Mix Mix lets you adjust the amount of the effect...

Page 720: ...y in the Control area Output page Parameter Description OUTPUT Section Stereo This parameter widens the stereo field of the effect Values go from 0 no stereo to 100 full stereo The Grain Delay on the controller OUTPUT page Effect Reference Delays MASCHINE MIKRO Manual 720 ...

Page 721: ...The Grain Stretch in the Control area Parameter Description MASTER Section On Enables the effect Every time this control is switched on the Grain Stretch effect buffers incoming audio for 32 x 1 16th step TIME Section Stretch Defines the time stretch amount Set to 50 0 for half speed Loop Sets a loop length in 1 16th steps Effect Reference Delays MASCHINE MIKRO Manual 721 ...

Page 722: ...the effect in relation to the dry original audio signal The Grain Stretch on the controller 15 5 4 Resochord The Resochord is a bank of 6 comb filters each of which is individually tuned according to the selected chord The results are most effective with non melodic content like drums as the Re sochord will print its own harmonic content on to any input material Effect Reference Delays MASCHINE MI...

Page 723: ...are centered around one frequency and can be spread for an intense chorus like effect Depending on your selection the other parameters in the Pitch area will change Spread String mode Allows you to define how big the difference in tuning is between combs Style Chord mode You can select between different chord styles such as minor or major Chord Chord mode Here you can choose from different chords ...

Page 724: ...ack Adjusts the amount of output signal fed back into the input Decay With Decay you adjust how fast the Resochord fades out OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal The Resochord on the controller 15 6 Distortion Effects 15 6 1 Distortion The Distortion effect contains two modes of distortion Mullholland and Analog Effect Referen...

Page 725: ...al be cause of the feedback it creates Parameter Description MAIN Section Mode Select a distortion type Mullholland or Analog Drive Determines the basic amount of distortion Color At lower settings the general sound is a bit more muffled the higher the settings the brighter it sounds Feedback Adjust the amount of output signal fed back into the input Tone General tonal characteristic of the feedba...

Page 726: ...ode Select a distortion type Mullholland or Analog DISTORTION Section Saturation Sets the amount of saturation applied to the signal Available values range from 0 0 to 100 0 default 25 0 Bass Attenuates the low frequencies of the distortion effect Available values range from 0 0 to 100 0 default 100 0 Tone Sets the frequency for the high cut filter Filtering the harmonically rich distorted signal ...

Page 727: ... dry original audio signal Available values range from 0 0 to 100 0 default 100 0 The Distortion on the controller 15 6 2 Lofi The Lofi effect reduces the bit depth or bit resolution and Sample rate of the audio signal for an interesting vintage effect at subtle settings and heavy digital distortion at extreme set tings The Lofi panel in the Plug in Strip Effect Reference Distortion Effects MASCHI...

Page 728: ...ckle BITCRUSH Section Bits Introduces a distortion based on bit reduction Smooth Reduces the aliasing introduced by the Lofi effect Stereo Widens the stereo field of the effect OUTPUT Section Mix Mix lets you adjust the amount of the effect in relation to the dry original audio signal The Lofi on the controller Effect Reference Distortion Effects MASCHINE MIKRO Manual 728 ...

Page 729: ...escribed separately below The Saturator panel here in Tube mode in the Plug in Strip Classic Mode The Classic mode is the legacy mode It combines compression and saturation to increase the overall loudness and add additional harmonics The Saturator in Classic mode in the Control area Classic Mode Parameter Description MAIN Section Mode Selects between Classic Tape and Tube saturation modes All oth...

Page 730: ...re distorted sound Drive Adjusts the amount of distortion introduced by the Saturator The Saturator in Classic mode on the controller Tape Mode The Tape mode emulates the soft compression and pleasant saturation induced by recording to analogue magnetic tapes It can be used lightly to add warmth and coloring to the sound or heavily to add aggressive distortion The Saturator in Tape mode in the Con...

Page 731: ...nuated Drive Controls the low frequency boost cut of the effect Tube Mode The Tube mode emulates the smooth saturation of overdriven tube amplifiers It is equipped with a feedback driven dynamic compression and an additional EQ section allowing you to fine adjust the frequency content to be processed The Saturator in Tube mode in the Control area Tube Mode Parameter Description MAIN Section Mode S...

Page 732: ...her fatter sound Drive Adjusts the level of the input signal This directly affects the amount of tube distortion EQ Section Bypass Enable this button to bypass the EQ section Bass Adjusts the level of the low frequency band Treble Adjusts the level of the high frequency band OUTPUT Section Gain Adjusts the output level of the effect Use this to compensate for changes in volume caused by input gain...

Page 733: ...tion see section 15 7 5 Ring Stutter Stutter is a beat mangling effect great for adding glitches and fills to drum pat terns and more For more information see section 15 7 6 Stutter Tremolo Tremolo is a tremolo vibrato effect useful for adding expression and movement on the fly For more information see section 15 7 7 Tremolo Scratcher At its most basic Scratcher allows you to apply a turntable bra...

Page 734: ...Perform FX in the Plug in Strip Filter Perform FX in the Control area Main Page Parameter Description MODE Section Mode Select an effect TOUCHSTRIP Section Effect Reference Perform FX MASCHINE MIKRO Manual 734 ...

Page 735: ...e will sound more pronounced at lower saturation settings and vice versa Setup Page Parameter Description RANGE Section Min Freq Sets the lower limit for cutoff frequency Max Freq Sets the upper limit for cutoff frequency SATURATION Section Saturation Sets the input gain of the filter Out Level Sets the output gain of the filter 15 7 2 Flanger A comb filter effect with more than a few tricks up it...

Page 736: ...Flanger Perform FX in the Plug in Strip Flanger Perform FX in the Control area Effect Reference Perform FX MASCHINE MIKRO Manual 736 ...

Page 737: ...trols the stereo spread of the effect Setup Page Parameter Description COLOR Polarity Flips the phase of the signal in the feedback loop Negative polarity lowers the pitch by an octave and produces a slightly hollower sound Tone Offers the choice between Flanger mode essentially a straightforward comb filter or short delay and Phaser mode which shifts the phase of the signal in the feedback loop t...

Page 738: ...s splashes of echo Strong responsive attacks that taper off into hazy trails are perfect for dub and can also be tweaked for more extreme sound design Burst Echo Perform FX in the Plug in Strip Burst Echo Perform FX in the Control area Effect Reference Perform FX MASCHINE MIKRO Manual 738 ...

Page 739: ...effect is disengaged ECHO Time Controls the delay time either continuously or in quantized divisions according to the Time Mode Time Mode Sets the rhythm mode of the delay either in quantized note divisions Straight Dotted Free or unquantized milliseconds Filter Adjusts the LP and HP filter in the feedback loop At 0 the filter is fully open At higher values the HPF frequency increases and LPF freq...

Page 740: ...he length of the burst of audio to feed into the delay input whenever the effect is initially activated Shorter burst lengths e g 100 150ms are useful for picking out notes or drum hits Longer burst lengths up to a second can be used to repeat musical phrases Set to maximum 99 the feed is continuous deactivating burst mode entirely and simply feeding the delay whenever the effect is on 15 7 4 Reso...

Page 741: ...Reso Echo Perform FX in the Plug in Strip Reso Echo Perform FX in the Control area Effect Reference Perform FX MASCHINE MIKRO Manual 741 ...

Page 742: ...Level Controls the volume of the delayed signal Mix Mode Sets the routing of the signal In Mix mode the dry signal is passed unprocessed and the wet signal is added on top according to the Wet Level parameter In Insert mode the dry signal is processed with a filter and the wet signal is added on top The Wet Level parameter is an output level control for the whole effect while engaged In Wet Only m...

Page 743: ...mphasizes the singing effect 15 7 5 Ring Built on a carefully selected bank of ring modulators Ring adds a bell like quality to melodic sound sources Using the additional plate reverb tweak a knob or Smart Strip to hand pick in dividual notes and keep them ringing into the stratosphere Ring Perform FX in the Plug in Strip Effect Reference Perform FX MASCHINE MIKRO Manual 743 ...

Page 744: ...s the ring modulators converge to a single modulation frequency At higher Spread values the oscillator frequencies become further apart Glide Sets the smoothing rate of the control position allowing for pitch slides as you activate different values REVERB Rev Time Controls the decay time of the plate reverb Rev Mix Controls the dry wet mix of the plate reverb MIX Dry Wet Controls the dry wet mix o...

Page 745: ...ry signal is muted entirely leav ing silence except when the effect is activated This is useful for using Ring as an instrument with a sustained sound e g a pad as source material 15 7 6 Stutter Turn the intensity up and down again with Stutter This beat mangling effect adds creative dy namics like glitches fills and expressive pitch bending crescendos to drum patterns and more Effect Reference Pe...

Page 746: ...Stutter Perform FX in the Plug in Strip Stutter Perform FX in the Control area Effect Reference Perform FX MASCHINE MIKRO Manual 746 ...

Page 747: ...ing is most extreme at 0 Pitch Parameter controls playback pitch relative to pitch when the effect is engaged when the controls are assigned to Length and the Length parameter controls loop length when the control is assigned to Pitch Otherwise each of these parameters has no effect and is respectively hidden LOOP Direction Controls the looping direction Forward always forward Reverse always rever...

