Artificial Lighting
8
132
Lightscape
To save a luminaire (or luminaires to a library:
1.
In the Luminaires table, select the luminaire or lu-
minaires you want to save.
Note:
When a luminaire definition is saved, it over-
writes any existing luminaire definitions in the
library that have the same name.
2.
Right-click the Luminaires table, then choose
Save.
The Save As dialog appears.
3.
Enter the name of a new luminaire library in the
File Name box, or select an existing luminaire library
from the Name list.
Note:
Luminaires are saved in block (.blk) files,
which are the same type of files used for saving
blocks.
4.
Click OK to save the luminaire(s) to the block file.
Note:
You can also save all luminaires in the Lumi-
naires table by right-clicking the Luminaires table,
and then choosing Save All.
Creating a Luminaire from a Block
You create a luminaire by associating photometric
data with an existing block definition. When you
perform this operation, all existing block instances of
the selected type are replaced with instances of the
newly defined luminaire.
If your modeling application does not support or
export block structures, you can either create blocks
in Lightscape or you can import the blocks and lumi-
naires from the block or luminaire library that comes
with Lightscape.
▲
You can turn blocks into luminaires only in the
Preparation stage.
To create a luminaire from a block:
1.
Select a block in the Blocks table, right-click the
table, and then choose Define as Luminaire.
The block is placed in Isolate mode and the Luminaire
Properties dialog appears.
2.
Define the photometric properties for the lumi-
naire and click OK. See “Setting Photometric Proper-
ties” on page 132.
3.
Set the surface processing parameters to nonre-
flecting and non-occluding, if required. See “Setting
the Surface Processing Parameters” on page 179.
Lightscape removes the block name from the Blocks
table and adds it to the Luminaires table. If there are
instances of this block in the model, they inherit the
properties of the newly defined luminaire.
Setting Photometric Properties
Photometric properties define how light energy is
transmitted from a luminaire. They specify the inten-
sity, color, and distribution of the light. You can set
these properties when you create a luminaire, or edit
them later.
To set the photometric properties of a luminaire:
1.
Do one of the following to display the Luminaire
Properties dialog:
•
In the Luminaires table, double-click a luminaire, or
right-click a luminaire and then choose Photometrics
•
When defining a new luminaire from a block, right-
click a block in the Blocks table, then choose Define as
Luminaire
•
In the Graphic window, select and right-click a lumi-
naire instance, then choose Photometrics. You can
modify a luminaire instance in this way only in a
Lightscape Solution file.
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