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Program mode
72
AMS A Offset
[–199...+199]
This controls the amount of offset for AMS A.
Setting Offset to +199 shifts an AMS input of –99 all the way
to +99. In conjunction with high AMS A Amount values,
this can be useful for creating clipped shapes, such as shown
in the last of the “AMS Mixer Offset examples,” above.
Smoothing
This Mixer Type smooths out the AMS input, creating more
gentle transitions between values. You have separate control
of the amount of smoothing during the attack (when the
signal is increasing) and decay (when it’s decreasing).
The higher the Attack and Decay settings, the more that the
input will be smoothed.
Low settings provide subtle controller smoothing, creating
more gradual aftertouch, for instance. Higher settings create
auto-fade effects, transforming a quick gesture into a longer
fade-in and/or fade-out event.
Smoothing can also be used to alter the shape of
programmable mod sources, such as LFOs and EGs. For
instance, you can turn a “blip” into a simple envelope shape,
as shown below.
AMS Mixer Smoothing examples
AMS A
[List of AMS Sources]
This selects the AMS source to be smoothed.
For a list of AMS sources, please see “AMS (Alternate
Modulation Source) List” on page 588.
AMS A Attack
[00...+99]
This controls the attack time of the smoother, or how long it
takes the smoother to reach a new, higher value.
Higher Attack settings mean longer times.
Depending on how quickly the AMS input value is
changing, high Attack settings may mean that the value is
never quite reached, as shown in “AMS Mixer Shape
examples,” above.
AMS A Decay
[00...+99]
This controls the decay time of the smoother, or how long it
takes the smoother to reach a new, lower value.
Higher Decay settings mean longer times.
Shape
This Mixer Type adds curvature to the AMS input. This
applies deformation to the AMS input. You can use this to
customize a controller curve, such as the exponential curve
of the KYBD-61/73/88’s joystick or the logarithmic curve of
velocity control. It can also alter the shape of programmable
modulation sources, such as EGs and LFOs.
Note: Shape only affects AMS signals which already have
some amount of slope, such as EGs, triangle and sine LFOs,
and so on. It does not affect signals which only contain
abrupt transitions, such as square waves.
AMS A
[List of AMS Sources]
This selects the AMS input source to be shaped.
For a list of AMS sources, please see “AMS (Alternate
Modulation Source) List” on page 588.
Shape
[–99...+99]
This controls the amount of curvature, and whether the
curves are concave or convex. As you can see in the graphic
examples, the shape will tend to emphasize certain value
ranges, and de-emphasize others.
For example, let’s say that you are using a triangle LFO,
through Shape, to modulate filter cutoff. If Shape
emphasizes the high value range, the filter will spend more
time at the higher frequencies. If it emphasizes the low
range, the filter will spend more time at the lower
frequencies.
Mode
[Symmetric, Asymmetric]
This selects whether Shape will produce one or two curves.
The graphic “AMS Mixer Shape examples” may help to
visualize how this works.
Asymmetric
will produce a single curve, extending from
–99 to +99.
Symmetric
will produce two matching curves extending
outwards from 0 to –99 and +99, respectively.
Bipolar and Unipolar AMS sources
To understand Shape, it helps to understand the difference
between bipolar and unipolar AMS sources.
Bipolar
sources can swing all the way from –99 to +99, with
0 in the middle. Most LFOs are bipolar, for instance; so is
Pitch Bend.
Generally, bipolar AMS sources will work better with the
Asymmetric
mode, but Symmetric may also produce
interesting results.
Unipolar
sources only go from 0 to 99, with 50 in the
middle. MIDI controllers, such as JS+Y (CC#1), are all
unipolar. In practice, EGs are usually programmed to be
unipolar, even though the Filter and Pitch EGs do allow
both positive and negative levels.
With unipolar sources, it’s almost always better to use the
Symmetric
mode. The Asymmetric mode can cause offsets
and other strange results.
Original AMS A:
Smoothing with Long Attack
and Short Release:
Smoothing with Short Attack & Long Release:
Summary of Contents for M3
Page 1: ...4 E ...
Page 306: ...Sequencer mode 296 ...
Page 364: ...Sampling mode 354 ...
Page 430: ...Media mode 420 ...
Page 534: ...Effect Guide 524 ...
Page 646: ...Appendices 636 ...