Page 748: ...ul if direction is set to Reverse or Both since it s during reverse playback where a poorly timed loop will sound completely off time 15 7 7 Tremolo A no frills tremolo and vibrato effect that s perfect for creating motion and wobble on the fly Instantly add expression with multiple modes Rate and Depth ranges and use the Stereo knob to create auto pan motion effects Tremolo Perform FX in the Plug...

Page 749: ...Tremolo Perform FX in the Control area Effect Reference Perform FX MASCHINE MIKRO Manual 749 ...

Page 750: ...the playback speed of the audio much like moving the pitch control on a turntable or tape player and Freq Shift which uses a modulated frequency shifter Freq Shift produces a somewhat detuned sound due to the nature of the frequency shifting low frequencies are more audibly shifted than high frequencies Varispeed scales pitches evenly across the audible range but it introduces small fluctuations i...

Page 751: ... the rate of the modulation when the parameter position is set to 0 Rate Max Controls the rate of the modulation when the parameter position is set to 100 15 7 8 Scratcher Scratcher warps your sounds with turntable motion effects that can get other worldly Apply a brake to a sound then scratch with it just like on vinyl Or use the pitch shifter delay to thicken the sound and create alien sounding ...

Page 752: ...Scratcher Perform FX in the Plug in Strip Scratcher Perform FX in the Control area Effect Reference Perform FX MASCHINE MIKRO Manual 752 ...

Page 753: ... delay time range Longer values produce a delay effect Shorter values result in a comb filtering effect The Position parameter acts as a further scale factor on this delay time Feedback Controls the delay feedback Freq Shift Controls a frequency shifter in the delay feedback loop At 12 o clock the frequency shifter is disabled Swirling alien and metallic sounds can be made by enabling the frequenc...

Page 754: ...em into a Scene Alternatively the Song view allows you to structure your song by allowing you to assign the Scenes you created in the Ideas view to Sections on the Timeline and move them around to quickly create a larger musical structure 16 1 Arranger Basics The Arranger has two different views Ideas view and Song view Each view has a specific pur pose in the workflow of creating a song but essen...

Page 755: ...lso use the right click menu to Clear Duplicate or Delete Scenes as well as organize your Scenes by selecting the Rename or Color options 2 Pattern area All Patterns in your Song are represented here You can double click a blank slot to create and new Pattern or click an existing Pattern to assign it to the selected Scene Once assigned a Pattern will become highlighted click it again to remove it ...

Page 756: ...rn Editor see 2 4 5 Pattern Editor and the Group s Channel properties and Plug in parameters in the Control area see 2 4 4 Control Area 2 Song timeline This area displays the current position within the track and allows you to set the loop range 3 Section slots This area displays Section slots A Section is a container for Scene placed on the Timeline A Section can be reordered by clicking the name...

Page 757: ...oll bar at the bottom of Song view in the Arranger Use the horizontal zooming scroll bar as follows Click the main part 1 of the scroll bar and hold the mouse button then Drag your mouse horizontally to scroll through Song view on the time axis common scroll bar behavior Drag your mouse vertically to zoom in or out of Song view on the time axis Click the left handle 2 of the scroll bar hold the mo...

Page 758: ...allows you to scroll to view hidden Groups in if they do not fit in the Arranger The classic scroll bar right of the Arranger You can also adjust the height of the Arranger in order to display more less Groups at once by dragging its bottom right corner vertically with your mouse Drag the handle to adjust the Arranger s height Working with the Arranger Arranger Basics MASCHINE MIKRO Manual 758 ...

Page 759: ...use the Left Right Arrow buttons and the Control encoder to adjust the zoom factor and scroll position on the display In View mode pads 13 15 additionally allow you to show hide or maximize minimize the Browser the Control Lane and the Mixer in Mix view in the software respectively See section 3 2 Ad justing the MASCHINE User Interface for more information 16 1 2 Following the Playback Position in...

Page 760: ...ltaneously see sec tion 11 1 3 Following the Playback Position in the Pattern for more information on the Fol low function in the Pattern Editor 16 1 3 Performing with Scenes and Sections using the Pads MASCHINE provides you with settings to fine tune the timing of the jump between the Scenes and Sections The Perform Grid lets you quantize the Scene transitions You can choose the point at which th...

Page 761: ...t 3 will cause the new Section to start playing on its beat 3 This ensures that the global groove of your track is not interrupted 16 1 3 1 Jumping between Scene or Sections in the Software In the software the Perform Grid and the Retrigger setting can be adjusted in the MASCHINE Header In Ideas view the Perform Grid and the Retrigger controls the setting for jump between Scenes and in Song view i...

Page 762: ...ed here To enable disable the Retrigger setting click the Performance Grid menu in the Header and select Retrigger from the menu The next time you select a new Scene Section or group of Scenes Sections for looping the new loop will start from the beginning of the first Scene Section Retrigger enabled or from the same position as where it left the current Scene Section Retrigger disabled Working wi...

Page 763: ...ct a new Scene Section or loop range the switch will happen once the current Scene Section has played to the end 5 Turn the Control knob to select the desired value for example 1 4 quarter note The next time you select a new Scene Section or loop range the switch will happen on the next quarter note Adjusting the Scene Retrigger Setting To adjust the Scene Retrigger setting 1 Press SHIFT SCENE to ...

Page 764: ...des a perfect overview of all your Scenes Patterns and Groups Here you can create a Scene by selecting a Pattern for each Group duplicate your Scenes clear a Scene and more importantly trigger your Scenes to so you can hear how they sound when played in a particular order Pressing a pad in Scene mode will trigger a Scene and in turn trigger all the assigned Patterns In addition to creating ideas S...

Page 765: ...same time Your controller switches to Scene mode This is indicated by the lit SCENE button Now the pads on your controller represent the 16 Scene slots of the current Scene bank The fully lit pad indicates the selected Scene slot Dim lit pads indicate Scene slots containing a Scene Unlit pads represent empty Scene slots In addition the Scene mode provides useful Scene management commands These are...

Page 766: ...the current Scene bank A new empty Scene is created You can then assign Patterns using your controller and software see section 16 2 3 Assigning and Removing Patterns 16 2 3 Assigning and Removing Patterns Each Pattern placed in the Arranger Ideas view or Song view references one of the Patterns available in the Pattern Editor for the corresponding Group In the Ideas view each column represents a ...

Page 767: ... Scene The Pattern replaces any previous Pattern for that Group in the Scene The Pattern displays its name and color The corresponding Pattern will now be played by that Scene Additionally this Pattern is loaded in the Pattern Editor ready to be modified Patterns and the Pattern Editor are described in chapter 11 Working with Patterns Working with the Arranger Using Ideas View MASCHINE MIKRO Manua...

Page 768: ...elect the Scene in which you want to assign a Pattern 1 Press and hold SCENE to enter Scene mode 2 Press SHIFT Left Right Arrow buttons to select the desired Scene bank 3 Press the pad corresponding to the Scene in which you want to assign a Pattern Then create the Pattern for the desired Group 1 Press GROUP the pad 9 16 of the Group from which you want to select a Pattern 2 Press and hold PATTERN...

Page 769: ...nformation regarding the Pattern mode please refer to section 11 7 Managing Pat terns Removing a Pattern on the Controller Removing a Pattern is also done in Pattern mode To remove the Pattern for the selected Group from the selected Scene press PATTERN SHIFT F3 REMOVE The Pattern is removed from the Scene The corresponding Pattern will not be played by that Scene anymore The Pattern itself is lef...

Page 770: ... Patterns slots select for the Scene in focus or if there are no Patterns at all the Pattern Editor is empty If playback is off the playhead immediately jumps to the beginning of the selected Scene If playback is on the playhead jumps according to the Perform Grid settings Selecting Scenes and Scene Banks on the Controller Selecting a Scene Bank To select a Scene located in another Scene bank 1 Pr...

Page 771: ...f there is no Pattern for the focused Group in the Scene you have just selected the Pattern Editor is empty If playback is off the playhead immediately jumps to the beginning of the selected Scene If playback is on the playhead jumps according to the Perform Grid settings see section Jumping to Other Scenes 16 2 5 Deleting Scenes To delete a Scene in the Ideas view In the top row of the Ideas view...

Page 772: ...d with all its Patterns Scenes to the right shift to fill the gap Alternate Method 1 Press SHIFT SCENE to enter Ideas view 2 Press and hold SCENE to enter Scene mode 3 Press SHIFT Left Right Arrow to select the desired Scene bank 4 Press ERASE the pad corresponding to the Scene you want to delete The Scene is deleted with all its Patterns Scenes to the right shift to fill the gap If the desired Sc...

Page 773: ... see section 16 2 5 Deleting Scenes To clear a Scene Right click Ctrl click on macOS the name of the Scene you want to clear and select Clear from the context menu The Scene is cleared of all Patterns 16 2 8 Duplicating Scenes The Ideas view allows you to duplicate a Scene This feature works in connection with settings made in the Default page of the Preferences Together they offer you options to ...

