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9 Fixture chases
Chases are cue lists which ususally run constantly. The difference between chases and
sequences is that cues in chases run in same speed with the same fadetime and
trigpoint whereas each cue in a sequence can have different speeds.
Chases can be programmed in two different ways either in a cue-by-cue fashion or –
faster and much more effectively by means of the effect generator.
96 chases can be stored altogether and 32 can run simultaneously.
Chases can not be switched off. It is necessary to store and recall a stop-cue to stop the
chase.
All chases are recalled by means of the eight keys in the chase section. The keys can
be switched by means of the shift key.
9.1 Programming chases cue-by-cue
Prorgam a chase by means of cues
Program a cue like described in chapter
à
6.1 Programming and storage of cues.
To create a chase cue-by-cue proceed like this:
Select desired cue by means of the cue key
Press store key of combi section (LED is lit)
.
Select desired features from store matrix
Press one of the keys of chase section(LED of store key starts flashing)
Enter name of the chase by means of the keys in cue/chase/sequence section.
Enter fadetime and trigoint.
Confirm by pressing store again