Chapter 7 Keyframe Effects
7-25
7
Keyframe Effects
• Bias = –1.00
The direction of the path through keyframe point 2 is biased in
the direction toward keyframe point 3, and it adopts this
orientation before reaching point 2.
1
-1
-2
1
2
-1
-2
KF1
KF4
KF2
KF3
2
Continuity adjustment
This allows the directions of the incoming and outgoing vectors to
be different. You can use it to make the passage through a
keyframe discontinuous, rather like a bouncing ball.
• Continuity = 0
The movement through the keyframe point is smooth.
1
2
-1
1
-1
-2
KF1
KF4
KF2
KF3
-2
2