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Media-Store
Media-Store allows you to load stills, animations,
or audio files from the USB drive and make them
available across all buses on the switcher.
Keep the following in mind when working with the
Media-Store:
• A still, animation, or audio can be loaded either by
browsing the file system, or by entering the still
number using the pattern buttons.
• You can clear a Media-Store channel by loading
media number 000.
• If you are loading an Auto Key into a Media-
Store channel, you must have another Media-Store
channel associated with the current one to load the
alpha into.
• An FTP connection using RossLinq can be created
from an external device directly to a Media-Store
channel on the switcher.
Working With Media-Store
Animations
Media-Store animations are used for things
animated backgrounds, branding "bugs", or media
transitions. You can set up an animation to loop, play
automatically when take on-air, play in reverse, or
even play at different speeds.
You can play an animation manually by selecting the
source button for the Media-Store channel with the
animation you want to play, and pressing
Run
. The
knob changed to
Stop
as the animation is playing.
Keep the following in mind when working with
Media-Store animations:
• When you load an animation to an off-air Media-
Store channel, or the animation goes off-air with a
transition, the preview shows the cut point (
CutFr
)
for that animation, and not the first frame of the
video.
• You can manually cycle through frames by turning
the
Run
knob while the animation is stopped.
• Double-pressing the
Run
knob stops playback and
re-cues the animation to the first frame.
• You can shuttle forwards and backwards through
the animation by turning the positioner clockwise
or anti-clockwise when the animation is stopped.
Shuttle speed is increased and decreased by turning
the positioner more or less in each direction.
• You can run or stop an animation by pressing the
button on the top of the positioner.
Related tasks
To Set Media-Store File Attributes
on page 49
Working With Media-Store Audio
Audio can be added to the playout of a Media-Store
channel either by loading the file directly, or by
naming the audio file the same as the animation or still
you want it to play out with. When you load the still
or animation, the switcher will automatically load the
audio file of the same name.
Keep the following in mind when working with
Media-Store audio:
• In Carbonite Media-Store audio is only available on
the MultiViewer outputs. The source of the audio
is set by the ancillary source that is selected for the
MultiViewer.
• Media-Store audio is only available on the AES
output assigned to the Media-Store or MediaWipe
channel.
• In Carbonite Black Media-Store audio is only
available on the AES output assigned to the Media-
Store or MediaWipe channel.
• Audio files must be 20-bit or 24-bit wav files at a
48kHz sample rate.
• Audio files must be in the same folder and have the
same name as the still or animation they are to be
associated with.
• An audio file does not need to be of the same
length as the animation it is associated with.
• A still with audio or audio only have the Auto Play
and Looping attributes. These apply to the audio
playout.
• The looping time of an animation with audio is the
length of the animation.
• In Carbonite Media-Store audio is embedded in the
ancillary data of the output video stream. You must
have ancillary data set to pass to include the audio
in the output.
• A Media-Store channel can be loaded with Audio
only.
Media-Store Audio Output
The audio output from the Media-Store is only
available on the AES outputs of the Carbonite Black
frame.
Only Media-Store channels 1 and 2, and the
MediaWipe channel can be assigned to an AES output.
Embedded audio is not available on the AES outputs.
46
• Media-Store — Carbonite Black Operation Manual (v14.0)
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