Index
❚❘❘
337
color
and transparency
104
combining with texture
117
components of
104
spectra
252
sun and sky
163
wireframe, changing
36
Color Bleed Scale option
113
color bleeding
104
Color Filter option
136
color theory
adaptation
253
color matching
251
color spaces
252
computing with color
252
display constraints
253
perceiving color
251
Colored Wireframe button
36
Colors panel
46
Compact File option
for VRML files
245
complex distribution
example
151
Complexity option (procedural textures)
121
computer graphics rendering
2
Constrain to X Axis button
43
Constrain to XY Plane button
44
Constrain to Y Axis button
44
Constrain to YZ Plane button
44
Constrain to Z Axis button
44
Constrain to ZX Plane button
44
Context Help button
29
context menus, displaying
24
contrast
display properties
45
intensity mapping
121
control points
adding to the speed curve
234
changing slope of speed curve
235
deleting from speed curve
235
moving on the speed curve
234
Convert each surface to a texture per surface
205
Convert Textures option
for VRML files
245
converting
3DS files to Preparation files using 3DS2LP
276
DXF files to Preparation files using
DXF2LP
274
LID to CIBSE
155
LID to IES
156
LID to LTLI
157
radiosity meshes to textures using LSM2T
267
Solution files to VRML using LS2VRML
271
coordinate systems
Cartesian
54
converting during import
54
Coordinate Tranformation options
55
Coordinate Transformation options
for VRML files
248
coplanar surfaces
193
copying
block definitions
87
block instances
92
luminaire definitions
141
luminaire instances
141
materials
108
surfaces
99
texture alignment
127
Create Alpha Channel option
209
Create Surface dialog
100
creating
animations, overview
221
batch files
282
blocks
86
camera paths
223
camera paths, new
238
layers
83
luminaire arrays
141
materials
111
new files/models
28
openings
180
photometric webs
151
surfaces
100
windows
180
workplanes
201
Cubic projection option
for panoramic images
242
Culling button
37
Current Layer
19, 83
Current View option
217
Cutoff values
for lighting analysis
197
Cutout option
117
cylindrical projection (Mesh to Texture)
206
Содержание LIGHTSCAPE
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