Doc Q7.0
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The total number of blocks you can insert in any one preset is dictated by the fact that CPU utilization must not
exceed around 94%. Each block has a “cost,” and when the sum of all blocks reaches the limit, a warning message
prevents you from adding additional blocks. The Axe-Fx II is extremely powerful, and most presets do not come
close to the limit. See
Understanding Preset Size Limits
for more on this subject.
To CHANGE the type of an existing BLOCK…
Use the
buttons to select the desired block.
Turn the
wheel. Available block names (AMP 1, CAB 1, etc.) will be displayed on the screen in
alphabetical order, and the selected block (if visible) will flash.
The Axe-Fx II offers multiple instances of most block types (ex: 2 Amps, 4 Graphic Equalizers, etc.)
To keep the list manageable, only the “next-in-line” instance is shown as you cycle through the
insertion menu, so AMP 2 is hidden until you have placed AMP 1.
When the desired block is shown, press
. To cancel without making changes, press
instead.
To REMOVE an existing BLOCK…
Use the
buttons to select the block you wish to remove.
Turn the
wheel until
NONE
is displayed and press
, or press
to cancel.
Shortcut!
To remove any block except a Shunt, select it and press
Shunts
4.2.2
A shunt is a passive connector—a utility block that carries signal through otherwise empty grid locations. Shunts
are required because, although you may only wish to have a few components in your chain, signal does NOT flow
through an Axe-Fx II preset unless you completely connect the INPUT to the OUTPUT. A single Axe-Fx II preset can
contain up to 36 shunts.
Figure 4-3 – Shunts are used to span distances between INPUT, BLOCKS, and OUTPUT.
In the figure above, a shunt connects the Input to the WAH, and five shunts connect the Delay [DLY] to the Output.
Empty grid locations are indicated by dotted outlines and the absence of a three-letter abbreviation or thru-line.