Page 774: ...cene slot header while holding Alt key or Ctrl on PC and dragging the mouse After the mouse is released a duplicate copy of the Scene is creat ed Duplicating a Scene on Your Controller To duplicate a Scene on your controller 1 Press SHIFT SCENE to enter Ideas view 2 Press and hold SCENE to enter Scene mode or pin it by pressing SCENE CONTROL 3 Press SHIFT Left Right Arrow to select the desired Sce...

Page 775: ...he reordering of Scenes will not affect your arrange ment In the software you can reorder Scenes in the Ideas view To reorder Scenes 1 Click and hold the Scene name in the Ideas view 2 While holding the mouse button drag your mouse horizontally to the desired location As the mouse cursor moves an insertion line appears at the potential places where you can drop the Scene 3 When the insertion line ...

Page 776: ... Pattern in isolation Use Unique in combination with the Duplicate option For more information on the Duplicate option read 16 2 8 Duplicating Scenes To make a Scene unique in the Ideas view In the top row of the Ideas view right click Ctrl click on macOS the name of the Scene you want to make unique and select Unique from the context menu A unique copy of the Scene and its Patterns are created Th...

Page 777: ...ment Once you are satisfied with a Scene you can append it directly to your arrangement in the Song view Appending a Scene to the Arrangement in the Software In the top row of the Ideas view right click Ctrl click on macOS the name of the Scene you want to append to the arrangement and select Append To Arrangement from the con text menu A Section containing the appended Scene is created and added ...

Page 778: ...cenes into Sections at the end of the Arranger in one quick step Release the SCENE button or turn off APPEND when done 16 2 12 Naming Scenes By default Scenes are named Scene 1 Scene 2 Scene 3 etc You can rename Scenes and use custom names of your own Naming is only available from within the software but any changes will also show up on your controller Renaming Scenes in the Arranger To rename a S...

Page 779: ... is renamed If you use MASCHINE as a plug in some hosts will utilize the Enter key as it is mapped to some function of the host software In this case click anywhere else in the MASCHINE plug in window to confirm the name you have entered 16 2 13 Changing the Color of a Scene You can change the color of each Scene in the software To do this Working with the Arranger Using Ideas View MASCHINE MIKRO ...

Page 780: ...ct By default Scenes are white But you can choose another default color for Scenes in Preferences Colors Scene Default See section 3 6 8 Preferences Colors Page for more information Once you have set a custom color for a Scene as described above the Scene will retain its color when you move it in the Song view and the color will be stored with the Scene when you save your Project Note that you can...

Page 781: ...owerful aspect of the relationship between the Ideas view and Song view is that the con tent in these two areas are actually one in the same This means that if you make a change to a Scene it will affect all other instances of that Scene automatically If you place a Scene in three different Sections of the Timeline and then proceed to change the Patterns assigned to that Scene the other two instan...

Page 782: ...ad grid is a square of 4x4 cells representing the pads of your controller In each Section bank the col ored cells indicate Section slots containing a Section while unlit cells indicate empty Sec tion slots The selected Section bank is surrounded by a white border bank 2 in the pic ture above If there are too many Section banks to fit into the Section Manager s height use the scroll wheel of your m...

Page 783: ...the Controller The Section mode is where you select and manage your Sections To enter Section mode on your controller press and hold SCENE you can pin it by press ing CONTROL at the same time Your controller switches to Section mode This is indicated by the lit SCENE button Now the pads on your controller represent the 16 Section slots of the current Section bank The fully lit pad indicates the se...

Page 784: ... enter Song view 2 Press and hold SCENE to enter Section mode or pin it by pressing SCENE CONTROL 3 Press SHIFT Left Right Arrow to select the desired Section bank 4 Press the unlit pad corresponding to the Section you want to create A new empty Section is created You can then assign a Scene using your controller and software see section 16 3 3 Assigning a Scene to a Section 16 3 3 Assigning a Sce...

Page 785: ... Song view 2 Press SCENE then press the right arrow button to select SCENE 3 Turn the Encoder to select the Scene you want to add to the Section The selected Scene is added to the Section By repeating this for each new Section you can quickly add Scenes to the Arranger 16 3 4 Selecting Sections and Section Banks You can select the desired Section via the Section Manager or directly in the Song vie...

Page 786: ...Section in the Section Manager do the following 1 Open the Section Manager see 16 3 1 Section Management Overview 2 If it is not already selected select the Section bank containing the desired Section by clicking its pad grid on the right The selected Section bank is surrounded by a white border and the left part of the Sec tion Manager displays the Section slots in that bank Working with the Arra...

Page 787: ... focused Group in this Section If there is no Pattern for the focused Group in the Section you have just selected the Pat tern Editor is empty Additionally if the selected Section is outside the current Loop Range The Loop Range is set to the selected Section If playback is off the playhead immediately jumps to the beginning of the selected Section If playback is on the playhead jumps according to...

Page 788: ... this Section Upon your selection the following happens The Pattern Editor displays the Pattern for the focused Group in this Section If there is no Pattern for the focused Group in the Section you have just selected the Pattern Editor is empty The Loop Range is set to the selected Section see section Selecting a Loop Range If playback is off the playhead immediately jumps to the beginning of the ...

Page 789: ... If there is no Pattern for the focused Group in the Section you have just selected the Pattern Editor is empty The Loop Range is set to the selected Section see section Selecting a Loop Range If playback is off the playhead immediately jumps to the beginning of the selected Section If playback is on the playhead jumps according to the Perform Grid settings see section Jumping to Other Scenes 16 3...

Page 790: ...g a Section using the Controller To move a Section using your controller 1 Press SHIFT SCENE to access Song view if you are not already in the Song view 2 Press and hold SCENE to enter Section mode you can pin it by pressing CONTROL 3 Press SHIFT Left Right Arrow buttons to select the Section bank containing the Section you want to move 4 Press the pad of the Section you want to move 5 Press the L...

Page 791: ...ual Length A Section can be manually adjusted to a set length This can be shorter or longer than the Pattern contained within the referenced Scene Inserting or removing Pat terns from the Scene will not alter the length of the Section however the length of a Sec tion can be altered by dragging the mouse directly in the timeline or by using your MA SCHINE controller If a Pattern is shorter than the...

Page 792: ... it fit an arrangement When the right end marker of a Section is extended beyond the length of a Scene the refer enced Patterns are repeated When the right end marker of a Section is dragged so it is shorter than the referenced Scene only the part visible part of the Patterns are audible To lengthen a Section Click and drag the end marker of the Section to the right The Scene will be repeated if t...

Page 793: ... 11 1 7 Adjusting the Step Grid and the Nudge Grid The minimum length a Section marker can be dragged without modifier is one Arrange Grid increment When Shift is pressed the minimum length a Section marker can be dragged is one Step Grid increment The minimum length of a Section equals the minimum Scene length This can only be ach ieved if Arrange Grid or Step Grid is set to Off 16 3 6 2 Adjustin...

Page 794: ...lick on macOS the name of the Pattern you want to clear 2 Select Clear from the context menu The Pattern is cleared of all its contents 16 3 8 Duplicating Sections The Song view allows you to duplicate a Section This feature works in connection with settings made in the Default page of the Preferences Together they offer you options to duplicate Scenes duplicate Scenes and Patterns link when dupli...

Page 795: ... or pin it by pressing SCENE CON TROL 3 If required press SHIFT Left Right Arrow to select the desired Section bank 4 Press the pad to select the Section you want to duplicate 5 Press any pad or F2 DUPL to duplicate the Section The selected Section is duplicated in accordance with Scene Section settings in the De fault page of the Preferences For more information on the Default page see 3 6 4 Pref...

Page 796: ...e with linked Sections To make a Section unique in the MASCHINE software 1 Right click or Ctrl click on OS X the Section you want to make unique in the Timeline The context menu will open 2 Click Unique The Section will become independent of any Sections it was linked to and the Patterns can be edited without affecting any the original Sections Making a Section Unique on the Hardware To make a Sec...

Page 797: ...d to fill the gap Instead of removing the Section which removes it entirely you can also clear the Section This will only remove its content the Section will stay in your arrangement but empty For more information on clearing Sections see section 16 3 11 Clearing Sections Removing Sections on the Controller To remove a Section using your controller 1 Press SHIFT SCENE to enter Song view 2 Press an...

Page 798: ...s alternate method can be simplified as follows Press ERASE SCENE pad to remove the corresponding Section 16 3 10 Renaming Scenes Sections are displayed in the software using the names of the Scene they reference Sections do not have separate names from the Scene they represent On the controller they are refer enced by their position for example 4 To organize your song you can rename Scenes and us...

Page 799: ...ess Esc to cancel you change The Scene is renamed If you use MASCHINE as a plug in some hosts will utilize the Enter key as it is mapped to some function of the host software In this case click anywhere else in the MASCHINE plug in window to confirm the name you have entered 16 3 11 Clearing Sections Clearing a Section allows you to remove the referenced Scene leaving the Section empty Clearing Se...

Page 800: ...n is cleared 16 3 12 Creating and Deleting Section Banks A new Section bank is automatically created once you fill an entire bank with Sections 16 3 13 Working with Patterns in Song view By right clicking on a Pattern in the Arranger Song view you can access the context menu with many useful options for arranging and interacting with Patterns 16 3 13 1 Creating a Pattern in Song View In Song view ...

