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Kayenne/Karrera/GV Korona
User Manual
281
the running of an effect.
5
Run the effect to see your changes.
General Curve Tips
Although adjusting the Curve path type Tension, Continuity, and Bias controls can feel like a
guessing game, here are some general tips to help you build desired effects in a timely
manner:
•
Tension in the minus direction (up to -1.0) creates bigger, looser curves.
•
Continuity at +1.0 is the same as S-Linear motion.
•
Continuity in the plus direction gives a bigger bounce, with +2.0 a good value.
•
Bias in the plus direction makes the curve happen after the keyframe.
•
Bias in the minus direction makes the curve happen before the keyframe.
Cutting and Pasting Path Values
Being aware of how Curve values may change during editing can help you successfully fine
tune the paths of edited effects.
•
When keyframes are cut and pasted to and from the clipboard, the path type (Curve,
Linear, S-Linear) is retained for each keyframe.
•
When a block of Curve path keyframes are cut and pasted, the first and last keyframes
in the block are given Tension = 1.0, Continuity = 0.0, and Bias = 0.0 values. This helps
merge the path with neighboring path settings, since the Curve path requires three
keyframes for proper calculation. Intermediate Curve path keyframes in the marked
block retain their original values, since the neighboring keyframes required for the
calculation exist.
•
Cutting or copying a single keyframe with a Curve path type is handled the same as a
first or last keyframe, and so this keyframe is given Tension = 1.0, Continuity = 0.0, and
Bias = 0.0 values.
•
If you paste a keyframe with a Curve path into the middle of an effect, reset Tension
values to 0.0.
Controlling Smooth Path Windup
Effects with a curved transform path may move back slightly in the opposite direction
when the move begins or ends. This “windup” is a characteristic of Curve path control,
which is the factory default path type applied to new effect keyframes. Curve requires three
keyframes for proper interpolation, so values for the previous (or next) keyframe affects the
path through the next (or previous) keyframe.
There are several ways to change an effect so moves begin and end without any windup.
•
Change the Path Type on the function keyframe to S-Linear.
•
Set the Curve path Tension value on the function keyframe to 100.
•
Set a Path Control menu Hold for the function on the previous keyframe.
E-MEM Transitions
Transitions can be built into E-MEM resisters. Recalling and running these E-MEMs will make
the transitions occur as programmed. The lengths of transitions in effects is determined by
keyframe duration, not the transition duration used for manual transitions. When you build
Summary of Contents for GV KORONA
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