Importing 3DS files
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To use block and luminaire libraries:
1.
Click the Blocks, Luminaires, and Materials tab
in the Import DWG dialog.
2.
Click the Add button next to the Block and Lu-
minaires Libraries box.
The Open dialog appears.
3.
Navigate to the location of the library you want
to use, select the appropriate file, and then click
Open.
The selected library is added to the list.
4.
To add another block or luminaire library to the
list, click Add again.
When you import the DWG file, the system searches
the selected block libraries and replaces any block in
the DWG file with a block or luminaire of the same
name stored in the libraries. If the block is in two
libraries, the system uses the first occurence.
Using a Material Map
Use material maps to associate a color number in the
DWG file with a material definition in Lightscape.
For more information about creating material maps,
see “Mapping Materials” on page 60.
To use a material map:
1.
Click the Blocks, Luminaires, and Materials tab
in the Import DWG dialog.
2.
Click the Material Map Browse button, navigate
to the appropriate file in the Open dialog that ap-
pears, and then click Open.
Note:
Material maps are saved in .mm files.
When you import the DWG file, Lightscape material
definitions replace all the color indices in the DWG
file.
Converting Lights
The Light Intensity Scale controls the intensity of the
converted light. The DWG intensity is multiplied by
the value displayed in the Light Intensity Scale box.
The result is the intensity of the converted light in
candelas.
Importing 3DS files
3D Studio is a modeling and rendering package
from Autodesk that has its own file format for saving
scenes. Lightscape imports this format by creating a
polygonal mesh based on the objects stored in the
3D Studio file. You can output this file format from
Autocad by using the 3DSOUT command.
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