Viewing Utilities
H
324
Lightscape
Note:
If the Materials table is not displayed, click the
Material table button
in the Tables toolbar. If
the Tables toolbar is not displayed, choose
Tools | Toolbars, and select Tables from the Toolbars
dialog that appears.
2.
Click the Texture tab in the Material Properties
dialog.
3.
Drag the selected image from the LVu window to
the Name box on the Texture panel of the Material
Properties dialog.
The image appears in the Texture preview window.
4.
Click Apply to update the material definition.
Note:
You can also choose Edit | Copy Filename,
and then paste the filename in the Name box.
For more information about defining materials, see
Chapter 7, “Using Materials.”
To import using drag and drop:
1.
Select an image in LVu.
2.
Drag the selected image from the LVu window to
a surface in the Lightscape Graphic window.
The border of the surface to which you are applying
the image is highlighted.
3.
When the appropriate surface is highlighted, re-
lease the mouse button.
The image is assigned as a texture to the material defi-
nition associated with the surface.
▲
This procedure changes only the texture bitmap
of the material. Other properties for the material
remain unchanged.
For more information on defining materials, see
Chapter 7, “Using Materials.”
Accessing Online Help
You can access the online help feature for LVu by
choosing Index from the Help menu or by clicking the
Help Index button
on the toolbar.
Preview window
Name box
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