Modifying Block Definitions
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Loading Blocks from Libraries
You can store blocks in libraries and use them
repeatedly in different models. Lightscape provides
you with an extensive set of block libraries that you
can use or modify.
To save blocks to a library:
1.
In the Blocks table, select the blocks you want to
save.
2.
Right-click the Blocks table and choose Save.
The Save As dialog appears.
3.
Select a block library from the list, or enter the
name of a new block library in the File Name box.
Blocks are saved as .blk files.
4.
Click OK to save the block to the block library
file.
Note:
You can also save all blocks in the Blocks
table by right-clicking the Blocks table and
choosing Save All.
To load blocks from a library:
1.
Right-click the Blocks table and choose Load.
The Open dialog appears.
2.
Navigate to the location of the block library you
want to load, select the appropriate file, and click
Open.
Note:
Blocks libraries are saved as .blk files.
The Available Blocks dialog appears.
3.
Select a block or click Select All to select all the
blocks in the library.
4.
Click OK to load the selected blocks into the
Blocks table.
Replacing All Instances of One Block
with Instances of Another Block
When you load a block from a library, it overwrites
any existing block of the same name already in the
Blocks table. All instances of the overwritten block
become instances of the newly loaded block. This
can be a very powerful technique for replacing all
instances of one block or luminaire with another for
testing alternatives or for quickly replacing an
“unprepared” block from your CAD system with a
“prepared” block stored in a Lightscape library. In
fact, the block used in your CAD system can be a
simple placeholder block that you insert to represent
the position of blocks or luminaires in Lightscape.
To replace every instance of one block with
another:
1.
In the Blocks table, rename the block that you
want to replace using the name of the block that will
replace it.
2.
Load the new block from a block library.
3.
When prompted to overwrite existing blocks,
click Yes.
In your model, every instance of the overwritten
block is replaced with an instance of the newly
loaded block.
Modifying Block Definitions
When you change a block definition, you are
changing all instances of that block that you have
already added to your model. This is true of all
surface attributes (materials, processing controls,
for example). You can also change the geometry,
insertion point, and scale of a block definition.
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