MEMORIES & GROUPS
&
6-11
HYDRA PLUS – LT LIGHT
T4
:
The contents, of memory or group, fade in accordance with the fade-in time
programmed (or fader movement), except:
Ltps
(
1
) that are forced to jump in scene at the beginning of the master travel
(
Beg=00
). They jump in scene because their
End
&
Beg
values are equals.
X
&
Y
parameters (
2
) that are forced to fade in scene at the beginning of the
master travel (
Beg=00
). Their fading begins in
00
and ends in
FF
.
Use
T4
to avoid
LTPs
fade in scene, jumping to their target values at the beginning of the
master travel; except
X
&
Y
that fades in the fade-in time or in accordance with the fader
movement. This timing is similar to
T2
, but permits to control the change of one position to
other.
T5
:
The contents, of memory or group, fade in accordance with the fade-in time
programmed (or fader movement), except:
Ltps
(
1
) that are forced to jump in scene at the end of the master travel
(
Beg=FF
). They jump in scene because their
End
&
Beg
values are equals.
X
&
Y
parameters (
2
) that are forced to fade in scene at the beginning of the
master travel (
Beg=00
). Their fading begins in
00
and ends in
FF
.
Use
T5
to avoid
LTPs
fade in scene, jumping to their target values at the end of the master
travel; except
X
&
Y
that fades in the fade-in time or in accordance with the fader movement.
This timing is similar to
T3
, but permits to control the change of one position to other.
T6
:
The contents, of memory or group, fade in accordance with the fade-in time
programmed (or fader movement)...
Included:
X
&
Y
parameters (
2
),
COL
parameters (
3
) &
BEAM
parameters (
5
):
Where
Beg=00
&
End=FF
.
Excluded:
The rest of the
ltps
(
1
),
GOB
(
4
) and
XTRA
(
6
) are forced to jump in scene at
the beginning of the master travel (
Beg=00
). They jump in scene because their
End
&
Beg
values are equals.
Use
T6
to avoid
LTPs,
especially
GOB
y
XTRA,
fade in scene, jumping to their target values at
the beginning of the master travel. Permits that
COL
,
BEAM
,
X
&
Y
parameters fade in scene in
accordance with the fade-in time or the fader movement.
This timing is very used to divide a memory in these 6 basic types…
Summary of Contents for HYDRA Plus
Page 1: ...HYDRA Plus www lt light com THE SHOW CONTROL MANUAL Version 1 3...
Page 2: ......
Page 10: ...7...
Page 32: ...4 6 SPOTS PATCH HYDRA PLUS LT LIGHT More information in Chapter 17 Spots Definition...
Page 105: ...THE EFFECTS 9 3 HYDRA PLUS LT LIGHT Ascendant direction Descendant direction...
Page 116: ...9 14 THE EFFECTS HYDRA PLUS LT LIGHT...
Page 138: ...11 8 MACROS HYDRA PLUS LT LIGHT...
Page 150: ...12 12 GENERAL FUNCTIONS HYDRA PLUS LT LIGHT...
Page 220: ...19 8 MIDI HYDRA PLUS LT LIGHT...
Page 228: ...21 6 TIME CODE HYDRA PLUS LT LIGHT...
Page 232: ...22 4 RESET UPDATE HYDRA PLUS LT LIGHT...
Page 238: ...23 6 OFF LINE EDITOR HYDRA PLUS LT LIGHT...
Page 254: ...8 RESUME HYDRA PLUS LT LIGHT...
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