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Current
When playback is started the currently selected Groove in the Palette is played, following the behaviour defined by Groove Ac-
tions.
Since the currently selected Groove is also the Groove shown in the Editor, this Auto-Play mode is very useful when editing a
Groove. Set its End Groove Action to ‘Loop’ so that the Groove keeps looping while you edit.
Clicking on another Palette slot that contains a Groove causes it to start playing and stops the original Groove. Note that this oc-
curs regardless of whether Polyphonic mode is enabled in the Session preferences. The transition follows the relevant Start and
End Groove Actions as normal.
This is the default sub-mode for the Palette Auto-Play mode.
Groove
In this sub-mode, you can specify a specific Groove to play when the transport is started. The Groove is specified via an accom-
panying setting in the preferences, Palette Auto-Play Groove, by setting the MIDI note of the desired Groove slot.
Random
In this sub-mode, a random Groove from the Palette is started when the transport is started.
Drum Track
Choosing the Drum Track Auto-Play mode allows you to assemble a sequence of Grooves within BFD2 itself, and play it back in
sync with your host when running BFD2 as a plugin.
This feature is very useful if you use the standalone version of BFD2 as a live drum accompaniment tool – you can put together a
whole song’s worth of drums, with as many changes as you like, and manipulate each part in the Editor.
You may even find that you prefer BFD2’s drum editing environment to that in your host, and choose to construct your project’s
drum parts within BFD2. The state of the Drum Track is saved with Palettes and BFD2 Presets, making it easy to quickly load up
a whole song’s worth of drums in new projects.
Another major advantage of using the Drum Track is that BFD2 features a built-in offline export function allowing you to export the
whole track as a multi-channel bounce, faster than real time. This is very beneficial if you want to create drum bounces quickly
and your host does not offer an offline mixdown feature.
When using BFD2 as a plugin in a host, the play position in the Drum Track is always synchronized to the host playback position
when the host’s transport is running.
You can reposition the playback position marker (using the mouse or the Return to start button in the transport) and use the
BFD2 transport to start and stop playback when the host is stopped, or when using BFD2 as a standalone application.