Using LSnet
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Ray Bounces
Use this option to control how many levels of reflec-
tion or transmission are calculated during ray tracing.
This option is available only when you are using lsray.
Don’t Load Textures
Use this option to disable the use of textures in the
rendering process.
Use OpenGL Reflection Model
Use this option to force the ray tracer to generate
images that closely match the OpenGL display
rendering.
This option is available only when you are using lsray.
Use OpenGL Window
Use this option to create a window for OpenGL
rendering. You can use this option to take advantage
of any OpenGL hardware on the render nodes.
This option is available only when you are using
lsrender.
Line Antialiasing
Use this option to display smoothed lines.
This option is available only when you are using
lsrender.
Output Alpha Channel
Use this option to save an alpha channel version of
rendered frames. You must output images to either
the .tga or .rgb format to preserve alpha channels.
Blending
Use this option to blend surfaces with transparent
materials with those behind them, giving a trans-
parent effect. When this option is disabled, all
surfaces are displayed opaque, regardless of the mate-
rial transparency.
This option is available only when you are using
lsrender.
Ray Trace Direct Illumination
Use this option to ray trace direct light contributions
from light sources (the sun and luminaires marked for
ray tracing).
This option is available only when you are using lsray.
Soft Shadows From Sun
By default, Lightscape renders shadow boundaries
caused by the sun as sharp edges. Enable this option
to blur the edges to provide a more realistic and
natural shadow boundary.
This option is available only when you are using lsray.
Shadows From Inactive Layers
Use this option to cause objects on layers that are not
on (not visible) to cast shadows. The objects will not
appear in the image, but their shadows will appear.
This option is available only when you are using lsray.
Содержание LIGHTSCAPE
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