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GETTING STARTED
As a very simple example, imagine you wish chop out a cough from a vocal track on track 4. Select
track 4 for editing, play (or locate or fast forward/rewind or jog) to the start of the cough, jog over it
to find an exact start point (you may also refer to the waveform shown on the monitor for extra
assistance) and press the IN key. Now jog to the end of the cough and press the OUT key at an
appropriate point. Pressing the EDIT key and selecting CUT will get rid of the cough and close the
gap, shifting all subsequent audio backwards accordingly; pressing the EDIT key and selecting
ERASE will also get rid of the offending cough but will keep the gap created, thus preserving
timing. For example:
IN
OUT
BEFORE CUT
AFTER CUT
IN
OUT
IN
OUT
BEFORE ERASE
AFTER ERASE
You may, of course, edit entire cues in this way. For example, let’s say you have a backing vocal
you wish to copy, select the track for editing, go to the cue, press SELECT Q followed by EDIT and
COPY. In this case, you have not needed to specifically mark IN and OUT times - simply selecting
the cue was sufficient. Multiple cues (across several tracks if necessary) may also be edited this
way. You may now locate to the point you want to place the copy and press PASTE or INSERT.
Of course, this is just a very simple example and there are many different ways the RE32 system
may be used to edit and sync audio. However, whatever it is you are trying to achieve, you will find
that all functions are consistent, making operation easy and fast.
Содержание RE32
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