Workflow
109
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To duplicate a material:
1.
In the Materials table, right-click the material
that you want to copy and select Duplicate from the
menu that appears.
A copy of the material appears in the table.
2.
Rename the new material, and edit its proper-
ties, if needed.
Deleting Materials
Delete materials you no longer need in the model. If
you delete a material that is assigned to a surface, it is
replaced by the default material.
To delete a material:
1.
In the Materials table, select the material you
want to delete. To select several materials at once,
hold down Ctrl and click each one.
2.
Right-click and choose Delete.
The selected materials are removed from the Mate-
rials table.
Renaming Materials
You can rename a material to give it a name that is
more meaningful to you, or to prevent it from being
overwritten when you load another material with
the same name.
To rename a material:
1.
In the Materials table, select a material.
2.
Right-click the Materials table, then choose Re-
name.
The name of the selected material is highlighted and
a blinking cursor appears at the end of the high-
lighted text.
3.
Type a new name and press Enter.
The new name appears in the Materials table.
Changing the name has no effect on the material
properties.
Selecting Surfaces that Use a Material
Use a material as selection filter to quickly locate all
surfaces that contain that material. For more infor-
mation, see “Defining Selection Filters” on page 41.
Identifying the Material on a Surface
If you are not sure which material is applied to a
surface, use the Query Select tool to display the
name of the material.
To identify the material on a surface:
1.
Click the Query Select tool
.
2.
Select the Surface filter
and then click the
surface.
The material used on that surface is selected in the
Materials table. The material name also appears on
the status bar at the bottom of the screen.
Workflow
The main steps to using materials in Lightscape are:
1.
Determine which materials you want to use in
your scene.
2.
Add the materials you need to your scene.
Duplicated material
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