Page 801: ...ed 16 3 13 3 Clearing a Pattern in Song View In Song view use the right click context menu to clear the contents of a Pattern Clearing the contents will remove all events and audio loops from the Pattern To clear the contents of a Pattern in Song view Right click Ctrl click on macOS the Pattern you want to clear and click Clear in the menu The contents of the selected Pattern are cleared 16 3 13 4...

Page 802: ...nd click Remove in the menu The Pattern is removed from the Section but not deleted You can add the Pattern back to the Scene by using Select in the right click menu For more information on Select see 16 3 13 2 Selecting a Pattern in Song View 16 3 13 7 Duplicating a Pattern in Song View In Song view use the right click context menu to duplicate a Pattern within the selected Scene To duplicate a P...

Page 803: ...ual Length settings are discarded and the Section is re sized according to the Patterns in the assigned Scene and will continue to resize with the con tent unless the length is again manually adjusted To enable Auto Length for a Section in the software 1 Right click Ctrl click on macOS on the Section 2 Click Auto Length in the menu Auto Length is enabled and the selected Section is automatically r...

Page 804: ...efore recording recording multiple takes etc The loop range is permanently visible even when it is deactivate and the range of the loop can be altered at any time using the left and right end points 16 3 15 1 Setting the Loop Range in the Software Set the start end and position of the loop using the dedicated Loop range in the Timeline The value set in the Arrange Grid is used for Loop range incre...

Page 805: ...Loop page To set the loop range using MASCHINE MIKRO 1 Press and hold SHIFT RESTART to access the Loop screen 2 Press F3 LOOP to activate the loop 3 Press the right arrow below the display to select START 4 Turn the Control encoder to set the start point of the loop 5 Press the right arrow below the display to select LENGTH 6 Turn the Control encoder to set the length of the loop The start and end...

Page 806: ... Please refer to section 5 4 3 Exporting Audio for information on exporting audio Alternatively if you are preparing a track for performing live you will probably want to switch back and forth between different Scenes in Ideas view during your performance This may also be necessary if you are composing a studio track in your host sequencer and want to control which Scenes or Sections the MASCHINE ...

Page 807: ...allows seamless jumps that don t break the rhythm of your music If the Perform Grid is set to Off i e disa bled or Quick the playhead position is retained relative to the current bar You can also change the playback position by switching to another Scene The moment at which the jump will occur depends on the Perform Grid setting See section 11 1 6 Adjusting the Arrange Grid and the Pattern Length ...

Page 808: ...e the following will happen If playback is off the playhead jumps to the beginning of the previous next step If playback is on the playhead jumps to the same relative position in the previous next step If the Step Grid is disabled i e set to OFF the jumps are based on bars For more information on the Step Grid see section 11 1 7 Adjusting the Step Grid and the Nudge Grid 16 5 Triggering Sections o...

Page 809: ...onvention is used Program Change numbers Some host applications send Program Change numbers in the range 0 127 instead of 1 128 In that case the PC number 0 will trigger Section Scene slot 1 PC 1 will trigger Section Scene slot 2 etc Please refer to the documentation of your host to know in which range it sends Program Change numbers To enable or disable Section Scene MIDI Change feature do the fo...

Page 810: ...rigger submenu for Scene and Section select MIDI Note to trigger via MIDI notes Program Change to trigger via MIDI Program Change messages or None default setting to disable MIDI Change completely 4 In the Channel submenu select the MIDI channel the Scenes or Sections should receive MIDI messages from 16 6 The Arrange Grid The Arrange Grid is used to quantize all modifications related to the timel...

Page 811: ... bottom left corner of the Arranger area and can be activated deactivated by toggling the Grid symbol 1 Click the Grid symbol next to the value to enable the Arrange Grid 2 Click the current Arrange Grid value to open the drop down menu 3 Select a new value for the Arrange Grid Working with the Arranger The Arrange Grid MASCHINE MIKRO Manual 811 ...

Page 812: ... disabled 16 7 Quick Grid The Quick Grid setting allows you to quickly and conveniently set the most common Pattern lengths using your controller Quick Grid is only accessible from your controller When the Quick Grid is used the following rules apply The available Pattern lengths are as follows 1 bar 2 bars 4 bars 8 bars 12 bars 16 bars etc 4 bars each time starting from 4 bars The Quick Grid is e...

Page 813: ...ler 1 Press GRID to access the Grid page 2 Press F2 to select ARNG Arrange 3 Press the right arrow to step through the menu to select QUICK 4 Turn the Control encoder to select ON Quick Grid is enabled and globally applied to all Patterns Working with the Arranger Quick Grid MASCHINE MIKRO Manual 813 ...

Page 814: ...our Samples to particular Zones thereby creating multi sam ple Sounds with individual velocity and note ranges volume and panning This is useful to em ulate the behavior of classic instruments and synthesizers but also allows for a large amount of Samples in only one Sound All this can be done in the Sample Editor Make sure you check out the tutorial videos regarding sampling on the Native Instrum...

Page 815: ...ples 17 4 Slicing a Sample The Zone page allows you to assign your Samples to particular note and velocity ranges called Zones in your Sound and to adjust various playback settings for each Zone individ ually 17 5 Mapping Samples to Zones Entering Sampling Mode on the Controller The equivalent to the Sample Editor on your controller is the Sampling mode To enter Sam pling mode do the following 1 W...

Page 816: ... allows you to assign your Samples to particular note and velocity ranges called Zones in your Sound and to adjust various playback settings for each Zone individ ually 17 5 Mapping Samples to Zones The Sample Editor in the software is always in sync with the Sampling mode on your controller En tering leaving Sampling mode on your controller will automatically show hide the Sample Editor in the so...

Page 817: ...e tab plus additional tabs will become visible once audio has been recorded The Record page looks as follows The Record page in the software Opening the RECORD Page on the Controller In Sampling mode press NAV pad 13 to access the RECORD page You can also hold NAV and turn the Control encoder The RECORD page looks as follows Sampling and Sample Mapping Recording Audio MASCHINE MIKRO Manual 817 ...

Page 818: ...ce should be recorded and how the recording should be made Adjusting the source and mode of the recording in the software Selecting the Source to Record Click the SOURCE selector on the left to select the type of source you want to record To record external audio signals connected to your audio interface select Ext Ster for stereo signals or Ext Mono for mono signals To record audio signals coming...

Page 819: ...cord audio after the set threshold has been exceeded This is useful when you want to record audio without the silence before the incoming sound is played If the focused Sound Slot contains neither an Audio nor Sampler plug in then the recorded audio will be loaded automatically into a Sampler plug in for the first Take You must trigger the Sampler with MIDI Events such as those in a Pattern to pla...

Page 820: ...Audio Pool and is automatically selected for playback You can review all the Takes you ve captured in the Audio Pool and you can also select any of these Takes to make it the one that actively plays back in the Audio plug in Sound Select this Target to enable a layered workflow similar to that achieved with guitar loop pedals When using this mode each recording that you make will be load ed into a...

Page 821: ...fader is a strict equivalent to the THRESHOLD control descri bed above This way you can easily visualize when the input signal exceeds the current thresh old and hence when it would start the recording and adjust that threshold accordingly Monitoring the input signal Furthermore if you have selected an external signal Ext Ster or Ext Mono selected in SOURCE an additional MONITOR section appears on...

Page 822: ...ernal audio signals connected to your audio interface select EXT STER for stereo signals or EXT MONO for mono signals To record audio signals coming from MASCHINE itself select INTERNAL INPUT Choose between the available inputs The available inputs depend on the SOURCE setting see above If SOURCE is set to EXT STER you can select from the four external stereo inputs IN 1 4 available in MASCHINE If...

Page 823: ...INPUT a Group with a drum kit loaded and record your live improvisations on the pads while playing this drum kit You will then have your own improvisations recorded as Samples ready to be used edited sliced etc as any other Samples in MASCHINE Choosing a Recording Mode Once you have selected the desired source choose a recording mode Sampling and Sample Mapping Recording Audio MASCHINE MIKRO Manua...

Page 824: ... Editor If SYNC is selected you can synchronize the recording function to the sequencer so that the recording starts in sync with the sequencer after you press F1 START The recording will start at the top of the next bar Using the last parameter LENGTH you can choose a length for the Sample to be recorded either 1 2 4 8 or 16 bars or choose FREE if you don t want to set any duration limit to the r...

Page 825: ...er that each additional recording will simply be recorded as a new Take into the last Sound of the Group that contains an Audio plug in and the previous takes will still be preserved if you want to switch back to them Pattern Select this Target to record in a similar way to Sound Target described above except that each new recording will also be assigned to a new Pattern on its own This mode can b...

Page 826: ...ssing NAV Right Arrow button In this section You can set MONITOR to ON in order to send the input signal to the Cue bus of MASCHINE allowing you to hear on a separate channel e g your headphones the audio source that is about to be recorded For more information on how to use the Cue bus please refer to section 13 2 6 Using the Cue Bus 17 2 3 Arming Starting and Stopping the Recording The Start and...

