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1-3
Section
General Configuration of the Support Tool
8
PT Model
Range of Screen Numbers
NT11/NT11S
1 to 25
NT20/NT20S
1 to 250, 256 to 500
NT600S
1 to 1000
NT30/NT30C
NT620S/NT620C/NT625C 1 to 1899, 1900 to 1979 1980 to 1999, 2000
NT21
1 to 3999, 9000, 9001, 9002, 9020
NT31/NT31C/
NT631/NT631C
1 to 3999, 9000, 9001, 9002, 9020 to 9023,
9030
On a screen, a variety of objects can be arranged as desired.
The following objects are used to create a screen.
Display objects
Display objects are drawn on a screen and do not have an input function.
Display objects are classified into two kinds: Objects that are always displayed in
the same status, and those that change according to the status of the PT or the
PC (PLC).
Input objects
Input objects are objects that allow input by operation at the PT. Touch switches
and input fields for numerals and strings are examples of input objects.
Objects having code numbers
These objects are created using an exclusive editor.
They are registered with a code number so that they can be used in different posi-
tions and different screens.
Library data
A drawing created as a fixed display is registered as library data so that it can
be used multiple positions and screens.
The library editor is used to create library data.
Image data
Image data are objects used to display bit map data on the screen.
An image editor or bit map editor (running on Windows 95, 98, NT 4.0, 2000, or
XP) available on the market is used to create image data.
Marks
Marks are used to display special characters and symbols. These objects can
be handled as characters.
The mark editor is used to create marks.
Registering created objects (symbol manager)
The efficiency of use of created objects can be increased by reusing them in oth-
er screen data or by registering objects that will be used frequently.
The symbol manager is provided to register created objects.
Содержание NT-SERIES - SUPPORT TOOL FOR WINDOWS V4
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