75
Effects List
This applies a 3D effect to the flanger sound. The flanger sound will
be positioned 90 degrees left and 90 degrees right.
fig.MFX-30
This applies a 3D effect to the step flanger sound. The flanger sound
will be positioned 90 degrees left and 90 degrees right.
fig.MFX-31
A chorus effect that lets you apply an effect independently to the low-
frequency and high-frequency ranges.
fig.MFX-32
30:
3D FLANGER
Parameter
Value
Explanation
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz
Center frequency when using the
filter to cut a specific frequency
range
Pre Delay
0.0–100 msec
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Rate #
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180 deg
Spatial spread of the sound
Feedback #
-98–+98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks. The
optimal 3D effect will be achieved
if you select
SPEAKER
when using
speakers, or
PHONES
when using
headphones.
Low Gain
-15–+15 dB
Gain of the low range
High Gain
-15–+15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the flanger
sound (W)
Level
0–127
Output Level
31:
3D STEP FLANGER
Parameter
Value
Explanation
Filter Type
OFF, LPF, HPF
Type of filter
OFF:
no filter is used
LPF:
cuts the frequency range
above the Cutoff Freq
HPF:
cuts the frequency range
below the Cutoff Freq
Cutoff Freq
200–8000 Hz
Center frequency when using the
filter to cut a specific frequency
range
L
R
3D Flanger
2-Band
EQ
2-Band
EQ
R out
L out
L
R
3D Step Flanger
2-Band
EQ
2-Band
EQ
R out
L out
Pre Delay
0.0–100 msec
Adjusts the delay time from when
the direct sound begins until the
flanger sound is heard.
Rate #
0.05–10.00 Hz, note
Frequency of modulation
Depth
0–127
Depth of modulation
Phase
0–180 deg
Spatial spread of the sound
Feedback #
-98–+98%
Adjusts the proportion of the
flanger sound that is fed back into
the effect. Negative (-) settings will
invert the phase.
Step Rate #
0.10–20.00 Hz, note
Rate (period) of pitch change
Output Mode
SPEAKER, PHONES
Adjusts the method that will be
used to hear the sound that is
output to the OUTPUT jacks. The
optimal 3D effect will be achieved
if you select
SPEAKER
when using
speakers, or
PHONES
when using
headphones.
Low Gain
-15–+15 dB
Gain of the low range
High Gain
-15–+15 dB
Gain of the high range
Balance #
D100:0W–D0:100W
Volume balance between the
direct sound (D) and the flanger
sound (W)
Level
0–127
Output Level
32:
2 BAND CHORUS
Parameter
Value
Explanation
Split Freq
200–8000 Hz
Frequency at which the low and
high ranges will be divided
Low Pre Delay
0.0–100 msec
Delay time from when the
original sound is heard to when
the low-range chorus sound is
heard
Low Rate #
0.05–10.00 Hz, note
Rate at which the low-range
chorus sound is modulated
Low Depth
0–127
Modulation depth for the
low-range chorus sound
Low Phase
0–180 deg
Spaciousness of the low-range
chorus sound
High Pre Delay
0.0–100 msec
Delay time from when the
original sound is heard to when
the high-range chorus sound is
heard
High Rate #
0.05–10.00 Hz, note
Rate at which the low-range
chorus sound is modulated
High Depth
0–127
Modulation depth for the
high-range chorus sound
High Phase
0–180 deg
Spaciousness of the high-range
chorus sound
Balance #
D100:0W–D0:100W
Volume balance of the original
sound (D) and chorus sound (W)
Level
0–127
Output volume
Parameter
Value
Explanation
R in
R out
L in
L out
Split
High Band Chorus
Low Band Chorus
High Band Chorus
Low Band Chorus
Split