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3.
Use the numbers on the mnemonic buttons to
select the bank and register you want to store the
memory to.
Tip:
The button will be lit if that memory register already
has a memory stored in it.
The memory is stored in the selected location.
Recalling Memories
When you recall a memory, the existing configuration
of that ME is replaced with the settings stored in the
memory.
Keep the following in mind when recalling
memories:
• How a memory is recalled depends on the how the
Memory Attributes are set.
• Recalling a memory that includes a new Media-
Store image to be loaded from a USB drive may
result in the currently loaded image to be displayed
for a few frames while the new image is loaded.
• Recalling a memory that includes a source assigned
to a camera also recalls the shot stored in the
memory for that camera if the
CamRcl
memory
attribute is set to
Recall
. There is no delay in the
memory recall so camera movement may be visible
while the shot is recalled.
• You can exit without recalling a memory register
by pressing any button other than a Wipe Pattern,
dedicated key transition, CUT, AUTO TRANS, or
source button.
• You can override the video source stored in a
memory by pressing and holding a source button
and recalling the memory (Bus Hold). The held
source button overrides the source that is recalled
with the memory for that bus. The memory is not
affected by a Bus Hold and will recall properly
without the Bus Hold.
• Enabling Memory AI mode changes the way key
elements are recalled. If a key is currently on-
air, the element for that key is recalled in the next
available off-air key. If there is no available off-
air keys, the element is not recalled. All resource
sharing is set to FLOAT mode so that key elements
may be recalled to other keys than originally stored.
Related information
on page 41
To Recall a Memory
Note:
This procedure only applies to the CB1 and CB2.
To recall a memory, you must select which ME,
MiniME
™
, or chroma key to recall the memory for, and
then use the mnemonic buttons to select the bank and
register to recall the memory from.
1.
Press and hold
RECALL
and select the source
buttons on the key bus to select what you want to
recall the memory for.
•
1
— ME 1
•
4
— MiniME
™
1
•
5
— MiniME
™
2
•
6
— chroma key 1
•
7
— chroma key 2
2.
Use the numbers on the mnemonic buttons to
select the bank and register you want to recall the
memory from.
Tip:
Press the memory number button again to undo the
last recall. This can be turned off from the
Personality
menu.
Related information
on page 39
To Recall a Memory on the Effects Memory
Area
Note:
This procedure does not apply to the CB1 and CB2.
1.
Press
Recall
in the Effects Memory area for the
ME you want to recall the memory to.
2.
Select the recall mode that you want use with the
memory. Toggle the button on (lit) to select the
recall mode, or toggle none of them on to have the
memory recalled as it was stored.
•
PGM
— selects the PGM recall mode
•
MEM AI
— selects the Memory AI recall
mode
•
EFF DISS
— selects the Effects Dissolve
recall mode
3.
Press
BANK
.
4.
Press the number for the bank you want to select.
5.
Press the number for the memory register you
want to select.
Tip:
Press the memory number button again to undo the
last recall. This can be turned off from the
Personality
menu.
To Recall a Memory on the Global Memory
Area
Note:
This procedure does not apply to the CB1 and CB2.
To recall a memory, you must select which ME to
recall the memory for, and then use the pattern buttons
40
• Memory Functions — Carbonite Black Operation Manual (v14.0)
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