
To configure the Object/Alarm type, do the following:
1.
Choose the Object Type between Human, Vehicle or All Objects.
Note
Human and Vehicle object types can be combined
2.
Choose the Alarm type from seven possible choices:
a.
Area (not available when Overhead Camera or Crowded options are checked)
b.
CrossWire (not available when Overhead Camera or Crowded options are
checked)
c.
Idle (not available when Overhead Camera or Crowded options are checked)
d.
Missing (available only for All Objects object type. Not available when Crowded
option is checked)
e.
Stop (not available when All Objects object type is selected. Not available when
Overhead Camera or Crowded options are checked)
f.
Direction (not available when Overhead Camera option is checked)
g.
Passthrough Counter (not available when Crowded option is checked)
Configuring Area alarm
The Area alarm detects the human / vehicle / object presence in the defined area and initiates
an alarm.
Please note that the Area alarm option will not be available for the overhead-mounted cameras
and in the crowded locations.
Note
Due to the background registration technique the persons, who remain in the same pos-
ition, without moving, for an extended period of time will not be detected.
To configure Area alarm, do the following:
1.
Choose Area in the Alarm menu.
2.
Choose rectangular
or polygon
drawing tool
3.
Draw the detection zone in the live view screen. A total of three Area alarm detection
zones can be drawn – rectangular, polygon or both.
a.
For rectangular area: Click on the live view screen to define the area starting point,
hold down the left mouse button and drag to draw a rectangular area.
b.
For polygon area: Click on the live view screen to define each vertex of the polygon.
Click on the first point defined to complete the polygon.
87
i³Server
XML to PDF by RenderX XEP XSL-FO Formatter, visit us at
http://www.renderx.com/