Chapter 3 Three-Dimensional Transformations
3-13
3
Three-Dimensional Transformations
This section describes how to rotate the image in either the source
or target coordinate frame.
When creating an effect involving continuous rotation of the
image, use the spin function to specify the number of rotations.
For details of the spin function, see pages 3-28 and 9-3.
Rotating in the Source Coordinate Frame
Procedure
To rotate the image in the source coordinate frame, use the
following procedure in the transformation operation section.
1
In the function allocation section, press the SRCE button,
turning it on.
2
In the transformation mode selection section, press the ROT
button, turning it on.
3
Move the trackball to rotate the image about the x- and y-axes.
Turn the Z-ring to rotate the image about the z-axis.
Rotating about the y-axis
X
Y
Z
RUN
CTRL
CURSR
TRGT
SRCE
ASP
SKEW
PERS
LOC
SIZE
LOC
XYZ
VELO
HOLD
CTR
ORTHG
AXIS
LOC
ROT
SEL/FINE
Control panel operation
Video change
Rotating the Image
SRCE button
ROT button