Overview of the Interface
19
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The Graphic window normally holds only a single
view of the model at any one time. However, during
animation editing, Lightscape breaks the Graphic
window into four concurrent views to aid in the
creation and editing of the motion path.
Layers Table
The
Layers table
contains a list of all the layers
defined in the current model and indicates their
state. A check mark
to the left of the layer name
indicates that the layer is on (active) and that the
objects on that layer are currently being displayed in
the Graphic window. You can double-click a layer
name to toggle its state on and off.
A letter
to the left of the layer name indicates it
is the current layer. Any new objects you add to the
model are added on the current layer.
You can right-click the Layers table to display the
Layers context menu, which contains functions
appropriate to the layer selection set.
For information on using layers, see “Working with
Layers” on page 82.
Materials Table
The
Materials table
contains a list of all the materials
currently available in the model. You assign mate-
rials to surfaces in the model to define their
appearance and how light energy incident on the
surfaces behaves.
A texture symbol
next to the material name
indicates that the material contains a texture map. If
the symbol is colored, the texture is loaded and
displayed in the Graphic window. A green
indi-
cates that the texture file could not be found.
Context
menu
Layers table
Current
layer
Material preview
Material with
an assigned
texture
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