Page 827: ...ce and the Recording Mode above You can also click Stop beforehand to stop the recording at the next bar or Cancel to cancel the recording in that case the recorded audio will not be saved When recording in Loop mode The recording will start at the beginning of the Pattern Until then the Start button reads a flashing Waiting label and the Waiting for end of Pattern message appears in the informati...

Page 828: ...as a Sampler and you will need to manually change the plug in to Audio if you wish In this case all recorded takes will be preserved The Sound slot takes the name of your recording If the Sampler Plug in was used in Detect mode or Sync mode the recording is mapped to a new Zone covering the entire key and velocity ranges in the Zone page which makes your new sample directly playable from the pad o...

Page 829: ...manually by pressing F1 or cancel the recording by pressing F2 CANCEL Once the recording has started press F1 STOP to stop the recording it stops imme diately or F2 CANCEL to cancel the recording the recorded audio will not be saved When recording in Sync mode The recording will start at the next bar Until then the F1 button flashes and a WAIT ING FOR NEXT BAR message appears at the bottom of the ...

Page 830: ...n the Sound that was under focus as you started the recording See also 2 Location and Name of Your Recorded Samples 834 2 Checking Your Recordings 830 2 Mapping Samples to Zones 869 17 2 5 Checking Your Recordings You can visualize the last recordings you have made in the current Sound 1 2 3 4 5 The waveform display and the information bar displaying a recording Sampling and Sample Mapping Recordi...

Page 831: ...part of the scroll bar and drag your mouse horizontally to scroll through the waveform on the horizontal axis time or drag it vertically to zoom in out on the same time axis You can also click the left or right handle of the scroll bar and drag it horizontally to zoom in out while keeping the opposite border of the display at a fix position in the waveform Dou ble click the main part of the bar to...

Page 832: ...e Audio Pool to open a context menu with the following commands Command Description Delete Deletes the displayed take from the Audio Pool This has the same effect as clicking the little cross at the top right corner of the selected mini waveform in the Audio Pool Remove unused recordings Deletes from the Audio Pool all takes that are not currently mapped to any Zone in the Zone page Map recordings...

Page 833: ... to a new Zone covering the entire key and velocity ranges in the ZONE page Any existing Zones will be replaced If you are using the Audio plug in you can set the Playback mode the Engine mode and Source Tempo and Length If you used the Sampler plug in you can press the fully lit pad the focused Sound slot to listen to the displayed recording on the Cue bus see section 13 2 6 Using the Cue Bus for...

Page 834: ...git numbers 17 3 Editing a Sample The Edit page of the Sample Editor in the software and its equivalent the EDIT page of the Sampling mode on your controller allow you to adjust the start and end points of a Sample or Slice and to apply various destructive audio processing functions to any part of the Sample Sample Editing can only be done in the Sampler plug in not using the Audio plug in If you ...

Page 835: ...the Recording History If the Sample in that Sound is already split into Slices each Slice has its own Zone and the Slice of the focused Zone will appear here See section 17 4 Slicing a Sample for more information on slicing Samples 17 3 1 Using the Edit Page In the Sample Editor click the Edit tab at the top to open the Edit page The Edit page looks as follows 1 2 3 4 7 5 6 The Edit page in the so...

Page 836: ...ecting and Editing Zones in the Map View Note that the loop will always stay within the play range Therefore when moving the Sample s start and end points closer to each other keep in mind that it might also shrink the loop Playhead indicator When the Sample is played back e g by pressing the pad or by click ing the little play icon in the information bar 2 a playhead indicator white vertical line...

Page 837: ...section 13 2 6 Using the Cue Bus for more information Click the little circle or pair of circle at the far right to switch the waveform display 1 between single channel and two channel display 3 Timeline Shows the time scale in seconds 4 Zooming scroll bar Click the main part of the scroll bar and drag your mouse horizontally to scroll through the waveform on the horizontal axis time or drag it ve...

Page 838: ... current selection range The available functions are described in section 17 3 2 Audio Editing Functions below You can also edit the play and loop ranges on the Zone page See section 17 5 6 Adjusting the Zone Settings for more information Using the EDIT Page on Your Controller In Sampling mode press NAV pad 14 to access the EDIT page You can also hold NAV and turn the Control encoder The EDIT page...

Page 839: ...e grayed out and highlighted parts on the waveform indicate you where the play and se lection ranges are located see details below The parameters available at the bottom of the display are spread over two pages 1 Press NAV Left Right Arrow button to access the desired page of parameters 2 Press the Left Right Arrow buttons to select the parameters within each page 3 To adjust the selected paramete...

Page 840: ...in the region defined by the start and end points of the Sample Therefore when moving the Sample s start and end points closer to each other keep in mind that it might also shrink the loop Page 2 SELECTION RANGE Parameters The parameters in the SELECTION RANGE page allow you to adjust the range to which audio processing functions will be applied The EDIT page on the controller page 2 of 2 adjustin...

Page 841: ...art and End parameters of the SE LECTION RANGE section see 17 3 1 Using the Edit Page above To apply any audio function to the selected region in your Sample click the desired icon in the Audio Toolbar These audio editing functions are destructive i e they modify the audio material in the Sample However your original Sample will not be modified For each audio function that you perform a new distin...

Page 842: ...le headroom SILENCE This silences the selected region of the Sample CUT This deletes the selected region from the Sample and places it into the clipboard for later use COPY This copies the selected region of the Sample to the clipboard for later use PASTE This pastes the cut copied region of the Sample replacing the region of the Sample currently selected DUPL Duplicate This duplicates the selecte...

Page 843: ...ows the pitch shifted audio to retain the timbre or color of the original audio as much as possible This is especially useful for melodic instruments MODE Selects between Beat and Free mode In Beat mode the new tempo is defined relative to the time signature the beats and bars of the original audio This can be useful if you sampled a loop with a clearly defined rhythm e g a drum loop In Free mode ...

Page 844: ...above will be automatically mirrored by this LENGTH value Once you have set the number of bars in the source audio you can set here another number of bars thereby dividing or multiplying the tempo of the target audio Available values are 1 16 1 8 1 4 1 2 1 2 4 and 8 bars as well as the corresponding triplet values SPEED Free mode only Adjusts the new tempo relative to the original tempo in percent...

Page 845: ...w distinct copy of the Sample will be saved The playback settings of the Sample e g tune amplitude envelope etc can be adjusted on the ZONE page See section 17 5 4 Selecting and Editing Zones in the Map View for more informa tion Available functions are Parameter Description TRUNC Truncate This deletes the part of the Sample that is outside of the selected region NORM Normalize This adjusts the le...

Page 846: ...cate This duplicates the selected region of the Sample The copy is placed right after the original region STRCH Stretch This allows you to apply time stretching and or pitch shifting to the selected region of the Sample See below for a detailed description Time Stretching Pitch Shifting When you select STRCH using F1 F3 pressing F2 STRCH doesn t directly perform the time stretching pitch shifting ...

Page 847: ...nstruments MODE Selects from the two available time shifting modes BEAT In Beat mode the new tempo is defined relative to the time signature the beats and bars of the original audio This can be useful if you sampled a loop with a clearly defined rhythm e g a drum loop FREE In Free mode the new tempo is defined independently from the time signature of the source This is more suited for non rhythmic...

Page 848: ...matically mirrored by this LENGTH value Once you have set the number of bars in the source audio you can set here another number of bars thereby dividing or multiplying the tempo of the target audio Available values are 1 16 1 8 1 4 1 2 1 2 4 and 8 bars as well as the corresponding triplet values SPEED Free mode only Adjusts the new tempo relative to the original tempo in percentage The minimum va...

Page 849: ...ually Adjusting Your Sli ces 4 Apply the slicing to your Sample and export the Slices whether in place or to another Sound Group 17 4 5 Applying the Slicing Which Sample Is Shown in the Slice Page The Slice page SLICE page on your controller always displays the Sample of the Zone cur rently selected see section 17 5 3 Selecting and Managing Zones in the Zone List for more information on selecting ...

Page 850: ... at the top to open the Slice page The Slice page looks as follows The Slice page in the software Opening the SLICE Page on Your Controller In Sampling mode press NAV pad 15 to access the SLICE page You can also hold NAV and turn the Control encoder The SLICE page looks as follows Sampling and Sample Mapping Slicing a Sample MASCHINE MIKRO Manual 850 ...

Page 851: ...t the settings used to define where the various Slices will be created in the Sample Adjust the slicing settings at the bottom of the Slice page Any change to these settings will directly affect the number and position of the Slice markers displayed on the waveform above At any time you can prelisten to the proposed Slices on the Cue bus see section 13 2 6 Us ing the Cue Bus for more information b...

Page 852: ... The Sample Slicer Manual mode Auto Snap feature automatically aligns Slice points to the nearest transient as you manually trigger the slicing from the pads It can be turned off so that slice points are instead placed exactly where you trigger them In order to use Auto Snap you must wait for analysis to be performed on the sample you re slicing the analysis is very quick but will take longer for ...

Page 853: ...lso in monophonic synthesizers that are only capable of playing one note at a time BPM BPM Mode Selects how the tempo is defined If you select Auto MASCHINE will calculate the tempo automatically If you select Manual you can enter the tempo in BPM manually ADJUST If BPM is set to Auto you can choose between the tempo that MASCHINE detected or half or double of that tempo If BPM is set to Manual yo...

