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TD-000472-00-B
FX Processors – Dense Reverb
The Dense Reverb (presets with a “D” suffix) is a model of a DSP reverb with more dense reflections that some may find
more representative of actual acoustic spaces.
Home
FX Masters
Select FX
Channel
FX
Dense Reverb
Effect
FX Masters
FX 1
Select
Dense Reverb
Select
Effect
Refer to
— Figure 73
1.
Lo Cut Knob
– Attenuates, or “cuts” frequencies below this frequency
setting. Range is to 20 Hz to 2 kHz.
2.
Hi Cut Knob
– Attenuates, or “cuts” frequencies above this frequency
setting. Range is 200 Hz to 20 kHz.
3.
Reverb Time Knob
– Reverb Time (RT) is the length of time required for
the reverberation to drop by 60 dB.
4.
Initial Delay Knob
– Sets the time interval between input signal and
first reflection.
5.
High Ratio Knob
– Changes the amount of high frequency reflections.
6.
Diffusion Knob
– Controls the density of groups of Early Reflections. Or
Simulates the complexity of surfaces off which the sound reflects.
7.
Reverb Delay Knob
– Changes the delay between reflections.
8.
Early Reflections Knob
– Changes the amplitude of the early reflections.
FX Processors – Lush Reverb
Lush Reverb (presets with an “L” suffix) is a model of a DSP reverb with a more “lush” character.
Home
FX Masters
Select FX
Channel
FX
Lush Reverb
Effect
FX Masters
FX 1
Select
Lush Reverb
Select
Effect
Refer to
— Figure 49
1.
Lo Cut Knob
– Attenuates, or “cuts” frequencies below this frequency
setting. Range is 20 Hz to 2 kHz.
2.
Hi Cut Knob
– Attenuates, or “cuts” frequencies above this frequency
setting. Range is 200 Hz to 20 kHz.
3.
Size Knob
– The longest dimension of the simulated acoustic space
in meters.
4.
Pre Delay Knob
– Sets the time interval between input signal and
first reflection
5.
Low Reverb Knob
– Adjusts the reverb decay time for frequencies below
the crossover frequency.
6.
Crossover Knob
– Sets the crossover point for the Low Reverb Time and
the High Reverb Time.
7.
High Reverb Knob
– Adjusts the reverb decay time for frequencies above
the crossover frequency.
8.
Diffusion Knob
– Adjusts the early reflections to simulate a more complex or less complex reflective acoustic surface.
— Figure 48 —
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— Figure 49 —
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