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9.9 Double one chase step
If you want to doube one chase-step use encoder wheel which is located in the middle to move cursor to the
desired step. Press softkey DUP ST. The step will be doubled immediately and inserted directly after the
source-step, the remaining steps will be re-numbered.
9.10 Stop a chase / r-link
Chases can not be switched off just by pressing the chase key again. They have to be switched off by a
separate cue. This cue is called stop-cue and it contains DMX values for all features available. A standard
stop-cue usually features open white for colour, gobo, prism and frost, as well as iris, dimmer and shutter
open and pan and tilt at a mid position.
The stop-cue can be linked to every chase. The release link function offers the possibility not only to recall a
chase, but also it´s stop-cue by means of the same chase key
First of all program and store a stop-cue.
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6.1 Programming and storage of cues.
To assign or link the stop cue to the chase press softkey R-LINK during the process of programming a
chase. Then press the cue key on which the stop cue was stored before. The number of the stop-cue will be
displayed behind the abbreviation RLM
9.11 Loop function
Chases run constantly in a loop. If they are supposed to run for only one time the adjustment
can be made during the process of storing a chase. Enter program chase menu and press
softkey SINGLE to program a chase which will stop automatically after the last step.
9.12 Block function
A number of steps can be assigned to a block. This block can be moved, copied or deleted.
1. Define a block
A block contains a number of steps which have to be numbered consecutively.
Move the cursor by means of the encoder wheel located in the middle to the first step which should be
assigned to the block. Press softkey BLOCK and hold it. Move the cursor to the last step in block. Release
softkey BLOCK.
All steps assigned to the block will be marked with a “B”.
In addition the number of steps will be visible on the display.
In this case the block consists of four steps from step no. 2 to step no. 5
2. Copy a block
Define a block first
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see 1. Define a block
Move cursor by means of the encoder wheel loacted in the middle to the position where the block should be
copied to. The block will be inserted before the activated step.
Press softkey B-COPY to execute process.
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Press escape to leave the menu