Page 854: ...Cue Bus If there are more than 16 Slices you can select which set of 16 Slices should be triggered by your pads If there are more than 16 Slices press SHIFT Left Right Arrow button to switch your pads to the previous next 16 Slices respectively Note that we haven t applied any slicing yet For now your pads only allow you to prelisten how the proposed would sound after you apply the slicing Applyin...

Page 855: ...djust the sensitivity of the transient detection Higher values will cause more Slices to be detected because more transients will be recognized lower values will result in less Slices This parameter should be adjusted until all the musically significant slices are being detected in the waveform BPM BPM Mode Selects how the tempo is defined If you select AUTO MASCHINE will calculate the tempo autom...

Page 856: ...ces to a sample using the pads on your con troller The first pad is used to trigger the sample and the subsequent pads are used to add slice points as required If necessary the start and end points of the slices can then be fine tuned using Edit mode Live Slicing is only available from your MASCHINE controller 17 4 3 1 Live Slicing Using MASCHINE MIKRO To manually add Slices to a sample using the ...

Page 857: ...troller Use the DEL ALL option to delete all slices at once from a sample To delete all Slices from a sample 1 Press the SAMPLING button to enter the Sampler 2 Press NAV and turn the Control encoder to select SLICE 3 Press F1 to select EDIT mode 4 Press SHIFT F3 to select DEL ALL to delete all slices All slices are deleted from the current sample Deleting All Slices after They Have Been Applied to...

Page 858: ...it Grid and Manual modes that create Slices automatically see section 17 4 2 Adjusting the Slicing Settings above you can also adjust Slices manually us ing your mouse the waveform display and the various edit tools at your disposal You can directly adjust your Slices manually by selecting Manual in the MODE selector or start from MASCHINE s proposed Slices as described in section 17 4 2 Adjusting...

Page 859: ... Slice borders to indicate the start and end point of that Slice respectively Use the scroll wheel of your mouse to zoom in out You can also use the zooming scroll bar 2 When the entire Sample or a particular Slice is played back a playhead indicator white ver tical line shows you the current play position within the waveform Context menu Right click macOS Ctrl click anywhere in a Slice to open a ...

Page 860: ...s or next Slice If you want this border to stick again with that of the previous or next Slice drag the vertical line instead of the S E marker toward that of the previ ous or next Slice By moving the start and end points of Slices independently you can create overlapping Slices or gaps between Slices These default mouse actions are valid only if the SLICE and REMOVE buttons are disabled in the ed...

Page 861: ...on Adjust the borders of existing Slices as described above in the waveform display 1 REMOVE When the REMOVE button is enabled over the waveform display the mouse pointer turns into a rubber icon and the default mouse actions are replaced by the follow ing Click the start border of a Slice to delete that border and merge the Slice with the pre vious one Click inside a Slice i e anywhere between it...

Page 862: ... encoder for continuous parameters press and turn the Control encoder to adjust the value in finer increments In Edit mode following parameters and commands are available Parameter Description SELECTION section SLICE Selects the Slice to edit The display will show you which Slice is currently selected You can also use the pads to select Slices starting from pad 1 START Adjusts the start point of t...

Page 863: ...ce thereby joining this Slice with the previous Slice After you have performed your Slice edits confirm them by pressing F1 EDIT again to leave Slice Edit mode EDIT turns off 17 4 5 Applying the Slicing Once you are satisfied with the proposed and or manually adjusted Slices see section 17 4 2 Adjusting the Slicing Settings you can apply the slicing in order to actually cut the original Sample and...

Page 864: ... be automatically created for each Slice see below 2 Slice Dragger Drag the Slice Dragger to export the Slices to any other Sound or Group If you drag to a Sound in the Sound List at the left of the Sample Editor The Slices will be mapped to individual notes of this Sound starting with the bottom C C 2 in MASCHINE convention The base key of the Sound will be set to the bot tom C as well see sectio...

Page 865: ...e automatic note creation upon Slice export The mode selected here will be used both when clicking the Apply button 1 and when using the Slice Dragger 2 Following options are available Create Pattern default setting Upon Slice export a new Pattern will be created with one note for each pitch if Slices are exported to a Sound or one note for each Sound if Slices are exported to a Group so that the ...

Page 866: ...timing and pitch If you change the tempo of your Project you will hear that the loop automatically adjusts to the new tempo Exporting Single Slices You can also export an individual Slice to another Sound by drag and drop Dragging an individual Slice to another Sound Applying a Sliced Sample to a Sound If you drag a Slice to a Group in the Group List at the left of the Arranger it will be exported...

Page 867: ...ou are satisfied with the proposed and or manually adjusted Slices see section 17 4 2 Adjusting the Slicing Settings you can apply the slicing in order to actually cut the original Sample and create these Slices This is done via the two commands at the top of the display APPL TO F2 and APPLY F3 Exporting the Slices to a Sound 1 Press F2 APPL TO The F2 button lights up the APPL TO label is highligh...

Page 868: ... and a message at the bottom of the display invites you to select a Sound or a Group to export the Slices to 2 Press GROUP to start selecting the Group containing the target Sound The GROUP button turns fully lit 3 Press the desired pad 9 16 to select the Group If your Project has more than eight Groups once you have pressed GROUP you can use the Left Right Arrow button to switch to another Group ...

Page 869: ...e Sample across the MIDI key board and with different velocities You can create and adjust Zones that define a key or pitch range and a velocity range for each Sample included in the Sound In other terms the Sample will be triggered only if the played note is within its Zone s key range and velocity range The Zones can overlap allowing you to trigger different Samples at once or triggering differe...

Page 870: ... Sampling mode press NAV pad 16 to show the ZONE page You can also hold NAV and turn the Control encoder The ZONE page on the controller 17 5 2 Zone Page Overview The Zone page provides following elements Sampling and Sample Mapping Mapping Samples to Zones MASCHINE MIKRO Manual 870 ...

Page 871: ...channel display 4 Zone List Shows all Zones in a list The Zone List can be shown hidden by clicking the Zone List button 1 Click an entry in the list to set the focus to that Zone You can also select multiple Zones move them via drag and drop and add delete Zones in the list See section 17 5 3 Selecting and Managing Zones in the Zone List for a complete description of the Zone List 5 Map view Samp...

Page 872: ...ettings for a detailed description of the available parameters 17 5 3 Selecting and Managing Zones in the Zone List The Zone List shows all Zones of the focused Sound The Zone List in the Zone page Click the Zone List button next to the Slice tab to show hide the Zone List The Zone List allows you to add remove replace select and reorder Zones in the list You can adjust the width of the Zone List ...

Page 873: ... will creates as many new Zones You can also add Zones to your Sound by dragging and dropping Samples directly onto the Sample Map of the Map view See section 17 5 7 Adding Samples to the Sample Map for more on this Replacing the Sample of an Existing Zone You can also put a new Sample into an existing Zone thereby replacing the Sample currently contained in that Zone Again you have two methods at...

Page 874: ...e section 17 5 6 Adjusting the Zone Settings for more information on these settings The focused Zone also appears on the Edit and Slice pages which allows you to further process of its contained Sample For more information on the Edit and Slice pages please refer to section 17 3 Editing a Sample and 17 4 Slicing a Sample respectively Selecting Multiple Zones in the List You can select several Zone...

Page 875: ...ones in between Press Ctrl A Cmd A on macOS Selects deselects all Zones in the list When deselecting only the focused Zone remains selected Deleting Zones from the List To remove one or more Zone s from the Zone List 1 Select the Zone s you want to remove 2 Press Del or Backspace on your computer keyboard The selected Zones are removed from the Zone List and from the Sample Map and the correspondi...

Page 876: ... you to reorder the Zone List This can come in handy before you run the Map as Drum Kit command from the Sample Map s context menu so that your Samples are well ordered in the new mapping See section 17 5 4 Selecting and Editing Zones in the Map View for more in formation on the Sample Map Selecting and Managing Zones on Your Controller You can select and remove Zones on your controller Selecting ...

Page 877: ...ay position within the waveform on the right display For more information on the Cur channel please refer to section 13 2 6 Using the Cue Bus Removing a Zone On the ZONE page of Sampling mode press SHIFT F3 REMOVE to remove the fo cused Zone from the Sound 17 5 4 Selecting and Editing Zones in the Map View The Map view is visible when the Sample View button showing a little waveform icon at the ri...

Page 878: ...ne You can zoom in out both horizontally and vertically via the zooming scroll bars 3 and 4 respectively Each Zone header displays the name of the corresponding Sample Click a Zone in the Map to put it under focus The focused Zone is highlighted its informa tion and parameters are displayed in the Zone settings at the bottom of the Zone page You can select multiple Zones at once All your mouse act...

Page 879: ... Vertical zooming scroll bar Click the main part of the scroll bar and drag your mouse vertically to scroll through the Sam ple Map on the vertical axis velocity or drag it horizontally to zoom in out on this velocity ax is You can also click the top or bottom handle of the scroll bar and drag it vertically to zoom in out while keeping the opposite border of the display at a fix position in the Sa...

