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to select the bank and register to recall the memory
from.
1.
Press
RECALL
next to the display.
2.
Select the ME or MiniME
™
s that you want to
recall the memory for.
3.
Use the numbers on the mnemonic buttons to
select the bank and register you want to recall the
memory from.
Tip:
Press the memory number button again to undo the
last recall. This can be turned off from the
Personality
menu.
Related information
on page 39
Memory Recall Mode
The Memory Recall mode sets how a memory is
recalled. This includes whether a memory is recalled
on-air, or only on the program bus, or if effects such as
Effects Dissolve or DVE Dissolve are used.
To Set Up the Recall Mode Memory Attribute
1.
Press
RECALL
>
NEXT
.
2.
Use the
Attrib
knob to select
Recall Mode
.
3.
Use the
Value
knob to select the memory recall
mode you want to use.
•
Memory
— the memory recall mode (
PGM
,
MemAI
, or
EffDis
) stored with the memory is
used
•
PGM
— all elements are recalled as stored
(default)
•
MemAI
— current on-air elements are
unchanged and the transition area is configured
to take the on-air elements of the memory on-
air with the next transition
•
EffDis
— on-air elements listed below are
transitioned to the elements stored in the
memory
• Matte colors (background, wash or borders)
• Keyer settings like clip, gain, transparency
• Mask position and size
• Chroma key settings, except the
background color
• DVE settings like size, position, aspect,
border, softness, cropping
• Media-Store x/y position
• Transition Progress
To Set the Effects Duration
Effects duration applies to Effects Dissolves, and
sets the length of time that the switcher will use to
transition from the on-air scene to the scene stored in
the memory.
Tip:
Press
EFF DISS
in the Effects Memory area to turn
Effects Dissolve on (lit) or off (unlit) for that ME. Not available
on the CB1 and CB2.
1.
Press
RECALL
>
NEXT
.
Tip:
If you want to store the effects dissolve rate in the
memory, press
STORE
>
NEXT
.
2.
Use the
Attrib
knob to select
EffDur
.
3.
Use the
Value
knob to select duration you want
to use to transition from the current on-air scene
to the one stored in the memory. Use the
Effects
Duration
slider to set a duration in frames, or
click
Effects Duration From Memory
(on) to
use the duration stored in the memory.
•
Memory
— the duration stored in the memory
is used
•
1-999fr
— sets a specific duration in frames
Tip:
Press
EFF RATE
in the Effects Memory area for the
ME you want to change the rate for, use the keypad to
enter the new rate, and press
Enter
. A value of
0
selects
the duration stored in the memory. Not available on the
CB1 and CB2.
Memory Attributes
Memory Attributes allow you to specify what
elements are recalled with a memory, as well as adding
effects to memory recalls. These elements include the
background/preset buses, keyer bus, Aux bus, and
Media-Store selections, as well as keyer on-air status,
and transition selections.
In addition to setting which sources to recall with the
memory, effects such as performing an auto transition
after the memory recall or running a custom control
after the memory recall, can also be included.
Memory attributes can be set both when the memory is
stored, and when it is recalled. This allows you to store
a set of attributes with a memory and then recall it as
stored, or override the attributes stored in the memory
and apply different ones when the memory is recalled.
A memory attribute does not need to be stored in the
memory to be recalled.
Tip:
It is recommended that if you are new to working with
memories, use the memory store attributes to set how you
want a memory to be recalled and set the recall attributes to
be
Memory
.
Carbonite Black Operation Manual (v14.0) — Memory Functions •
41
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