chapter 04
GROOVES PAGE - overview
an introduction to BFD2’s groove engine
4:1 Introduction
BFD2’s Grooves page is an advanced rhythm production environment, giving you a great interface to write and
edit drum patterns, as well as providing performance playback methods and even a track on which to sequence
patterns.
This chapter is intended as an introduction to how the Groove engine works, while chapters 5, 6 and 7 provide an in-depth guide
to all its features.
Key concepts
There are several key concepts to be aware of in the Groove engine.
Groove
The basic elements used in the Groove engine. Grooves contain events – these are not MIDI notes, but triggers for specific kit-
piece articulations.
Therefore, Grooves always play the correct articulations no matter what mapping you set up.
Fill
Once loaded, any Groove be designated as a Fill. It is still a Groove, but referenced as a Fill for use with some features.
Palette
The Palette is a set of 128 slots, each capable of holding a Groove and each represented by a MIDI key.
A Palette is also the name given to the ‘preset format’ of the Groove engine. When you save a Palette, it stores the entire state of
the Grooves page.
BFD 1.x users
If you have been using the Groove features in BFD 1.0 and 1.5, please see section 5:7 for a discussion on how BFD2’s Grooves,
Fills and Palettes differ from the Grooves, Fills and Bundles used in BFD 1.x.