Working With Cues
111
Example 3: Using priorities with two cuelists that are subsets
of each other.
Using the cues created above:
1 Edit cue 1 of the Drummer cuelist and add a gobo to all the
2k’s.
2 Press Go on the Drummer cuelist.
3 Press Go on the Keyboard cuelist.
You can see that the gobo information has been carried over into
the Keyboard cuelist. Pressing Go on the Drummer cuelist will
have no effect as the Keyboard cuelist is at a higher priority level
and controls the pan/tilt and color attributes.
4 Release the Drummer cuelist.
You can see that the gobos are no longer used.
5 Press Go on the Drummer cuelist.
6 Release the Keyboard cuelist.
Color and position information have been returned to the control
of the Drummer cuelist.
Backtrack (default On)
As mentioned earlier, the Maxxyz console is a “Last Takes
Precedence” console. This means that a recorded cue contains
only those values that have
changed
from the previous cue.
When going through the cuelist sequentially from the top, this
wouldn’t necessarily be noticed. However, if you were to start in
the
middle
of the cuelist you might see, for example, only a color
change if that was all that was recorded in that cue. The
Backtrack function will read the
state
of the cue rather than just
the attribute information recorded in that cue. In other words, it
will look back to the previous cues and apply all attribute changes
that have been made up to that point. By doing this, if you start in
the middle of the cuelist, the look on stage will be the same as if
you had stepped through the cuelist from the beginning.
Summary of Contents for Maxxyz
Page 1: ...Maxxyz user manual For Use with Software Version 1 3 78 ...
Page 8: ...8 Maxxyz ...
Page 154: ...154 Maxxyz ...
Page 155: ...Appendix 3 Wiring Charts 155 ...
Page 156: ...Appendix 3 Wiring Charts 156 ...
Page 160: ......