Page 880: ...one Simultaneously adjusts the lowest highest note and the lowest highest velocity of the selected Zone s depending on the corner Click inside a Zone and drag Moves the selected Zone s across the Sample Map Note that the Root Key of each Zone is moved accordingly Double click a Zone Extends the key and velocity ranges of the Zone so that it fits the key and velocity limits of the neighbor Zones Th...

Page 881: ...p Map as Drum Kit Reduces the selected Zones to one note over the full velocity range and puts the Zones next to each other upwards from the middle C C3 The actual note assigned to each Zone depends on the Zone position in the Zone List The topmost Zone will be mapped to middle C C3 the Zone underneath to C 3 etc 17 5 5 Editing Zones in the Sample View The Sample view is visible when the Sample Vi...

Page 882: ... and loop markers 5 See below Playhead indicator When the Sample is played back e g by pressing the pad or by click ing the little play icon in the information bar above the waveform a playhead indicator white vertical line shows you the current play position within the waveform Context menu Right click macOS Ctrl click anywhere in the waveform to open a context menu with the following commands Sa...

Page 883: ...an use the scroll wheel of your mouse when hovering the waveform display 1 to zoom in out 4 Play range markers The S and E markers indicate the start and end points of the play range respectively Drag them with the mouse to modify the portion of the Sample that will be played back This can also be done in the PLAY RANGE section of the Zone settings under the waveform display see section 17 5 6 Adj...

Page 884: ...n of parameters Following parameters are available 1 PLAY RANGE section The parameters in the PLAY RANGE section allow you to adjust the portion of Sample that will be played back when the Zone is triggered Parameter Description START Adjusts the playback s start point in the Sample of the focused Zone END Adjusts the playback s end point in the Sample of the focused Zone 2 LOOP section The parame...

Page 885: ...ucing any clicks Alternatively you can also adjust the loop start and end points by dragging the borders of the loop in the Sample view and move the entire loop by dragging its title bar By moving the loop s start and end points closer to each other you can shrink the loop to very small values on the fly thereby creating very interesting glitch effects in a live situation The loop will always stay...

Page 886: ...fter being triggered DECAY Adjusts how fast the Sample Slice dies down 5 MAP section The MAP section contains the parameters defining the key and velocity ranges of the Zone Parameter Description KEY LO Lowest Key Sets the lowest note key of the focused Zone Alternatively you can drag the left border of the Zone in the Map KEY HI Highest Key Set the highest note key of the focused Zone Alternative...

Page 887: ...old NAV and turn the Control encoder 2 Press NAV Left Right Arrow button to access the desired page of parameters While you hold NAV you see the name of the current page at the bottom of the display 3 Press the Left Right Arrow buttons to select a particular parameter on the selected page 4 To adjust the selected parameter turn the Control encoder For continuous parameters press and turn the Contr...

Page 888: ...ss and turn the Control encoder to adjust the parameters in finer increments In the waveform on the display the regions outside the play range are grayed out Page 2 LOOP Parameters The parameters in the LOOP page allow you to define and adjust a portion that will play in loop while the note is held The ZONE page on the controller page 2 of 5 LOOP parameters Sampling and Sample Mapping Mapping Samp...

Page 889: ...ows you to blend a little of the material near the loop start and end points in order to get a smoother less abrupt loop This is particularly helpful if the loop is inducing any clicks Press and turn the Control encoder to adjust the parameters in finer increments By moving the loop s start and end points closer to each other you can shrink the loop to very small values on the fly thereby creating...

Page 890: ...ted Slices The ZONE page on the controller page 4 of 5 ENVELOPE parameters This amplitude envelope can be used to get rid of clicks after slicing you can either apply it to the Zone of the whole Sample or to individual Zones for selected Slices Parameter Description ATTACK Adjusts how quickly the Sample Slice reaches full volume after being triggered DECAY Adjusts how fast the Sample Slice dies do...

Page 891: ...n the Map View for more information on the Map view 17 5 7 Adding Samples to the Sample Map You can add Samples directly to the Map view of the Zone page To see the Map view make sure that the Sample View button is disabled next to the Zone tab at the top of the Sample Editor If this is not the case click it to disable it To add a new Sample select one from the Browser or from your operating syste...

Page 892: ...our operating system 2 Drag the selected Samples to the Sample Map This will create multiple adjacent Zones The width i e key range of these Zones will again depend on where they are dropped in the Sample Map The higher you drop the wider each Zone will be Dragging to the top part layers all Zones across the entire key board The placement of the Zones depends on the original Samples position in th...

Page 893: ... on using the Browser on your controller 4 Press the Control encoder to load the Sample A new Zone is created that contains the added Sample Your controller automatically switches back to Sampling mode and the new Zone is selected and appears on the dis play ready to be tweaked Sampling and Sample Mapping Mapping Samples to Zones MASCHINE MIKRO Manual 893 ...

Page 894: ... and velocity scaling to your personal taste see sec tion 3 6 6 Preferences Plug ins Page to learn how to do that you will have even more fun playing MASCHINE 18 1 3 Check Your CPU Power Before Playing Some things can be embarrassing if for example you are on stage and your computer starts to have problems because it cannot handle the amount of effects you are using Although the MASCHINE software ...

Page 895: ...ear such as a drum machine a synthesizer or another sequencer that is able to send MIDI Clock hook it up to your MIDI interface and activate Sync to External MIDI Clock from MASCHINE s File menu so that they can play together in sync MASCHINE can also re ceive MIDI Clock via an internal MIDI port so you can synchronize it with another software You can also let MASCHINE send the MIDI Clock signal b...

Page 896: ...nd build ups like snare rolls or a double tempo hi hat can be created on the fly See 11 3 Recording Patterns with the Step Sequencer for more information on the step sequencer 18 2 3 Use Note Repeat Note Repeat is a very useful tool for playing live use it to add some additional drums drop in some effect sounds play a bassline or a melody Note Repeat is also interesting to use with tonal Sounds an...

Page 897: ... note and change the Pattern Length see section 11 1 6 Adjusting the Arrange Grid and the Pattern Length to create variations of a Pattern If you select an even smaller value like 1 64th you can create stuttering breaks and rolls 18 3 2 Load Long Audio Files and Play with the Start Point You can adjust the start point of a Sample in the Sampler s Parameter pages see 7 2 1 Page 1 Voice Settings Eng...

Page 898: ...line Support Form to contact the Technical Support team of Na tive Instruments The Online Support Form will ask you to enter information about your hard ware and software setup This information is essential for our Support team to be able to pro vide you with quality assistance You can reach the Online Support via www native instru ments com suppform When communicating with the Native Instruments ...

Page 899: ... our Registration Support team www native instruments com regsuppfrm 19 4 User Forum In the Native Instruments User Forum you can discuss product features directly with other users and with experts moderating the forum Please be aware that the Technical Support team does not participate in the forum If you re encountering an issue that can t be solved by other users contact Native Instruments Tech...

Page 900: ...current context of your song Browser The Browser is the front end for accessing all MASCHINE objects Projects Groups Sounds Patterns presets for instrument and effect Plug ins and Samples Each of these can be stor ed tagged and categorized in a way that allows you easy access to all of them MA SCHINE s factory library is already completely tagged and you can also import your own files to the Libra...

Page 901: ...the selected Sound Group or the Master level routing effects Mac ro Controls etc Control Lane Located at the bottom of the Pattern Editor in the MASCHINE window the Control Lane shows and lets you edit the recorded automation in form of automation points for each automated pa rameter You can add remove or manipulate existing automation points as well as add new parameters to automate Control Mode ...

Page 902: ...ividual Sounds a Group can have insert effects loaded in its Plug in slots These affect all the Sounds in the Group A Group can also contain an unlimited amount of Patterns organized into Pattern Banks Group View Group view is the view of the Pattern Editor in which events for all 16 Sound slots of the se lected Group are visible and editable In Group view each row of the Step Grid represents a di...

Page 903: ...ro Controls to which you can assign almost any parameter from that level or the underlying one This way you can define for e g each Group or Sound a set of eight parameters that are quickly accessible Furthermore Macro Controls can be assigned to MIDI CCs to be controlled by an external MIDI controller or application Last but not least if you use MASCHINE as a plug in in a host Macro Controls are ...

Page 904: ...nd together If you enter Keyboard mode on the controller Keyboard view gets automatically enabled in the software and inversely Parameter Pages The Parameter pages constitute the biggest part of the Control area in the MASCHINE window They contain the adjustable Plug in parameters and Channel properties of the selected Sound Group or those of the Master Pattern A Pattern is a sequence that plays S...

Page 905: ...shot of the entire state of MASCHINE Quantization To quantize a Pattern is to make its events snap to a set of equally distributed locations known as steps This ensures that these events are on beat You can also let MASCHINE automatically quantize events that you play and or record live Quantization makes it easier to get a rhythm going but too much use can make the Pattern seem stiff or lifeless ...

Page 906: ...he effect to proc ess them Send effects notably allow you to reuse the same effect on different Sounds and or Groups thereby limiting the overall CPU load Sequencer Generally speaking a sequencer is a hardware unit or software tool that arranges musical se quences e g drum patterns or chord progressions Hardware sequencers typically function as a set of steps where every step can be filled with mu...

