13
Overview
Patch and performance settings are stored in what is referred to as
memory. There are three kind of memory: temporary, rewritable, and
non-rewritable.
Temporary Memory
Temporary Area
This is the area that holds the data for the patch or performance that
you’ve selected using the panel buttons.
When you play the JUNO-Di, sound is produced based on data in the
temporary area. When you edit a patch or performance, you do not
directly modify the data in memory; rather, you call up the data into
the temporary area, and edit it there.
Settings in the temporary area will be lost when the power is turned
off or when you select another patch/performance. To keep the
settings you have modified, you must write them into user memory.
Rewritable Memory
User Memory
User memory is where you normally store the data you need.
To store a performance, execute Performance Write (p. 57). To store a
patch, execute Patch Write (p. 24). To store a Rhythm Set, execute
Rhythm Set Write (p. 45).
System Memory
System memory stores system parameter settings that determine how
the JUNO-Di functions.
To store system parameters, execute System Write (p. 5).
USB Memory
The following settings can be backed up together to USB memory.
• User patches (rhythm sets)
• User performances
• System settings
Non-Rewritable Memory
Preset Memory
Data in Preset memory cannot be rewritten. However, you can call up
settings from preset memory into the temporary area, modify them and
then store the modified data in rewritable memory.
About Memory
Preset
Temporary Area
User
System
Rhythm Set
Patch
Performance
USB Memory
Patch
System
Rhythm Set
Performance
Performance
Rhythm Set
Patch
Backup
Restore
Song
SMF
Audio File
GM (GM2)
Patch
Rhythm Set
Select
Select
Select
Select
Write
JUNO-Di