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9.2 The chase menu
During the process of programming chases this program combi chase matrix will be visible.
LINK F:
inverted:
fade time in %
not inverted:
fade time absolute
SINGLE:
inverted:
chase run only for one time
not inverted:
chase runs infinitely
CLEAR:
deletes all chase data
DEL ST:
deletes one step
DUP ST:
doubles one step
NAME:
name of chase
BLOCK:
creates a block of steps
R-LINK:
links a release step (stop-cue)
MERGE:
merging of chases
SGROUP:
builds a speed group of different chases
CREATE:
recall of the effect generator
FADETIME:
enter fade time data for the whole chase
STEP:
recall of chase steps
TRIGPOINT:
enter trigpoint (point of time for switch function)
Store data and leave menu by pressing store key again
Create next cue and add it to the chase by pressing the store key and chase key.
The displayed diagram of the store matrix will show if and what kind of features have been stored in the
previous step
Features stored
No features stored
9.3 Enter chase name
Press softkey NAME until it is displayed in an inverted way
Enter name of chase by means of the keys of cue, chase and
sequence section
Store name by pressing softkey NAME again
9.4 Enter duration and speed of chase steps
There are three different values to enter duration and speed of a chase Stepp:
SP
:
speed
duration of a step
FT
:
fadetime
duration of fade-in/fade-out
TP
:
trigpoint
switch time for all features which will not be faded