KARMA GE guide
530
external audio gate/compressor. In KARMA however, the
Velocity Pattern can be used to control the value of each CC
that is generated for a note-on (the volume of each “slice”),
and the Duration Pattern (
p.543) can be used to control the
duration of each “slice.”
Other CCs can produce other interesting stepped and wave-
sequence like effects. For example, using CC#74 to control
Filter Cutoff Frequency can produce interesting “Sample &
Hold” effects.
2: CC [T]-sustain notes; retrigger only if Phase Transpose is
different
When this first CC option is chosen, the “pad” will only be
triggered manually (i.e. when you strike the keyboard), or
only if there is a Phase Change and the Phase Transpose
(
p.536) is different, requiring that the generated notes be
transposed. Therefore, if the Phase Transposes are the same,
the “pad” will never retrigger unless you trigger it
manually.
3: CC [1]-sustain notes; retrigger when entering Phase1
Same as CC [T] above, with the exception that the “pad” will
be retriggered when striking the keyboard, and every time
that the Phase Pattern enters a step containing Phase 1. You
can use this to have the notes retriggered occasionally while
moving through the Phase Pattern.
4: CC [2]-sustain notes; retrigger when entering Phase2
Same as CC [T] above, with the exception that the “pad” will
be retriggered when striking the keyboard, and every time
that the Phase Pattern enters a step containing Phase 2. You
can use this to have the notes retriggered occasionally while
moving through the Phase Pattern.
5: CC [A]-sustain notes; retrigger when entering any Phase
Same as CC [T] above, with the exception that the “pad” will
be retriggered when striking the keyboard, and every time
that the Phase Pattern causes a Phase Change. You can use
this to have the notes retriggered occasionally while moving
through the Phase Pattern.
Gate CC Number
[–1, 0…126]
Select which CC will be transmitted instead of the note-ons
and note-offs of the generated notes. For example, for
“chopping” effects, set to 11: 11 (CC#11)
.
–1: Off
No MIDI CCs are generated.
0…126: MIDI CC #00…126
The specified MIDI CC is generated in place of the Module’s
note-ons and note-offs. Note-offs are generated as a value of
“0,” while note-ons are generated as a value equal to the
velocity of the note-on.
Available only when “Gate Type” is one of the 4 CC
options
.
Force Mono
[0, 1]
Selects whether the GE will operate polyphonically
according to its other internal settings, or whether the
generation of more than one note at a time and overlapping
durations will be suppressed.
0: Off
Notes will be generated as expected according to the
internal settings of the GE. Polyphonic clusters of notes may
be generated according to the Cluster Pattern, repeated
notes may be generated on top of other notes, and the
durations of notes may overlap according to Duration
settings.
1: On
The normal behavior of certain aspects of the GE will be
overridden, suppressing the generation of multiple notes at
the same time. Any clusters being generated will be
removed, essentially generating what would be the single
lowest note in the cluster. Any notes from Melodic Repeat
that happen to be generated on top of another note will be
suppressed. Multiple repeated notes happening at the same
instance will only play one of them. Durations of generated
notes will not be allowed to overlap, but may only extend
up until the next note to be generated. Any note will cut off
the previous note’s duration if it is sustaining. The result is
that only one note at a time will be generated or sustaining
at any given moment.
Note: When polyphonic GEs are applied to monophonic
programs, the results may be strange due to the overlapping
notes and durations. By turning on “Force Mono,” any GE
can be applied to a monophonic program and made to
sound good. However, it can also sound good as an effect on
polyphonic programs, because it can simplify a dense GE in
an interesting sounding way. For example, you can turn a
comping keyboard part into a single note bass line.
Note: “Force Mono” and Rhythm Group: “Humanize”
When “Force Mono” is 1: On, the effects of Rhythm:
“Humanize” are removed if Melodic Repeat is being used at
the same time. A GE can be stored with a normal amount of
“Humanize,” so that it can be used that way with the “Force
Mono” parameter off, and then “Force Mono” can be turned
on in real-time. The reason for this is that the “Force Mono”
effect uses the first note arriving within a section of time (i.e.
16th notes) to window out the rest of the notes. If the
underlying main notes are slightly late as a result of
“Humanize,” it is possible for overlapping repeated notes to
arrive slightly before them, and then the main notes get
masked out while the repeated notes take precedence. Since
“Humanize” is a randomly varied amount, this results in a
completely unpredictable sequence of notes in this case, that
cannot produce consistent results. By removing the
“Humanize” amount when “Force Mono” is on with
Melodic Repeat, the result is consistent and predictable.
With drums, when “Force Mono” is 1: On, Humanize is
removed even if not using repeats. This is because each note
in a column of a drum pattern is affected individually by the
Humanize parameter, and the “Force Mono” effect requires
them to all line up on the same instant in order to allow only
one of them to be produced.
Note: “Force Mono” and Cluster Group: “Strum”
When “Force Mono” is 1: On, the effects of the “Strum”
parameter are removed, since no clusters can be generated.
0: Off
1: On
Summary of Contents for M3
Page 1: ...4 E ...
Page 306: ...Sequencer mode 296 ...
Page 364: ...Sampling mode 354 ...
Page 430: ...Media mode 420 ...
Page 534: ...Effect Guide 524 ...
Page 646: ...Appendices 636 ...