Page 907: ... i e the step size you can adjust the note values at which you can quantize your Pattern and the number of steps available in Step mode on your controller Step Mode In Step mode your controller can be used as a traditional step sequencer where each of the 16 pads represent a step in the Step Grid Just as on classical drum machines a light repre senting the sequence runs from pad 1 up to pad 16 hig...

Page 908: ...Pane 596 Assigning Patterns 766 Attribute Editor 179 AU plug ins 333 Audio rendering from Patterns 533 Audio driver selecting 103 Audio Engine button 55 Audio input 548 649 Audio interface 895 input and output routing 102 selecting inputs and outputs 102 settings 102 Audio Plug in 347 editor 352 Fade 348 Formant 350 Gate mode 347 355 Length 350 loading 347 Loop mode 347 353 Mode 348 Parameters 348...

Page 909: ... point 900 Bypassing Plug in slots 312 C Channel Groove properties 269 Input properties Audio page 548 649 Macro properties 593 Output properties Audio page 553 Output properties Aux page 558 Channel icon 61 Channel properties 546 definition 901 Groove 269 Input 548 649 Macro 593 Output 553 558 562 Channel Property selector 61 Choke All Notes 269 Choke groups 258 Chorus 693 Classic saturation 729 ...

Page 910: ...DI mode 45 overview 44 PADS section 49 selecting Pad mode 254 TRANSPORT section 48 Controller mode 34 Controller modes temporary vs pinned 71 Controller settings 125 Controlling external MIDI devices using Macro Controls 596 Copy paste Group 231 Pattern controller 531 Pattern content software 529 Sound 217 Count in 471 length 101 CPU meter 55 CPU power 894 Create a Pattern Song view 800 Cue adjust...

Page 911: ...htness 125 Distortion 724 Analog 726 avoiding 895 Mullholland 725 Driver selecting an audio driver 103 Drum program files importing 248 Duplicate Group 231 Pattern controller 530 Pattern software 528 Sound 217 Duplicate a Pattern Song view 802 DUPLICATE button 52 Duplicating Making Sections Unique 796 Dynamics effects 667 Index MASCHINE MIKRO Manual 911 ...

Page 912: ...inition 64 901 Distortion Analog 726 Distortion Mullholland 725 EQ 684 Filter 687 Flanger 695 FM 697 Freq Shifter 698 Gate 671 Grain Delay 718 Grain Stretch 721 Ice 701 insert effect 902 Limiter 676 loading 635 Lofi 727 manipulating 644 Maximizer 681 Metaverb 703 multi effect 663 Phaser 700 Plate Reverb 714 Reflex 704 Resochord 722 Reverb 706 Saturator 729 send effect 656 send effect definition 90...

Page 913: ...selecting controller 484 resizing software 486 selecting controller 483 484 485 transposing controller 489 transposing software 487 Events vs notes 478 Export MIDI from Pattern 535 Exporting audio from Patterns 533 External audio 548 649 External Plug ins 333 F F1 F2 F3 buttons 45 Favorites 173 Add 173 Remove 173 Show 173 File type selecting in Browser 153 File Type selector 57 139 FILES pane 185 ...

Page 914: ...load with Patterns 171 Macro properties 593 moving 235 multi effect 663 896 muting and soloing 264 naming 227 Output properties Audio page 553 Output properties Aux page 558 pasting 231 saving 229 saving with Samples 237 set up as send effect 656 soloing 264 triggering Sounds via MIDI notes 572 GROUP button 47 Group index 265 Group List 201 Group mode controller 254 quick erasing events 490 quick ...

Page 915: ... 499 I Ice 701 Ideas view definition 65 902 Groups 59 755 Pattern area 59 755 Scenes 59 755 Import MIDI to Pattern 537 IMPORT button 194 Importing your files into the Library 193 Input properties Audio page 548 649 Input Quantization 473 Insert effect 902 Instance mode 46 K Key 257 Keyboard mode controller 256 quick erasing notes 490 quick selecting events 484 selecting notes 483 485 Keyboard view...

Page 916: ...ing audio 245 LP2 Filter mode 328 M Macro Control definition 903 Macro Controls 593 MAIN button 46 Main Mode 46 Making Sections Unique 796 MASCHINE Library 136 MASCHINE menu 54 MASCHINE software stand alone or plug in 94 Master applying effects to 635 definition 65 903 Groove properties 269 introduction 201 Macro properties 593 Output properties 562 MASTER tab 61 Master Volume slider 55 Maximizer ...

Page 917: ...les 195 Mode locking 34 Mode pinning 34 MODES Filter 140 Modulation 502 definition 903 drawing with mouse 508 modulatable parameters 503 recording in Control mode controller 505 Modulation effects 693 Modulation Envelope Sampler 329 Move events notes software 486 Group 235 Pattern 531 Plug in 315 Scene software 775 Section controller 790 Sections software 789 Sound 220 Move events notes controller...

Page 918: ...he mouse 478 moving controller 488 moving software 486 nudging controller 488 nudging software 488 paste controller 494 paste software 492 quantizing 494 quick selecting controller 484 resizing software 486 selecting controller 483 484 485 transposing controller 489 transposing software 487 Nudge events notes controller 488 Nudge events notes software 488 O Octaves transposing events notes by 489 ...

Page 919: ...tware 519 cut copy paste content software 529 cut copy paste events notes controller 494 cut copy paste events notes software 492 definition 65 904 deleting software 521 deleting events notes controller 490 deleting events notes software 489 doubling controller 497 duplicating controller 530 duplicating software 528 editing software 447 exporting MIDI from 535 importing MIDI to 537 load with Group...

Page 920: ...1 Pattern Editor 54 447 definition 904 Pattern Length 459 Pattern Manager 514 Pattern mode 515 Pattern Variation accessing mode 498 applying settings to selected Sound 499 Humanize mode 498 499 Random mode 498 499 Random mode parameters 500 setting Humanize mode amount of time shift 499 setting Humanize mode velocity range 499 setting Random mode amount of time shift 500 setting Random mode note d...

Page 921: ...eneral page 98 Hardware page 125 Library page 112 MIDI page 105 Plug ins page 120 Prehear 168 170 definition 905 Pre listening Samples 168 170 Preset External Plug ins 343 Native Instruments Plug ins 343 saving Plug in presets 316 using VST AU presets 343 Product selector 57 Project definition 66 905 overview and structure 39 saving with Samples 239 Q Quantization definition 905 quantizing after r...

Page 922: ...tern Song view 802 Rename a Pattern Song view 801 Repeating notes Note Repeat 294 Replace mode controller 467 Reset Sound slot 221 Resize events notes software 486 Pattern controller 460 Pattern software 459 Resochord 722 RESTART button 48 Result list in FILES pane 187 190 in LIBRARY pane 140 161 Retrigger Scenes 761 Retrigger Sections 761 Reverb 706 Reverberation effects 701 REX files importing t...

Page 923: ...pping software 869 recording software 816 slicing software 849 SAMPLING button 48 Sampling mode controller 815 Saturator 729 Save Group 229 Group with Samples 237 Plug in preset 316 Project with Samples 239 Sound 215 Scales 5 Tone 286 Jazz 284 Main 282 Major 288 Minor 289 Modern 287 Modes 283 World 285 Scene appending controller 778 appending software 777 clearing software 773 794 color 779 creati...

Page 924: ...ware 793 adjusting the length software 791 792 assigning controller 785 assigning software 784 clearing software 799 creating controller 784 creating software 783 definition 66 906 duplicating controller 795 duplicating software 794 jumping to another 760 mode 51 moving controller 790 removing controller 797 removing software 797 selecting controller 788 789 selecting software 785 Section bank cre...

Page 925: ...p 264 SOLO controller 267 SOLO button 52 Song 781 Song view 781 Clear a Pattern 801 Color a Pattern 802 Create a Pattern 800 definition 66 900 Duplicate a Pattern 802 Groups 60 756 Pattern area 60 757 Remove a Pattern 802 Rename a Pattern 801 Sections 60 756 Select a Pattern 801 Timeline 60 756 Working with Patterns 800 Sound applying effects to 635 Color 214 copying and pasting 217 definition 67 ...

Page 926: ...ist 201 Sound slot naming 213 number 265 resetting 221 SOUND tab 61 Soundcard 895 input and output routing 102 selecting inputs and outputs 102 settings 102 Stand alone application 94 Step definition 907 Step Backward Forward buttons 49 Step Forward button 49 Step Grid 63 461 definition 907 Step mode definition 907 Step mode controller 474 Step sequencer controller 474 Step Undo Redo 77 78 Swing d...

Page 927: ...8 Transpose events notes controller 489 events notes software 487 Triggering Scenes via MIDI 579 Troubleshooting 898 Tube saturation 731 TYPES Filter 140 U Undo 77 V Variation accessing mode 498 adding to Pattern 498 applying settings to selected Sound 499 Humanize mode parameters 499 Random mode parameters 500 Velocity scaling 125 View switching 67 VIEW button 51 Volume 55 VST plug ins 333 VST AU...

Page 928: ...Z Zone page software 869 ZONE page controller 870 Index MASCHINE MIKRO Manual 928 ...

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